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Cover image for Flash MX : [inside macromedia]
Title:
Flash MX : [inside macromedia]
Personal Author:
Series:
Inside Macromedia
Publication Information:
Clifton Park, NY : Thomson/Delmar Learning, 2003
Physical Description:
1 CD-ROM ; 12 cm
ISBN:
9781401814793
General Note:
Accompanies text with the same title (TR897.7 W53 2003)

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Summary

Summary

Design, develop, and deliver rich, interactive Web content within the constraints of current browser and bandwidth technologies Using a proven-effective "learn-by-doing" approach, FlashT MX from Delmar Learning's popular Inside Macromedia Series provides novices with a concise and highly practical introduction to frequently used features and functions of one of today's hottest authoring tools. In order to guide novices swiftly to proficiency, this how-to and reference manual begins by acquainting readers with the Flash interface, as well as basic text and paint tools. Subsequent chapters allow readers to tackle the "ins" and "outs" of working with overlays, libraries, keyframes, tweened and color animations, sounds, masks, motion guides, and more Ideal for Web developers of all abilities, the final chapters of this book outline proven-effective techniques for preparing and refining Flash movies for the Web. Special icons also appear at strategic points, making it easy for readers to locate the information they need to design their own high-impact, animated Web sites. Benefits: - emphasis is on mission-critical Flash MX features and functions, enabling readers of all abilities to move quickly up the learning curve as they master useful authoring techniques - "whys" and "hows" of completing real-world multimedia design tasks are explained fully, providing readers with expertise they can draw upon to produce their own projects - exercises take readers step-by-step through the process of learning to work with text, vector graphics, libraries, shape and motion tweens, buttons, movie clips, forms, and more - screen shots make it easy to read, follow along, and learn from the book by allowing readers to "see" what is being discussed and created - application chapters provide challenging opportunities to combine new knowledge and techniques gained from several chapters to create a "real-world," animated Flash Web site - the accompanying CD-ROM contains a


