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Title:
Macromedia Flash MX for Windows and Macintosh
Personal Author:
Series:
Visual quickstart guide
Publication Information:
Berkeley, Calif. : Peachpit Press, 2002
ISBN:
9780201794816
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010053865 | TR897.7 U475 2002 | Open Access Book | Book | Searching... |
Searching... | 30000010057917 | TR897.7 U475 2002 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Covers topics ranging from the basics of vector animation to sophisticated interaction and transition effects. This book provides coverage of all of the program's features which include a revamped interface, enhanced integration with Macromedia ColdFusion, dual authoring modes for designers and developers, and more.
Author Notes
Katherine Ulrich is a writer and editor specializing in graphics, publishing, and multimedia software. Her career includes a 12-year stint at Macworld magazine, where, as a developmental editor, Katherine helped to develop and direct Macworld's how-to sections. She is the author of all previous editions of this book.
Table of Contents
Introduction | p. xiii |
What Makes Flash a Special Web-Design Tool? | p. xiv |
About Flash | p. xv |
Flash MX: What's New? | p. xvii |
How to Use This Book | p. xx |
System Requirements | p. xxi |
About Flash Player | p. xxii |
Chapter 1 The Flash Authoring Tool | p. 1 |
Understanding Flash Basics | p. 2 |
Touring the Flash Authoring Environment | p. 6 |
About the Timeline | p. 7 |
About the Stage | p. 10 |
Using Grids | p. 15 |
Using Rulers and Guides | p. 17 |
Working with Snapping | p. 19 |
About the Toolbox | p. 22 |
Viewing Graphics at Various Magnifications | p. 25 |
About Panels | p. 27 |
Working with Grouped Panels | p. 29 |
Using Custom Panel Sets | p. 31 |
About the Property Inspector | p. 33 |
Customizing Keyboard Shortcuts | p. 36 |
Chapter 2 Creating Simple Graphics | p. 41 |
Touring the Toolbox | p. 42 |
Using the Line Tool | p. 43 |
Setting Stroke Attributes | p. 44 |
Setting Fill Attributes | p. 49 |
Using the Oval and Rectangle Tools | p. 50 |
Using the Pencil Tool with Assistance | p. 54 |
Controlling the Amount of Assistance | p. 56 |
Using the Pencil Tool Without Assistance | p. 57 |
Using the Pen Tool: Straight Lines | p. 58 |
Using the Pen Tool: Curved Line Segments | p. 61 |
Using the Paint Bucket | p. 63 |
Using the Brush Tool in Normal Mode | p. 65 |
Using the Text Tool | p. 68 |
Working with Vertical Text | p. 70 |
Setting Text Attributes via Menu | p. 73 |
Setting Character Attributes via the Property Inspector | p. 74 |
Setting Paragraph Attributes | p. 80 |
Breaking Apart Text | p. 83 |
Chapter 3 Modifying Simple Graphics | p. 85 |
Setting Selection Preferences | p. 86 |
Selecting Lines with the Arrow Tool | p. 87 |
Selecting Fills with the Arrow Tool | p. 89 |
Using a Selection Rectangle | p. 90 |
Using the Lasso Tool | p. 91 |
Selecting Partial Elements | p. 93 |
Deselecting Elements | p. 95 |
Repositioning Elements Manually | p. 96 |
Repositioning Elements Numerically | p. 98 |
Basic Editing Tasks: Cut, Copy, Paste | p. 100 |
Editing Existing Elements with Assistance | p. 102 |
Moving End Points with the Arrow Tool | p. 104 |
Moving Points with the Subselection Tool | p. 105 |
Reshaping Lines | p. 107 |
Reshaping Curves with the Arrow Tool | p. 108 |
Reshaping Curves with the Subselection Tool | p. 110 |
Converting, Removing, and Adding Points | p. 112 |
Reshaping Fills | p. 115 |
Changing the Size of Graphic Elements | p. 117 |
Reorienting Graphic Elements | p. 122 |
Distorting Graphic Elements | p. 127 |
Changing the Envelope of Selected Elements | p. 131 |
