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Cover image for Macromedia flash MX action script bible
Title:
Macromedia flash MX action script bible
Personal Author:
Publication Information:
Indianapolis, Indiana : Wiley Publishing, 2002
Physical Description:
1 CD-ROM ; 12 cm
ISBN:
9780764536144
General Note:
Accompanies text with the same title (TR897.7 R48 2002)
Added Author:

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30000004510594 CP 2158 Computer File Accompanies Open Access Book Compact Disc Accompanies Open Access Book
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Summary

Summary

What the book covers: This is a 100% comprehensive book on the most powerful feature of Macromedia Flash, and an essential tool for interactive Web development. It provides definitive, authoritative information on all aspects of ActionScript, addressing both the beginning, intermediate and advanced scripter. It is packed with real-world insights and examples, and includes a CD-ROM loaded with a library of powerful ActionScripts, sample scripts and Flash pages from the book, and more.
ABOUT THE CD-ROM
Loaded CD-ROM includes...
* Extensive ActionScript libraries from the book
* Sample Web pages and templates using advanced ActionScript
* Flash and Flash ActionScript Utilities
* Additional related software tryouts


Author Notes

Robert Reinhardt, co-author of the Flash 5 Bible, is co-founder of [the MAKERS] (theMakers.com), a graphics and multimedia company whose clients include Warner Brothers, independent artists, and nonprofit organizations, including the Teachers Documentary Project (pbs.org/firstyear).
While establishing [the MAKERS] in Los Angeles, Robert also worked as senior art director and program developer with Rampt.com to create a ground-breaking Flash interface and search engine, launched in November 1999. After being recognized as a Macromedia Site of the Day and nominated in the FlashForward film festival in New York, Rampt received the Bandies 2000 award for Best Interface Application, as well as an award of excellence from the New Media Invision Awards 2000.
In addition to design and content creation through [the MAKERS], Robert continues to teach and write about Flash. He has developed and taught Flash workshops for education centers in California including Lynda.com and Art Center College of Design, as well as doing onsite training and seminars for clients in the United States and Canada. Robert presented topics at FlashForward conferences in 2000, 2001, and 2002, and was proud to be a speaker at the first Flash conference organized in Canada, FlashintheCan 2002. Robert was a member of the inaugural Web Graphics sub-committee for SIGGRAPH 2002.

Joey Lott began his professional Flash career at Clear Digital, a small web design company which quickly began to develop for a new, niche market by catering to entertainment companies with their trackable Flash eCards. With Flash being an exciting new medium and with a backend that would track statistics of use of the animations (built by Joey using ColdFusion) they soon began to work for clients such as Sony, Disney, Warner Brothers, and more.
Since then Joey has been working as an independent consultant. Some notable projects include consulting for YourMobile.com ? one of the leading cell phone entertainment sites in the world with millions of ringtones downloaded to user?s cell phones. Additionally, Joey developed the J2EE (Java) Web application Adsavant.com for the Seattle-based Ads.com.
Development aside, however, Joey?s real passion is teaching and working with people. He has taught for Lynda.com as well as working directly with many other clients in Los Angeles. While his teaching interests expand outside of computers and the Internet, he finds teaching ActionScript to be extremely rewarding. His sincere hope is that this book helps the readers to understand ActionScript in the way they want to understand.


Table of Contents

Forewordp. xi
Prefacep. xv
Acknowledgmentsp. xx
Part I Conceptualizing Flashp. 1
Chapter 1 An Introduction to Flash MXp. 3
Chapter 2 Working with Web Technologies and Interactive Modelsp. 13
Chapter 3 Architectures for Flash Moviesp. 28
Part II Laying the Actionscript Foundationp. 45
Chapter 4 Learning ActionScript Basicsp. 47
Chapter 5 Constructing ActionScriptp. 73
Chapter 6 Working with Functionsp. 108
Chapter 7 Getting to Know Objectsp. 130
Chapter 8 Building ActionScript Librariesp. 166
Chapter 9 Understanding Text Use in Flash MXp. 184
Part III Predefined Objectsp. 223
Chapter 10 MovieClip and Button Objectsp. 225
Chapter 11 Array Objectp. 271
Chapter 12 Number and Boolean Objectsp. 289
Chapter 13 Math Objectp. 303
Chapter 14 Date Objectp. 317
Chapter 15 String Objectp. 337
Chapter 16 Stage and Listener Objectsp. 355
Chapter 17 System and Capabilities Objectsp. 371
Chapter 18 TextField, TextFormat and Selection Objectsp. 387
Chapter 19 Mouse and Key Objectsp. 448
Chapter 20 Color Objectp. 489
Chapter 21 Sound Objectp. 503
Chapter 22 SharedObject and LocalConnection Objectsp. 541
Chapter 23 XML and LoadVars Objectsp. 557
Chapter 24 XMLSocket Objectp. 589
Chapter 25 RegExp Objectp. 600
Part IV Using and Building Componentsp. 617
Chapter 26 Using Pre-Built Components (Shane Elliott)p. 619
Chapter 27 Controlling Pre-Built Components (Shane Elliott)p. 647
Chapter 28 Creating Your Own Componentsp. 678
Part V Working with Flash in Other Environmentsp. 709
Chapter 29 Working with Flash in the Web Browserp. 711
Chapter 30 Making Movies Accessible (Jen deHaan)p. 736
Chapter 31 Controlling Flash with Director Lingop. 757
Chapter 32 Developing for the Pocket PC (Ian Chia)p. 788
Chapter 33 Scripting for the Flash Stand-alone Playerp. 810
Chapter 34 Printing from the Flash Playerp. 827
Part VI Developing Data-Driven Flash Solutionsp. 847
Chapter 35 Creating Scrolling and Dragging Effectsp. 849
Chapter 36 Making Menusp. 899
Chapter 37 Managing Flash Contentp. 938
Chapter 38 Scripting Graphics (Kim Markegard)p. 970
Chapter 39 Understanding Data States: Making Flash Formsp. 1003
Chapter 40 Flash Remotingp. 1028
Chapter 41 Creating a Multiplayer Game (Brian Lesser)p. 1067
Part VII Administering First Aidp. 1119
Chapter 42 Catching Common Mistakesp. 1121
Chapter 43 Debugging ActionScriptp. 1144
Appendix A What's on the CD-ROM?p. 1159
Appendix B Contact and Bio Informationp. 1162
Indexp. 1163
GNU General Public Licensep. 1231
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