Title:
Flash 5 : inside Macromedia
Personal Author:
Publication Information:
Albany, NY : Onword Press/Thomson Learning, 2002
Physical Description:
1 CD-ROM ; 12 cm
ISBN:
9780766820104
General Note:
Accompanies text with the same title (TR897.7 W56 2002)
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000004510503 | CP 2173 | Computer File Accompanies Open Access Book | Compact Disc Accompanies Open Access Book | Searching... |
On Order
Summary
Summary
INSIDE Macromedia Flash 5 is designed to set you on the path to producing and delivering high-impact, animated web sites. Following an introduction to the Flash 5 interface, as well as basic text and paint tools, you'll delve directly into hands-on exercises that provide opportunities for you to work with: overlays, libraries, keyframes, tweened and color animations, sounds, masks and motion guides. You'll even learn to refine Flash movies for the Web, so that you can use them in Dreamweaver!
Table of Contents
Chapter 1 Getting Started |
Introduction |
An Overview of Flash |
Flash |
Art and Technical Skills |
Instructional Approach |
Learning Strategies |
Icons for Quick Access |
Using the Book |
On Your Own |
Using the Book |
Within a Classroom |
Windows vs. Macintosh |
Getting Your Computer Ready |
Take a Look at the CD-ROM |
File Extensions and Descriptions |
Opening a New File in Flash |
What?s New in Flash 5? |
Summary |
Chapter 2 Flash?s Interface |
Introduction |
Flash?s Metaphor |
Flash?s Interface |
Guided Tour |
Flash?s Default Interface |
The Stage |
The Work Area |
The Timeline |
The Toolbox |
The Menus |
The Toolbar (Windows Only) |
The Panels |
The Library |
The Controller |
The Movie Explorer |
Flash?s Help |
Summary |
Chapter 3 Opening, Playback, and Control of Movies |
Introduction |
Guided Tour |
The Controller and Playhead |
The Timeline |
Playback Speed |
Guided Tour |
Movie Properties |
Summary |
Chapter 4 Drawing with Flash |
Introduction |
Graphic Formats |
The Benefits of Using Vector Graphics |
Practice Exercise |
Drawing Simple Shapes |
Practice Exercise |
Using the Tool Modifiers |
Guided Tour |
Introduction to Layers |
Summary |
Chapter 5 Creating Frame-by-Frame Animations |
Introduction |
Guided Tour |
Frames, Keyframes and the Timeline |
Practice Exercise |
Creating a Frame-by-Frame Animation |
Onion Skinning |
Guided Tour |
The Onion Skin Tools |
Summary |
Chapter 6 Application Chapter: Designing the Interface |
What are the Application Project Exercises? |
Application Project Description |
Application Exercises |
An Overview |
Application Exercise |
Designing the Interface |
Summary |
Chapter 7 Importing Artwork into Flash |
Introduction |
Importing Files from Other Programs |
Practice Exercise |
Importing Artwork from Freehand |
Bitmap vs. Vector |
Common Bitmap File Formats |
Practice Exercise |
Importing and Converting Bitmap Images |
Summary |
Chapter 8 Organizing Movies with Layers and Groups |
Introduction |
Grouping Objects |
Guided Tour |
Group Editing Mode |
Creating Nested Groups |
Practice Exercise |
Grouping and Ungrouping Objects |
Working with Layers |
Practice Exercise |
Adding Objects to Layers |
Summary |
Chapter 9 Text and Layout Tools |
Introduction |
Control of Text in Flash |
Guided Tour |
Text Options in Flash |
Practice Exercise |
Formatting and Inserting Text |
Guided Tour |
Text as Graphic Elements |
The View Menu |
Guided Tour |
Controlling the Display View |
The Info Palette |
Guided Tour |
Working with Rulers, Guides, and Grids |
Summary |
Chapter 10 Symbols, Instances, and Libraries |
Introduction |
Guided Tour |
Exploring the Library |
Symbols |
Symbols and Behaviors |
Symbol Editing Mode |
Practice Exercise |
Creating and Editing Symbols |
Practice Exercise |
Modifying Instances of a Symbol |
Guided Tour |
Font Symbols |
Summary |
Chapter 11 Application Chapter: Creating Re-usable Symbols |
Introduction |
Application Exercise |
Creating Re-usable Symbols |
Summary |
Chapter 12 Shape and Motion Tweens |
Introduction |
What is Tweening? |
Motion Tweens |
Motion Guides |
Shape Tweens |
Guided Tour |
The Frame Panel |
Practice Exercise |
Motion Tweens and Motion Guides |
Practice Exercise |
Shape Tweens |
Summary |
Chapter 13 Application Chapter: Adding Animation |
Introduction |
Application Exercise |
Adding Animation |
Summary |
Chapter 14 Working with Movie Clips and Smart Clips |
Introduction |
Characteristics of Movie Clips |
Movie Clips and Graphic Symbols |
Practice Exercise |
Creating a Movie Clip |
Guided Tour |
Testing Movie Clips and the Bandwidth Profiler |
Smart Clips |
Practice Exercise |
Customizing Smart Clips |
Summary |
Chapter 15 Using Button Symbols |
Introduction |
The Characteristics of Button Symbols |
Enabling Buttons |
Guided Tour |
The Button States |
Practice Exercise |
Creating Button Symbols |
Practice Exercise |
Creating Animated Buttons |
Adding Actions to Button Instances |
Guided Tour |
The Actions Panel |
Practice Exercise |
Adding Actions to Button Instances |
Summary |
Chapter 16 Adding Interactivity with Actions |
Introduction |