Cover image for Plan, activity, and intent recognition : theory and practice
Title:
Plan, activity, and intent recognition : theory and practice
Publication Information:
Amsterdam ; Boston : Elsevier, 2014
Physical Description:
xxxv, 385 pages : illustrations ; 24 cm.
ISBN:
9780123985323

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30000010343155 TK7882.P7 P53 2014 Open Access Book Book
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Summary

Summary

Plan recognition, activity recognition, and intent recognition together combine and unify techniques from user modeling, machine vision, intelligent user interfaces, human/computer interaction, autonomous and multi-agent systems, natural language understanding, and machine learning.

Plan, Activity, and Intent Recognition explains the crucial role of these techniques in a wide variety of applications including:

personal agent assistants computer and network security opponent modeling in games and simulation systems coordination in robots and software agents web e-commerce and collaborative filtering dialog modeling video surveillance smart homes

In this book, follow the history of this research area and witness exciting new developments in the field made possible by improved sensors, increased computational power, and new application areas.


Author Notes

Dr. Gita Sukthankar is an Associate Professor and Charles N. Millican Faculty Fellow in the Department of Electrical Engineering and Computer Science at the University of Central Florida, and an affiliate faculty member at UCF's Institute for Simulation and Training. She received her Ph.D. from the Robotics Institute at Carnegie Mellon, an M.S. in Robotics, and an A.B. in psychology from Princeton University. In 2009, Dr. Sukthankar was selected for an Air Force Young Investigator award, the DARPA Computer Science Study Panel, and an NSF CAREER award. Gita Sukthankar's research focuses on multi-agent systems and computational social models.

Christopher Geib is an Associate Professor in the College of Computing and Informatics at Drexel University. Before joining Drexel, Prof. Geib's career has spanned a number of academic and industrial posts including being a Research Fellow in the School of Informatics at the University of Edinburgh, a Principal Research Scientist working at Honeywell Labs, and a Post Doctoral Fellow at the University of British Columbia in the Laboratory for Computational Intelligence. He received his Ph.D. in Computer Science from the University of Pennsylvania and has worked on plan recognition and planning for over 20 years.

Dr. Hung Bui is a Principal Research Scientist at the Laboratory for Natural Language Understanding, Nuance, Sunnyvale, CA. His main research interests include probabilistic reasoning, machine learning and their applications in plan and activity recognition. Before joining Nuance, he spent 9 years as a senior computer scientist at SRI International, where he led several multi-institution research teams developing probabilistic inference technologies for understanding human activities and building personal intelligent assistants. He received his Ph.D. in Computer Science in 1998 from Curtin University, Western Australia.

Dr. David V. Pynadath is a Research Scientist at the University of Southern California Institute for Creative Technologies. He received his Ph.D. in Computer Science from the University of Michigan, Ann Arbor, where he studied probabilistic grammars for plan recognition. He was subsequently a Research Scientist at the USC Information Sciences Institute, and is currently a member of the Social Simulation Lab at USC ICT, where he conducts research in multiagent decision-theoretic methods for social reasoning.

Robert P. Goldman is a Staff Scientist at SIFT, LLC, specializing in Artificial Intelligence. Dr. Goldman received his Ph.D. in Computer Science from Brown University, where he worked on the first Bayesian model for plan recognition. Prior to joining SIFT, Dr. Goldman was Assistant Professor of Computer Science at Tulane University, and then Principal Research Scientist at Honeywell Labs. Dr. Goldman's research interests involve plan recognition, the intersection between planning, control theory, and formal methods, computer security, and reasoning under uncertainty.


