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Cover image for Computer animation :  algorithms and techniques
Title:
Computer animation : algorithms and techniques
Personal Author:
Publication Information:
San Francisco : Morgan Kaufmann, 2001
ISBN:
9781558605794
Subject Term:

Available:*

Library
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30000010007323 TR897.7 P37 2001 Open Access Book Book
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30000004383380 TR897.7 P37 2001 Open Access Book Book
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Summary

Summary

Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.


Author Notes

About the Author Rick Parent is an Associate Professor at Ohio State University, where he teaches computer graphics and computer animation.


Reviews 1

Choice Review

This second edition of Computer Animation (1st ed., CH, Mar'02, 39-4013) by Parent (Ohio State Univ.) is a valuable work for upper-level students. It discusses new developments in animation technology and updates and expands various topics including quaternions, natural phenomena, facial animation, and inverse kinematics. Since all of the computer graphics topics discussed in the book are based on rather advanced mathematical concepts, students must have a solid background in mathematics. In addition, most of the topics constitute serious programming challenges, for which a solid programming background in C, C++, DirectX, or OpenGL is necessary. The primary audience will be students in graduate computer graphics and video games development programs. Some introductory chapters might be well suited for advanced undergraduate courses. The companion Web site, which contains project files for 3-D rendering software as well as the code, is particularly important. Students often have significant difficulties in applying theoretical knowledge to practical applications. The presence of the companion code enables this transition. Summing Up: Recommended. Upper-division undergraduate through professional collections. J. Brzezinski DePaul University


Table of Contents

(Current) Introduction
Technical Background
Interpolation and Basic Techniques
Advanced Algorithms
Natural Phenomena
Modeling and Animating Articulated Figures
Appendix A Rendering Issues
Appendix B Background Information and Techniques
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