Modifying Strokes | p. 134 |
Using the Eraser Tool in Normal Mode | p. 138 |
Using the Faucet Modifier | p. 139 |
Modifying Fill Colors | p. 140 |
Creating Solid Colors: Color Mixer Panel | p. 142 |
Creating Solid Colors: Color Picker | p. 146 |
Creating New Gradients | p. 150 |
Creating Color Sets | p. 155 |
Putting Gradients to Work | p. 159 |
Modifying Applied Gradients | p. 162 |
Applying Attributes of One Graphic Element to Another | p. 165 |
Converting Lines to Fills | p. 167 |
Chapter 4 Complex Graphics on a Single Layer | p. 171 |
When Lines Intersect Lines | p. 172 |
When Lines and Fills Interact | p. 173 |
When Shapes Interact | p. 175 |
Understanding Grouping | p. 177 |
Working with Grouped Elements | p. 178 |
Controlling the Stacking Order | p. 181 |
Editing Groups | p. 184 |
Aligning Elements | p. 186 |
Using the Complex Paint Modes with the Brush | p. 189 |
Applying Gradients to Multipart Shapes | p. 194 |
Using the Eraser Tool with Multiple Shapes | p. 196 |
Chapter 5 Graphics on Multiple Layers | p. 199 |
Touring the Timeline's Layer Features | p. 200 |
Creating and Deleting Layers | p. 201 |
Creating and Deleting Layer Folders | p. 203 |
Controlling Layers and Folders | p. 205 |
Setting Layer Properties via the Timeline | p. 210 |
Controlling Layer Visibility in the Timeline | p. 214 |
Controlling the Stacking Order of Layers | p. 215 |
Organizing Layers in Folders | p. 216 |
Working with Graphics on Different Layers | p. 219 |
Cutting and Pasting Between Layers | p. 221 |
Distributing Graphic Elements to Layers | p. 224 |
Working with Guide Layers | p. 225 |
Working with Mask Layers | p. 227 |
Chapter 6 Saving and Reusing Graphic Elements | p. 233 |
Understanding the Library Window | p. 234 |
Understanding Library-Window Views | p. 236 |
Understanding Library Hierarchy | p. 237 |
Converting Graphics to Symbols | p. 240 |
Creating New Symbols from Scratch | p. 243 |
Using Symbol Instances | p. 246 |
Modifying Symbol Instances | p. 248 |
Swapping One Symbol Instance for Another | p. 251 |
Editing Master Symbols | p. 253 |
Duplicating Master Symbols | p. 256 |
Deleting Master Symbols | p. 257 |
Converting Symbol Instances to Graphics | p. 259 |
Copying Symbols Between Movies | p. 260 |
Creating Shared Libraries | p. 262 |
Using Font Symbols | p. 270 |
Chapter 7 Using Non-Flash Graphics | p. 273 |
Importing Non-Flash Graphics | p. 274 |
Using the Clipboard to Import Graphics | p. 279 |
Turning Bitmaps into Vector Graphics | p. 281 |
Editing Bitmaps with Flash's Tools | p. 283 |
Using Bitmaps As Fills | p. 286 |
Modifying Bitmap Fills | p. 288 |
Chapter 8 Frame-by-Frame Animations | p. 291 |
Using the Timeline | p. 292 |
Creating Keyframes | p. 295 |
Creating In-Between Frames | p. 300 |
Selecting Frames | p. 302 |
Manipulating Frames in One Layer | p. 305 |
Removing Frames | p. 310 |
Making a Simple Frame-by-Frame Animation | p. 314 |
Previewing the Action | p. 317 |
Smoothing the Animation by Adding Keyframes | p. 320 |
Using Onion Skinning | p. 323 |
Editing Multiple Frames | p. 326 |
Understanding Frame Rate | p. 328 |
Varying the Speed of Animations | p. 329 |
Chapter 9 Animation with Motion Tweening | p. 331 |
Creating a Bouncing Ball with Motion Tweening | p. 332 |
Setting the Tween Property | p. 336 |
Ending a Motion Tween | p. 339 |
Adding Keyframes to Motion Tweens | p. 340 |
Animating Color Effects | p. 341 |
Animating Graphics That Change Size | p. 342 |
Rotating and Spinning Graphics | p. 344 |
Moving Graphics in Straight Lines | p. 347 |
Moving Graphics Along a Path | p. 349 |
Orienting Graphics to a Motion Path | p. 353 |
Changing Tween Speed | p. 356 |