Table of Contents

About the Editorsp. xi
List of Contributorsp. xiii
Prefacep. xvii
Introductionp. xix
Part 1 Plan and Goal Recognition
Chapter 1 Hierarchical Goal Recognitionp. 3
1.1 Introductionp. 3
1.2 Previous Workp. 5
1.3 Data for Plan Recognitionp. 6
1.4 Metrics for Plan Recognitionp. 10
1.5 Hierarchical Goal Recognitionp. 12
1.6 System Evaluationp. 23
1.7 Conclusionp. 30
Acknowledgmentsp. 31
Referencesp. 31
Chapter 2 Weighted Abduction for Discourse Processing Based on Integer Linear Programmingp. 33
2.1 Introductionp. 33
2.2 Related Workp. 34
2.3 Weighted Abductionp. 35
2.4 ILP-based Weighted Abductionp. 36
2.5 Weighted Abduction for Plan Recognitionp. 41
2.6 Weighted Abduction for Discourse Processingp. 43
2.7 Evaluation on Recognizing Textual Entailmentp. 47
2.8 Conclusionp. 51
Acknowledgmentsp. 52
Referencesp. 52
Chapter 3 Plan Recognition Using Statistical-Relational Modelsp. 57
3.1 Introductionp. 57
3.2 Backgroundp. 59
3.3 Adapting Bayesian Logic Programsp. 61
3.4 Adapting Markov Logicp. 65
3.5 Experimental Evaluationp. 72
3.6 Future Workp. 81
3.7 Conclusionp. 81
Acknowledgmentsp. 82
Referencesp. 82
Chapter 4 Keyhole Adversarial Plan Recognition for Recognition of Suspicious and Anomalous Behaviorp. 87
4.1 Introductionp. 87
4.2 Background: Adversarial Plan Recognitionp. 88
4.3 An Efficient Hybrid System for Adversarial Plan Recognitionp. 93
4.4 Experiments to Detect Anomalous and Suspicious Behaviorp. 99
4.5 Future Directions and Final Remarksp. 115
Acknowledgmentsp. 116
Referencesp. 116
Part 2 Activity Discovery and Recognition
Chapter 5 Stream Sequence Mining for Human Activity Discoveryp. 123
5.1 Introductionp. 123
5.2 Related Workp. 125
5.3 Proposed Modelp. 129
5.4 Experimentsp. 138
5.5 Conclusionp. 143
Referencesp. 144
Chapter 6 Learning Latent Activities from Social Signals with Hierarchical Dirichlet Processesp. 149
6.1 Introductionp. 149
6.2 Related Workp. 150
6.3 Bayesian Nonparametric Approach to Inferring Latent Activitiesp. 154
6.4 Experimentsp. 160
6.5 Conclusionp. 171
Referencesp. 172
Part 3 Modeling Human Cognition
Chapter 7 Modeling Human Plan Recognition Using Bayesian Theory of Mindp. 177
7.1 Introductionp. 177
7.2 Computational Frameworkp. 181
7.3 Comparing the Model to Human Judgmentsp. 190
7.4 Discussionp. 195
7.5 Conclusionp. 198
Referencesp. 198
Chapter 8 Decision-Theoretic Planning in Multiagent Settings with Application to Behavioral Modelingp. 205
8.1 Introductionp. 205
8.2 The Interactive POMDP Frameworkp. 206
8.3 Modeling Deep, Strategic Reasoning by Humans Using I-POMDPsp. 210
8.4 Discussionp. 221
8.5 Conclusionp. 222
Acknowledgmentsp. 222
Referencesp. 222
Part 4 Multiagent Systems
Chapter 9 Multiagent Plan Recognition from Partially Observed Team Tracesp. 227
9.1 Introductionp. 227
9.2 Preliminariesp. 228
9.3 Multiagent Plan Recognition with Plan Libraryp. 230
9.4 Multiagent Plan Recognition with Action Modelsp. 235
9.5 Experimentp. 241
9.6 Related Workp. 246
9.7 Conclusionp. 247
Acknowledgmentp. 248
Referencesp. 248
Chapter 10 Role-Based Ad Hoc Teamworkp. 251
10.1 Introductionp. 251
10.2 Related Workp. 252
10.3 Problem Definitionp. 255
10.4 Importance of Role Recognitionp. 257
10.5 Models for Choosing a Rolep. 258
10.6 Model Evaluationp. 263
10.7 Conclusion and Future Workp. 271
Acknowledgmentsp. 272
Referencesp. 272
Part 5 Applications
Chapter 11 Probabilistic Plan Recognition for Proactive Assistant Agentsp. 275
11.1 Introductionp. 275
11.2 Proactive Assistant Agentp. 276
11.3 Probabilistic Plan Recognitionp. 277
11.4 Plan Recognition within a Proactive Assistant Systemp. 282
11.5 Applicationsp. 284
11.6 Conclusionp. 286
Acknowledgmentp. 287
Referencesp. 287
Chapter 12 Recognizing Player Goals in Open-Ended Digital Games with Markov Logic Networksp. 289
12.1 Introductionp. 289
12.2 Related Workp. 291
12.3 Observation Corpusp. 293
12.4 Markov Logic Networksp. 298
12.5 Goal Recognition with Markov Logic Networksp. 300
12.6 Evaluationp. 303
12.7 Discussionp. 306
12.8 Conclusion and Future Workp. 309
Acknowledgmentsp. 309
Referencesp. 309
Chapter 13 Using Opponent Modeling to Adapt Team Play in American Footballp. 313
13.1 Introductionp. 313
13.2 Related Workp. 315
13.3 Rush Footballp. 317
13.4 Play Recognition Using Support Vector Machinesp. 319
13.5 Team Coordinationp. 321
13.6 Offline UCT for Learning Football Playsp. 326
13.7 Online UCT for Multiagent Action Selectionp. 330
13.8 Conclusionp. 339
Acknowledgmentp. 339
Referencesp. 339
Chapter 14 Intent Recognition for Human-Robot Interactionp. 343
14.1 Introductionp. 343
14.2 Previous Work in Intent Recognitionp. 344
14.3 Intent Recognition in Human-Robot Interactionp. 345
14.4 HMM-Based Intent Recognitionp. 348
14.5 Contextual Modeling and Intent Recognitionp. 349
14.6 Experiments on Physical Robotsp. 356
14.7 Discussionp. 363
14.8 Conclusionp. 364
Referencesp. 364
Author Indexp. 367
Subject Indexp. 379