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Cover image for The unified modeling language user guide
Title:
The unified modeling language user guide
Personal Author:
Publication Information:
Boston : Addison Wesley, 1999
ISBN:
9780201571684

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30000004958082 QA76.76.D47 B67 1999 Open Access Book Book
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30000004958116 QA76.76.D47 B67 1999 Open Access Book Book
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Summary

Summary

In The Unified Modeling Language User Guide, the original developers of the UML--Grady Booch, James Rumbaugh, and Ivar Jacobson--provide a tutorial to the core aspects of the language in a two-color format designed to facilitate learning. Starting with a conceptual model of the UML, the book progressively applies the UML to a series of increasingly complex modeling problems across a variety of application domains. This example-driven approach helps readers quickly understand and apply the UML. For more advanced developers, the book includes a learning track focused on applying the UML to advanced modeling problems. With The Unified Modeling Language User Guide, readers will: *understand what the UML is, what it is not, and why it is relevant to the development of software-intensive systems *master the vocabulary, rules, and idioms of the UML in order to speak the language effectively *learn how to apply the UML to a number of common modeling problems *see illustrations of the UMLs use interspersed with use cases for specific UML features *gain insight into the UML from the original creators of the UML


Author Notes

Grady Booch, is the Chief Scientist at Rational Software Corporation and developer of the Booch Method of object-oriented analysis and design. He is also co-developer of the Unified Modeling Language (UML). Widely recognized for these and many contributions in the field, he is a popular speaker at technology conferences around the world. Booch has twice received Software Development magazine''s coveted Jolt-Cola Product Excellence Award for his seminal text, Object-Oriented Analysis and Design with Applications . Dr. James Rumbaugh is one of the leading object-oriented methodologists. He is the chief developer of the Object Modeling Technique (OMT) and the lead author of the best-selling book Object-Oriented Modeling and Design. Before joining Rational Software Corporation in October 1994, he worked for more than 25 years at General Electric Research and Development Center in Schenectady, New York.

He has been working on object-oriented methodology and tools for many years. He developed the DSM object-oriented programming language, the state tree model of control, the OMT object modeling notation, and the Object Modeling Tool graphic editor. The foundations for the OMT notation were developed more than 10 years ago with Mary Loomis and Ashwin Shah of Calma Corporation. The OMT methodology was developed at GE R&D Center with coauthors Mike Blaha, Bill Premerlani, Fred Eddy, and Bill Lorensen.

Dr. Rumbaugh received his Ph.D. in computer science from MIT. During his Ph.D. research under Professor Jack Dennis, Dr. Rumbaugh was one of the inventors of data flow computer architecture. His career has dealt with semantics of computation, tools for programming productivity, and applications using complex algorithms and data structures. Dr. Rumbaugh has published journal articles on his work and has spoken at leading object-oriented conferences. He writes a regular column for the Journal of Object-Oriented Programming.

Dr. Rumbaugh is the lead author of the recent best-selling book Object-Oriented Modeling and Design, published by Prentice Hall. His latest book, OMT Insights: Perspectives on Modeling from the Journal of Object-Oriented Programming, was released in October 1996. He and his colleagues developed the OMT methodology described in the book based on real-world applications at GE, and they have worked to extend the original methodology. He has taught courses based on the methodology to different audiences around the world, ranging from one-hour seminars to intensive several-day training courses.

He has a B.S. in physics from MIT, an M.S. in astronomy from Caltech, and a Ph.D. in computer science from MIT.

During his career at GE, he worked on a variety of problems, including the design of one of the first time-sharing operating systems, early work in interactive graphics, algorithms for computed tomography, use of parallel machines for fast image generation, VLSI chip design, and finally, object-oriented technology.

Jim developed OMTool, an interactive graphical editor for manipulation of object model diagrams. The editor is commercially available. In addition, he led a five-year programming effort producing production-quality software.

In addition, Jim was the manager of the Software Engineering Program at GE, where he led a team of eight to ten Ph.D. and M.S. scientists performing research in software engineering in the areas of algorithm development, programming languages, program proving, and VLSI computer-aided design. In addition, he performed personal research.

Jim developed Chipwright, an interactive graphical CAD system for VLSI layout with incremental design rule checking. He also led a team of four programmers in implementation.

Jim developed and implemented the object-oriented language DSM, combining object-oriented concepts with database concepts and distributed it within GE for use on production applications. The language was heavily used at Calma Corporation and was extensively extended based on user feedback with a preliminary version.

Jim also developed Vista, a hierarchical interactive standard graphics system (similar to the PHIGS system) written in the object-oriented DSM language. He implemented user-interface applications based on this system, including a configuration-management tool and a user-interface generation tool.

Jim developed the concept of state trees, a structured extension of finite state machines incorporating a new model of object-oriented control. He applied it to the design of user interfaces, and the technique was used as a main aspect of the CHIDE user-interface system developed by colleagues at GE-CRD. Later, it was used in the OMTool object editor.

Jim also developed the Flow Graph System, a generic interactive graphic system for controlling a network of design engineering jobs, including management of multiple versions of data and coordination of information flow among applications. He received a patent on the underlying concepts.

In addition, Jim developed algorithms for the reconstruction of images for computerized tomography using fewer input points and with reduced noise in the reconstructed images. He also developed algorithms for display of three-dimensional images in real time using array processors, and he developed Parallax, a language for programming pipelined array processors.

Jim has served on various committees, including the OOPSLA Program Committee and the TOOLS Program Committee.

