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Cover image for Flash 5 :  inside Macromedia
Title:
Flash 5 : inside Macromedia
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Publication Information:
Albany, NY : Onword Press/Thomson Learning, 2002
Physical Description:
1v + 1 CD-ROM (CP 2173)
ISBN:
9780766820104

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30000004809624 TR897.7 W56 2002 Open Access Book Book
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Summary

Summary

INSIDE Macromedia Flash 5 is designed to set you on the path to producing and delivering high-impact, animated web sites. Following an introduction to the Flash 5 interface, as well as basic text and paint tools, you'll delve directly into hands-on exercises that provide opportunities for you to work with: overlays, libraries, keyframes, tweened and color animations, sounds, masks and motion guides. You'll even learn to refine Flash movies for the Web, so that you can use them in Dreamweaver!


Table of Contents

Chapter 1 Getting Started
Introduction
An Overview of Flash
Flash
Art and Technical Skills
Instructional Approach
Learning Strategies
Icons for Quick Access
Using the Book
On Your Own
Using the Book
Within a Classroom
Windows vs. Macintosh
Getting Your Computer Ready
Take a Look at the CD-ROM
File Extensions and Descriptions
Opening a New File in Flash
What?s New in Flash 5?
Summary
Chapter 2 Flash?s Interface
Introduction
Flash?s Metaphor
Flash?s Interface
Guided Tour
Flash?s Default Interface
The Stage
The Work Area
The Timeline
The Toolbox
The Menus
The Toolbar (Windows Only)
The Panels
The Library
The Controller
The Movie Explorer
Flash?s Help
Summary
Chapter 3 Opening, Playback, and Control of Movies
Introduction
Guided Tour
The Controller and Playhead
The Timeline
Playback Speed
Guided Tour
Movie Properties
Summary
Chapter 4 Drawing with Flash
Introduction
Graphic Formats
The Benefits of Using Vector Graphics
Practice Exercise
Drawing Simple Shapes
Practice Exercise
Using the Tool Modifiers
Guided Tour
Introduction to Layers
Summary
Chapter 5 Creating Frame-by-Frame Animations
Introduction
Guided Tour
Frames, Keyframes and the Timeline
Practice Exercise
Creating a Frame-by-Frame Animation
Onion Skinning
Guided Tour
The Onion Skin Tools
Summary
Chapter 6 Application Chapter: Designing the Interface
What are the Application Project Exercises?
Application Project Description
Application Exercises
An Overview
Application Exercise
Designing the Interface
Summary
Chapter 7 Importing Artwork into Flash
Introduction
Importing Files from Other Programs
Practice Exercise
Importing Artwork from Freehand
Bitmap vs. Vector
Common Bitmap File Formats
Practice Exercise
Importing and Converting Bitmap Images
Summary
Chapter 8 Organizing Movies with Layers and Groups
Introduction
Grouping Objects
Guided Tour
Group Editing Mode
Creating Nested Groups
Practice Exercise
Grouping and Ungrouping Objects
Working with Layers
Practice Exercise
Adding Objects to Layers
Summary
Chapter 9 Text and Layout Tools
Introduction
Control of Text in Flash
Guided Tour
Text Options in Flash
Practice Exercise
Formatting and Inserting Text
Guided Tour
Text as Graphic Elements
The View Menu
Guided Tour
Controlling the Display View
The Info Palette
Guided Tour
Working with Rulers, Guides, and Grids
Summary
Chapter 10 Symbols, Instances, and Libraries
Introduction
Guided Tour
Exploring the Library
Symbols
Symbols and Behaviors
Symbol Editing Mode
Practice Exercise
Creating and Editing Symbols
Practice Exercise
Modifying Instances of a Symbol
Guided Tour
Font Symbols
Summary
Chapter 11 Application Chapter: Creating Re-usable Symbols
Introduction
Application Exercise
Creating Re-usable Symbols
Summary
Chapter 12 Shape and Motion Tweens
Introduction
What is Tweening?
Motion Tweens
Motion Guides
Shape Tweens
Guided Tour
The Frame Panel
Practice Exercise
Motion Tweens and Motion Guides
Practice Exercise
Shape Tweens
Summary
Chapter 13 Application Chapter: Adding Animation
Introduction
Application Exercise
Adding Animation
Summary
Chapter 14 Working with Movie Clips and Smart Clips
Introduction
Characteristics of Movie Clips
Movie Clips and Graphic Symbols
Practice Exercise
Creating a Movie Clip
Guided Tour
Testing Movie Clips and the Bandwidth Profiler
Smart Clips
Practice Exercise
Customizing Smart Clips
Summary
Chapter 15 Using Button Symbols
Introduction
The Characteristics of Button Symbols
Enabling Buttons
Guided Tour
The Button States
Practice Exercise
Creating Button Symbols
Practice Exercise
Creating Animated Buttons
Adding Actions to Button Instances
Guided Tour
The Actions Panel
Practice Exercise
Adding Actions to Button Instances
Summary
Chapter 16 Adding Interactivity with Actions
Introduction
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