Chapter 10 Animation with Shape Tweening | p. 359 |
Creating a Bouncing Ball with Shape Tweening | p. 360 |
Morphing Simple Lines and Fills | p. 364 |
Shape-Tweening Multiple Shapes | p. 367 |
Transforming a Simple Shape into a Complex Shape | p. 369 |
Creating Shapes That Move As They Change | p. 373 |
Chapter 11 More-Complex Animation Tasks | p. 375 |
Understanding Scenes | p. 376 |
Manipulating Frames in Multiple Layers | p. 380 |
Animating Multiple Motion Tweens | p. 383 |
Animating Shape Tweens in Multiple-Shape Graphics | p. 389 |
Reversing Frames | p. 391 |
Combining Tweening with Frame-by-Frame Techniques | p. 393 |
Saving Animations As Graphic Symbols | p. 395 |
Using Animated Graphic Symbols | p. 398 |
Saving Animations As Movie-Clip Symbols | p. 400 |
Using Movie-Clip Symbols | p. 402 |
Using Animated Masks | p. 404 |
Chapter 12 Interactivity with Simple Frame Actions | p. 409 |
Touring the Actions Panel | p. 410 |
Choosing a Scripting Mode | p. 413 |
Customizing the Actions Panel | p. 415 |
Organizing Actions | p. 418 |
Choosing Actions | p. 419 |
Adding Actions to a Frame | p. 424 |
Editing the Script | p. 427 |
Assigning Frame Labels and Comments | p. 429 |
Creating Named Anchors | p. 431 |
Controlling Movie Playback | p. 432 |
Previewing Actions in Action | p. 436 |
Chapter 13 Interactivity with Objects | p. 437 |
Previewing Button and Movie-Clip Actions in Test Mode | p. 438 |
Creating a Basic Rollover Button | p. 440 |
Previewing Buttons in Movie-Editing Mode | p. 445 |
Creating Buttons That Change Shape | p. 446 |
Creating a Fully Animated Button | p. 449 |
Adding Actions to Buttons | p. 451 |
Choosing a Button's Event Handler | p. 456 |
Using Multiple Mouse Event Handlers | p. 460 |
Triggering Button Actions from the Keyboard | p. 463 |
Creating an Invisible Button | p. 465 |
Creating a Button with Multiple Hot Spots | p. 467 |
Adding Actions to Movie Clips | p. 470 |
Making Movie Clips Act Like Buttons | p. 472 |
Chapter 14 Adding Sound and Video | p. 475 |
Using Sounds in Flash | p. 476 |
Importing Sounds | p. 477 |
Organizing Sounds | p. 478 |
Adjusting Sound-Layer Height | p. 479 |
Adding Sounds to Frames | p. 480 |
Adding Sounds to Buttons | p. 483 |
Using Event Sounds | p. 485 |
Using Start Sounds | p. 489 |
Using Streaming Sounds | p. 490 |
Stopping Sounds | p. 493 |
Looping Sounds | p. 495 |
Editing Sounds | p. 496 |
Importing Video | p. 500 |
Using Embedded Video Clips in Your Movie | p. 506 |
Updating Video Clips | p. 509 |
Chapter 15 Introducing Complex Interactivity | p. 511 |
Changing the Properties of Objects | p. 512 |
Creating Scriptable Text Objects | p. 515 |
Manipulating Variables | p. 519 |
Creating an Invisible Variable | p. 521 |
Using Conditional Actions | p. 523 |
Loading New Files | p. 528 |
Controlling Nested Timelines | p. 533 |
Using fscommand | p. 541 |
Using Components | p. 544 |
Using the Movie Explorer | p. 552 |
Chapter 16 Delivering Movies to Your Audience | p. 555 |
Preparing Your Movie for Optimal Playback | p. 556 |
Publishing and Exporting | p. 560 |
Working with Flash Player Settings | p. 563 |
Publishing HTML for Flash Player Files | p. 568 |
Controlling Movie Placement in the Browser | p. 571 |
Using HTML for Alternative Images | p. 576 |
Using Other Publish Settings | p. 581 |
Creating Projectors | p. 583 |
Setting MIME Types on Your Server | p. 584 |
Exporting Flash to Other Formats | p. 585 |
Printing from Flash | p. 587 |
Printing from Flash Player | p. 589 |
Appendix A Keyboard Shortcuts | p. 593 |
Shortcuts for Commands | p. 593 |
Shortcuts for Accessing Tools and Manipulating Elements | p. 597 |
Index | p. 599 |