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Cover image for Fundamental algorithms for computer graphics
Title:
Fundamental algorithms for computer graphics
Series:
NATO Advanced Science Institutes Series. Series F, Computer and systems sciences ; v.17
Publication Information:
Berlin : Springer-Verlag, 1985
ISBN:
9783540139201
General Note:
Proceeding of the NATO Advanced Study Institute on Fundamental Algorithms for Computer Graphics held at Ilkley, Yorkshire, England, March 30-April 12, 1985

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30000002262016 QA76.6 F58 1985 Open Access Book Book
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Summary

Summary

Algorithms provide the basic foundation for allcomputational processes. This volume presents algorithms atthe foundational level and also at the various levelsbetween this level and the user application. Some of thesealgorithms are classical and have become well established inthe field. This material is therefore a rich source ofinformation and is still relevant and up to date. The basicprimitives of computer graphics have remained unchanged:lines, circles, conics, curves and characters. This volumecontains reference material in all these areas. The higherlevelsof contouring and surface drawing are also wellcovered. Developments in hardware architectures havecontinued since the first printing, but the basic principlesof hardware/software trade-offs remain valid. This reprintis being published as a Study Edition to make the materialmore accessible to students and researchers in the field ofcomputer graphics andits applications. The continuingpopularity of the original book demonstrates the value andtimeliness of its contents.


Reviews 1

Choice Review

Papers from a 1985 ``Advanced Study Institute'' symposium on ``Fundamental Algorithms for Computer Graphics.'' This volume contains 45 papers from the meeting; of these, 26 were invited and 19 submitted. The papers, organized into ten sections, span a wide range of topics including line and area algorithms; character generation and display; contouring and surface drawing; hardware architectures and algorithms; computations geometry and CAD; Theoretical Aspects and Models; and human-computer interface issues. Most papers in this volume are well written and can be understood by an upper-division undergraduate student in computer science or electrical engineering. With its numerous authors, the style varies widely, as does the format-some of the articles have been printed with inferior dot-matrix printers. On average, however, the quality is good. The book could be a valuable resource for college students doing independent projects in computer graphics.-S.L. Tanimoto, University of Washington


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