Ivar Jacobson, Ph.D., is "the father" of many technologies, including components and component architecture, use cases, modern business engineering, and the Rational Unified Process. He was one of the three amigos who originally developed the Unified Modeling Language. He is the principal author of five best-selling books on these methods and technologies, in addition to being the coauthor of the two leading books on the Unified Modeling Language. Ivar is a founder of Jaczone AB, where he and his daughter and cofounder, Agneta Jacobson, are developing a ground-breaking new product that includes intelligent agents to support software development. Ivar also founded Ivar Jacobson Consulting (IJC) with the goal of promoting good software development practices throughout teams worldwide.




Table of Contents

Prefacep. xiii
Part 1 Getting Startedp. 1
Chapter 1 Why We Modelp. 3
The Importance of Modelingp. 4
Principles of Modelingp. 8
Object-Oriented Modelingp. 10
Chapter 2 Introducing the UMLp. 13
An Overview of the UMLp. 14
A Conceptual Model of the UMLp. 17
Architecturep. 31
Software Development Life Cyclep. 33
Chapter 3 Hello, World!p. 37
Key Abstractionsp. 38
Mechanismsp. 41
Artifactsp. 43
Part 2 Basic Structural Modelingp. 45
Chapter 4 Classesp. 47
Getting Startedp. 47
Terms and Conceptsp. 49
Common Modeling Techniquesp. 54
Hints and Tipsp. 59
Chapter 5 Relationshipsp. 61
Getting Startedp. 62
Terms and Conceptsp. 63
Common Modeling Techniquesp. 69
Hints and Tipsp. 74
Chapter 6 Common Mechanismsp. 75
Getting Startedp. 76
Terms and Conceptsp. 77
Common Modeling Techniquesp. 84
Hints and Tipsp. 88
Chapter 7 Diagramsp. 89
Getting Startedp. 90
Terms and Conceptsp. 91
Common Modeling Techniquesp. 96
Hints and Tipsp. 101
Chapter 8 Class Diagramsp. 103
Getting Startedp. 103
Terms and Conceptsp. 105
Common Modeling Techniquesp. 106
Hints and Tipsp. 113
Part 3 Advanced Structural Modelingp. 115
Chapter 9 Advanced Classesp. 117
Getting Startedp. 117
Terms and Conceptsp. 118
Common Modeling Techniquesp. 130
Hints and Tipsp. 131
Chapter 10 Advanced Relationshipsp. 133
Getting Startedp. 134
Terms and Conceptsp. 135
Common Modeling Techniquesp. 148
Hints and Tipsp. 149
Chapter 11 Interfaces, Types, and Rolesp. 151
Getting Startedp. 151
Terms and Conceptsp. 153
Common Modeling Techniquesp. 157
Hints and Tipsp. 161
Chapter 12 Packagesp. 163
Getting Startedp. 164
Terms and Conceptsp. 165
Common Modeling Techniquesp. 170
Hints and Tipsp. 174
Chapter 13 Instancesp. 175
Getting Startedp. 175
Terms and Conceptsp. 176
Common Modeling Techniquesp. 182
Hints and Tipsp. 183
Chapter 14 Object Diagramsp. 185
Getting Startedp. 185
Terms and Conceptsp. 187
Common Modeling Techniquesp. 188
Hints and Tipsp. 191
Chapter 15 Componentsp. 193
Getting Startedp. 193
Terms and Conceptsp. 194
Common Modeling Techniquesp. 203
Hints and Tipsp. 205
Part 4 Basic Behavioral Modelingp. 207
Chapter 16 Interactionsp. 209
Getting Startedp. 210
Terms and Conceptsp. 211
Common Modeling Techniquesp. 221
Hints and Tipsp. 222
Chapter 17 Use Casesp. 225
Getting Startedp. 225
Terms and Conceptsp. 228
Common Modeling Techniquesp. 236
Hints and Tipsp. 237
Chapter 18 Use Case Diagramsp. 239
Getting Startedp. 239
Terms and Conceptsp. 241
Common Modeling Techniquesp. 242
Hints and Tipsp. 248
Chapter 19 Interaction Diagramsp. 249
Getting Startedp. 250
Terms and Conceptsp. 251
Common Modeling Techniquesp. 260
Hints and Tipsp. 264
Chapter 20 Activity Diagramsp. 267
Getting Startedp. 268
Terms and Conceptsp. 269
Common Modeling Techniquesp. 280
Hints and Tipsp. 284
Part 5 Advanced Behavioral Modelingp. 285
Chapter 21 Events and Signalsp. 287
Getting Startedp. 287
Terms and Conceptsp. 288
Common Modeling Techniquesp. 293
Hints and Tipsp. 296
Chapter 22 State Machinesp. 297
Getting Startedp. 298
Terms and Conceptsp. 300
Common Modeling Techniquesp. 315
Hints and Tipsp. 318
Chapter 23 Processes and Threadsp. 319
Getting Startedp. 320
Terms and Conceptsp. 321
Common Modeling Techniquesp. 326
Hints and Tipsp. 330
Chapter 24 Time and Spacep. 331
Getting Startedp. 331
Terms and Conceptsp. 332
Common Modeling Techniquesp. 335
Hints and Tipsp. 338
Chapter 25 State Diagramsp. 339
Getting Startedp. 340
Terms and Conceptsp. 341
Common Modeling Techniquesp. 343
Hints and Tipsp. 347
Part 6 Architectural Modelingp. 349
Chapter 26 Artifactsp. 351
Getting Startedp. 351
Terms and Conceptsp. 352
Common Modeling Techniquesp. 355
Hints and Tipsp. 360
Chapter 27 Depl
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