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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010159135 | QA76.9.H85 I42 2007 | Open Access Book | Book | Searching... |
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Summary
Summary
How recent research in cognitive science offers new ways to understand the interaction of people and computers and develops a new literacy for well-informed, sensitive software design.
The evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fundamental cognitive process, and conceptual integration--a blending of older concepts that gives rise to new, emergent properties--have become increasingly important in software engineering (SE) and human-computer interaction (HCI). If once computing was based on algorithms, mathematical theories, and formal notations, now the use of stories, metaphors, and blends can contribute to well-informed, sensitive software design. In Designing with Blends , Manuel Imaz and David Benyon show how these new metaphors and concepts of mind allow us to discover new aspects of HCI-SE.
After 60 years, digital technology has come of age, but software design has not kept pace with technological sophistication; people struggle to understand and use their computers, cameras, phones, and other devices. Imaz and Benyon argue that the dominance of digital media in our lives demands changes in HCI-SE based on advances in cognitive science. The idea of embodied cognition, they contend, can change the way we approach design by emphasizing the figurative nature of interaction. Imaz and Benyon offer both theoretical grounding and practical examples that illustrate the advantages of applying cognitive concepts to software design. A new view of cognition, they argue, will develop a cognitive literacy in software and interaction design that helps designers understand the opportunities of digital technology and provides people with a more satisfying interactive experience.
Author Notes
David Benyon is Professor of Human-Computer Systems at Napier University.
Table of Contents
Preface | p. ix |
Acknowledgments | p. xiii |
1 Growing Up in the Digital Age | p. 1 |
Things Digital | p. 2 |
The Felt Sense of Thinking | p. 5 |
A Short History of Cognition | p. 7 |
Concepts of Software | p. 10 |
Human-Computer Interaction | p. 13 |
Framing the Problem | p. 15 |
2 Cognition and the Body | p. 19 |
Cognitive Models | p. 21 |
Concepts and Categories | p. 26 |
Image Schemata | p. 30 |
Embodied Cognition | p. 35 |
3 Metaphors and Blends | p. 37 |
Metaphor | p. 37 |
Mental Spaces | p. 40 |
Blends | p. 43 |
Metaphor or Blend? | p. 48 |
The Desktop Metaphor | p. 50 |
Metaphors and Figurative Language | p. 54 |
4 Blends in Human-Computer Interaction and Software Engineering | p. 57 |
Types of Integration Networks | p. 57 |
Figurative Language in SE | p. 61 |
Figurative Language in HCI | p. 66 |
SE Examples of Blends | p. 70 |
5 Software Engineering | p. 77 |
Concepts and Notations | p. 77 |
Entity-Relationship Models | p. 82 |
State-Transition Diagrams | p. 85 |
The Top-Down Method | p. 86 |
Data-Flow Diagrams | p. 88 |
The OO Paradigm | p. 90 |
A Basic Ontology for SE | p. 98 |
6 Human-Computer Interaction | p. 103 |
Principles of Blends | p. 106 |
Actions in HCI | p. 114 |
Tasks in HCI | p. 120 |
Goals and Personae | p. 123 |
Future Interactions | p. 130 |
7 Understanding Requirements | p. 135 |
Perspectives on Requirements | p. 135 |
Requirements in SE | p. 144 |
Scenarios | p. 152 |
Use Cases | p. 162 |
Patterns | p. 167 |
8 Designing with Blends | p. 171 |
Metaphor and Design | p. 171 |
Analysis | p. 173 |
Design | p. 179 |
Designing a Home Information Center | p. 183 |
Conclusions | p. 191 |
9 Reflections | p. 193 |
Emerging Views on HCI | p. 194 |
Personal Spaces | p. 198 |
Fluency in Conceptual Integration | p. 201 |
Critical Perspectives | p. 204 |
Summary | p. 206 |
References | p. 209 |
Index | p. 219 |