Table of Contents

Introductionp. xi
Chapter 1 Getting Started with Flash MXp. 1
Introductionp. 2
Before You Startp. 3
Guided Tour 1A Opening Flash for the First Timep. 4
A Metaphor for the Flash Interfacep. 6
Introduction to the Flash MX Interfacep. 7
Flash Menusp. 8
The Stagep. 10
The Work Areap. 11
Panelsp. 12
Guided Tour 1B The Power of Flash Layersp. 18
Guided Tour 1C The Changing Look of the Properties Panelp. 24
Guided Tour 1D Working with Panelsp. 26
Chapter 2 Working with the Tools Panelp. 29
Introductionp. 30
Graphics Formatsp. 30
Guided Tour 2A The Tools Toolboxp. 32
Guided Tour 2B The View Toolboxp. 69
Guided Tour 2C The Colors Toolboxp. 71
Getting Your Computer Ready for Practice Exercisesp. 73
Practice Exercise 2-1 Using the Basic Toolsp. 74
Chapter 3 Creating Frame-by-Frame Animationsp. 83
Introductionp. 84
Guided Tour 3A The Controller and Playheadp. 84
The Timelinep. 87
Playback Speedp. 89
Guided Tour 3B Document Propertiesp. 90
Guided Tour 3C Frames, Keyframes, and the Timelinep. 91
Practice Exercise 3-1 Creating a Frame-by-Frame Animationp. 98
Onionskinningp. 103
Guided Tour 3D The Onion Skin Toolsp. 103
Chapter 4 Application Chapter: Getting Started with the Application Projectp. 109
Introductionp. 110
Application Project Descriptionp. 111
An Overview of the Application Exercisesp. 112
Application Exercise: Establishing the Document Foundationp. 113
Chapter 5 Importing Artwork into Flashp. 119
Introductionp. 120
Importing Files from Other Programsp. 120
Practice Exercise 5-1 Importing Artwork from FreeHandp. 122
Bitmap Versus Vectorp. 125
Common Bitmap File Formats and Scaling Bitmap Imagesp. 126
Practice Exercise 5-2 Importing and Converting Bitmap Imagesp. 128
Chapter 6 Organizing Movies with Layers and Groupsp. 133
Introductionp. 134
Guided Tour 6A Advantages of Grouping Objectsp. 134
Guided Tour 6B Group Editing Modep. 136
Creating Nested Groupsp. 141
Practice Exercise 6-1 Grouping, Ungrouping, and Adding Objects to Layersp. 143
Working with Layersp. 147
Chapter 7 Text and Layout Toolsp. 149
Introductionp. 150
Control of Text in Flashp. 150
Guided Tour 7A Text Options in Flashp. 151
Practice Exercise 7-1 Formatting and Inserting Textp. 156
Guided Tour 7B Text as Graphic Elementsp. 162
The View Menup. 163
Guided Tour 7C Controlling the Display Viewp. 164
The Info Panelp. 165
Guided Tour 7D Working with Rulers, Guides, and Gridsp. 166
Chapter 8 Symbols, Instances, and Librariesp. 171
Introductionp. 172
Guided Tour 8A Exploring the Libraryp. 172
Symbolsp. 176
Symbols and Behaviorsp. 180
Guided Tour 8B Movie Clip Symbolsp. 181
Guided Tour 8C Button Symbolsp. 183
Guided Tour 8D Graphic Symbolsp. 184
Symbol Editing Modep. 185
Practice Exercise 8-1 Creating and Editing Symbolsp. 186
Practice Exercise 8-2 Modifying Instances of a Symbolp. 192
Chapter 9 Application Chapter: Designing the Interface and Reusable Symbolsp. 197
Introductionp. 198
Application Exercise: Designing the Interface and Reusable Symbolsp. 198
Chapter 10 Shape and Motion Tweensp. 207
Introductionp. 208
What Is Tweening?p. 208
Motion Tweensp. 209
Motion Guidesp. 210
Shape Tweensp. 211
Guided Tour 10A Frame Propertiesp. 211
Practice Exercise 10-1 Motion Tweens and Motion Guidesp. 214
Practice Exercise 10-2 Shape Tweensp. 223
Maskingp. 227
Practice Exercise 10-3 Layer Masksp. 228
Chapter 11 Application Chapter: Adding Animationp. 233
Introductionp. 234
Application Exercise: Adding Animationp. 234
Chapter 12 Working with Movie Clipsp. 237
Introductionp. 238
Characteristics of Movie Clipsp. 238
Movie Clips and Graphic Symbolsp. 239
Practice Exercise 12-1 Creating a Movie Clipp. 239
Guided Tour 12A Testing Movie Clips and Use of the Bandwidth Profilerp. 249
Guided Tour 12B The Actions Panelp. 250
Chapter 13 Adding Interactivity with Actionsp. 253
Introductionp. 254
Action Scripts and Actionsp. 254
Guided Tour 13A Movie Control Actionsp. 256
Frame Actions and Object Actionsp. 258
Frame Labelsp. 259
Practice Exercise 13-1 Using Play, Stop, and Go Top. 260
Chapter 14 Using Button Symbolsp. 265
Introductionp. 266
The Characteristics of Button Symbolsp. 266
Enabling Buttonsp. 267
Guided Tour 14A The Button Statesp. 268
Practice Exercise 14-1 Creating Button Symbolsp. 269
Practice Exercise 14-2 Creating Animated Buttonsp. 272
Adding Actions to Button Instancesp. 275
Practice Exercise 14-3 Adding Actions to Button Instancesp. 276
Chapter 15 Application Chapter: Movie Clip and Button Contentp. 281
Introductionp. 282
Application Exercise: Movie Clip and Button Contentp. 282
Chapter 16 Adding Soundp. 289
Introductionp. 290
Obtaining Sound Filesp. 291
Properties of Sound Filesp. 295
Sound File Types Supported by Flashp. 297
Practical Considerations When Using Soundp. 297
Guided Tour 16A Adding Sound to the Timelinep. 298
Sound Sync Options: Event, Stream, Start, and Stopp. 302
Guided Tour 16B Sound Effectsp. 302
Practice Exercise 16-1 Adding Sound to a Buttonp. 304
Workarounds Regarding the Use of Soundp. 307
Chapter 17 Application Chapter: Creating Sound Effectsp. 309
Introductionp. 310
Application Exercise: Creating Sound Effectsp. 310
Chapter 18 Organizing Moviesp. 315
Introductionp. 316
Using Scenesp. 316
Playback of Scenesp. 318
Planning Ahead with the Use of Outline and Storyboardp. 319
Practice Exercise 18-1 Creating a Movie with Multiple Scenesp. 321
Practice Exercise 18-2 Using Actions with Scenesp. 325
Using a Preloaderp. 328
Practice Exercise 18-3 Building a Preloaderp. 328
Practice Exercise 18-4 Loading and Unloading Moviesp. 334
Chapter 19 Application Chapter: Setting Up Scenesp. 339
Introductionp. 340
Application Exercise: Setting Up Scenesp. 340
Chapter 20 Publishing Flash Moviesp. 345
Introductionp. 346
Publishing Your Moviep. 346
Export Optionsp. 346
Export Imagep. 347
Export Moviep. 348
Publish Settingsp. 350
Guided Tour 20A Publish Settingsp. 352
Optimizing Movie Filesp. 362
Guided Tour 20B Bandwidth Profilerp. 363
Guided Tour 20C Publishing Moviesp. 365
Inserting Flash Movies into HTML Documentsp. 367
The Flash Player Plug-inp. 367
Inserting Flash Movies into Dreamweaver Documentsp. 368
Guided Tour 20D Sharing a Libraryp. 370
Chapter 21 Application Chapter: Building a Preloaderp. 373
Introductionp. 374
Application Exercise: Building a Preloaderp. 374
Chapter 22 Advanced Actions: Creating Drag-and-Drop Movie Clip Actionsp. 377
Introductionp. 378
What is Drag-and-Drop?p. 378
Guided Tour 22A StartDrag and stopDrag Actionsp. 379
Practice Exercise 22-1 Creating a Basic Drag Actionp. 381
Practice Exercise 22-2 Nesting a Button in a Movie Clip for a Drag Actionp. 384
Practice Exercise 22-3 Drop Actionsp. 388
Chapter 23 Creating Forms in Flashp. 401
Introductionp. 402
Editable Text Fieldsp. 402
Guided Tour 23A Text Options in the Properties Panelp. 403
Form Processingp. 405
Practice Exercise 23-1 Creating a Formp. 406
Chapter 24 Application Chapter: Information Formp. 413
Introductionp. 414
Application Exercise: Information Formp. 414
Chapter 25 Application Chapter: Publishing the Sitep. 419
Introductionp. 420
Application Exercise: Publishing the Sitep. 420
Indexp. 425
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