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Cover image for Building interactive worlds in 3D : virtual sets and pre-visualization for games, film and the web
Title:
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film and the web
Personal Author:
Publication Information:
Boston : Elsevier, 2005
Physical Description:
1v + 1 CD-ROM
ISBN:
9780240806228
General Note:
Accompanied by compact disc : CP 8263

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Library
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30000004615971 QA76.76.C672 G38 2005 Open Access Book Book
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Summary

Summary

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.


Author Notes

Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.


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