![Cover image for The innovation killer : how what we know limits what we can imagine--and what smart companies are doing about it Cover image for The innovation killer : how what we know limits what we can imagine--and what smart companies are doing about it](/client/assets/5.0.0/ctx//client/images/no_image.png)
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010139835 | HD53 R33 2006 | Open Access Book | Book | Searching... |
Searching... | 30000010164355 | HD53 R33 2006 | Open Access Book | Book | Searching... |
Searching... | 30000005079094 | HD53 R33 2006 | Open Access Book | Book | Searching... |
Searching... | 30000010164518 | HD53 R33 2006 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Knowledge is good," preaches the inscription under the statue of college founder Emil Faber in the film Animal House. But as valid as that declamation may be at a university, in the corporate world what passes for knowledge can be a killer. Companies and teams rely on "what we know" and "the way we do things here" to speed decision making and maintain a sense of order. But progress demands change, risk taking, and occasionally, revolution. Processes must be overhauled, assumptions challenged, taboos broken. But how do you do it? Who among the group will take responsibility for a brand new initiative or unorthodox decision? Who will be willing to stand up and say, in essence, that the emperor has no clothes? As much as we laud the concept of "thinking outside of the box," most of us think it's a lot safer to stay inside. It's time to call in a "zero-gravity thinker" who is not weighed down by the twin innovation killers - GroupThink and its close cousin, ExpertThink. Such outsiders are in plentiful supply, whether from the department down the hall, the branch office, a consulting firm or even another company. Unburdened by all the nagging issues that plague even very effective groups, the outsider will know new ways around a problem, identify possibilities where none seemed to exist, and spot potential problems beforethey spin out of control. According to The Innovation Killer, the right zero gravity thinker will ideally possess the following traits: Psychological distance: the most important tool of the impartial observer, it enables him or her to maintain an open mind. Renaissance tendencies: a wide range of interests, experiences, and influences more readily inspires innovative approaches. Related expertise: strength in a relevant area may lead to "intersection points" at which solutions are often found. The book helps identify when and why you should call in a collaborator, where to find one, and how you and your team can start working with him or her. There are also strategies for turning yourself into a zero-gravity thinker when it's simply not practical to bring in a true outsider. Knowledge is good, except when it trumps real innovation. Whether your team is too focused on the forest or can't see past the trees, this book will help you add the perspective you need to make the great decisions that will move your company forward. "
Author Notes
Cynthia Barton Rabe was an Innovation Strategist for Intel Corporation until early 2006 when she founded Zero-G, LLC, an innovation and insight-stimulation firm. She has 20 years of experience in senior business and marketing management roles for consumer product and technology companies including Intel, Ralston Purina Company, and Eveready Battery Company. She has held a number of positions in marketing and new business creation, including Director of Consumer Marketing for Intel's first consumer home networking product. She also served as an advisor to Intel "Intrepreneurs" within Intel's internal investment group. Her early business management skills were learned at the Ralston Purina Company, where she was a member of several consumer product management teams, including the Eveready Battery team that introduced the "Energizer Bunny" advertising campaign.
Table of Contents
ForewordDorothy A. Leonard |
Acknowledgments |
Introduction: A Crushing Force |
The Paradox of Expertise |
An Overview of the Book Structure |
A Note on Terminology |
Part I What's Weighing Us Down |
Chapter 1 Our Own Worst Enemy: How the Burden of What We Know Limits What We Can Imagine |
First Things First: What Exactly Is Innovation? |
The Attack on Innovative Thinking |
Innovation Phases and Filters |
The Ah-Hah! of the Perpetual Novice |
Two Notes |
Chapter 2 Groupthink: The Strongest Force on Earth: Why Sustained Innovation Is So Darned Hard: Part 1 |
No One is Immune |
But We're Smarter Than That |
So What? |
Chapter 3 ExpertThink: Groupthink on Steroids: Why Sustained Innovation Is So Darned Hard: Part 2 |
Expertise: The Pros and the Cons |
ExpertThink: Expertise Gone Awry |
Follow the Leader |
Catch 22 |
The Heavy Cost |
The Anti-Expert Thinker |
Part II Zero-Gravity Thinkers |
Chapter 4 Time Travel to See the Naked Emperor: The Benefit of Psychological Distance |
The Emperor's New Clothes |
Psychological Distance: Groupthink's Nemesis |
The Perils of Being an Insider and an Outsider at the Same Time |
The Challenge of the Permanent Balancing Act |
Chapter 5 Just Curious: The Benefit of Renaissance Tendencies |
Impelled by Curiosity |
A Real Life Study in Contrast |
Unexpected Associations |
Measuring Renaissance Tendencies |
Chapter 6 Smart About Something Else: The Benefit of Related Expertise |
Naivete |
Funny Math: Two + Two = Five |
A Potential Intersection Point |
Gaining Steam |
It's All Relative |
Part III Defying Gravity |
Chapter 7 The Collaborator: What Does a Zero-Gravity Thinker Actually Do? |
Outside Roles |
Zero-Gravity Informers and Doers |
The Underutilized Role |
Being Intuitive |
Chapter 8 When and Where: When Do You Need One and Where Do You Find One? |
When Do You Need a Collaborator? |
Where Do You Find a Collaborator? |
A Final Word |
Chapter 9 How to Work with a Zero-Gravity Thinker: Eleven Questions and Answers |
Chapter 10 Do-It-Yourself Weightless Thinking: Losing the Weight of Expertise on Your Own |
Practice 1 Look at the Challenge as if You Are Someone Else |
Practice 2 Train Yourself to Look for Weird Combinations |
Practice 3 Change the Way You Think About Thinking |
Practice 4 Spend Quality Time Defining the Problem Before Trying to Solve It |
Practice 5 Understand What Constrains Your Thinking |
Practice 6 Nurture the Zero-Gravity Thinker Within |
Chapter 11 The Courage to Go Where No One Has Gone Before: The Role of the Leader |
Hittin' Out of the Park |
Mixed Messages |
A Culture of Courage |
Staged Approach to Innovation-Stimulation |
Making Our Own Luck |
Appendix A Related Expertise Grid |
Appendix B A Leader's Guide |
Notes |
Index |