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Cover image for Flash MX graphics, animation and interactivity
Title:
Flash MX graphics, animation and interactivity
Personal Author:
Publication Information:
Clifton Park, NY : Thomson/Delmar Learning, 2002
Physical Description:
1 CD-ROM ; 12 cm.
ISBN:
9780766842069
General Note:
Accompanies text with the same title (TR897.7 M64 2002)

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30000004510438 CP 2205 Computer File Accompanies Open Access Book Compact Disc Accompanies Open Access Book
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Summary

Summary

Updated to the latest release, this book explains and demonstrates how you can create a Web site with maximum effect and a limited file size. Concepts are discussed in a straightforward, easy-to-understand manner, complete with applied examples of the newest Flash MX functions. The book provides coverage of vector animation commonly associated with Flash, as well as information on integrating video, sound, text and basic ActionScripting to polish off your site. This book is the perfect learning tool and desk reference for anyone using Flash MX for web design.


Author Notes

James L. Mohler is an Associate Professor in the Department of Computer Graphics Technology at Purdue University.


Table of Contents

Introductionp. xv
Chapter 1 An Overview of Flashp. 1
Introductionp. 1
Objectivesp. 2
The Realities of Web Deliveryp. 2
Designing for Your Audiencep. 3
Flash: The De Facto Standardp. 8
What's New in MX?p. 18
Summaryp. 20
Chapter 2 Getting Startedp. 21
Introductionp. 21
Objectivesp. 21
The Flash Interfacep. 22
Setting Up Your Work Environmentp. 29
Working with Flash Moviesp. 37
The Flash Pipelinep. 42
Information/Assistance Resourcesp. 43
Summaryp. 45
Chapter 3 Flash Basicsp. 47
Introductionp. 47
Objectivesp. 47
Traditional Vector Versus Flashp. 48
Basic Toolsp. 49
Controlling the Viewp. 51
Selecting Objectsp. 53
Commonalities with Other Applicationsp. 62
The Flash Environment Hierarchyp. 65
Working with Overlay Objectsp. 78
Distributing Objects to Layersp. 80
Transforming Objectsp. 80
Summaryp. 88
Chapter 4 Drawing and Painting Toolsp. 89
Introductionp. 89
Objectivesp. 90
The Properties Panelp. 90
Color in Flashp. 92
Creating Lines and Arcsp. 103
Creating Lines with Fillsp. 106
"Drawing" Fills Using the Brush Toolp. 109
Tools for Editingp. 111
Other Editing Features and Notesp. 117
Importing Vector Graphics into Flashp. 121
Summaryp. 122
Chapter 5 Working with Textp. 123
Introductionp. 123
Objectivesp. 123
Types of Text in Flashp. 124
Using the Text Toolp. 124
Dynamic Textp. 130
Creating Input Text Objectsp. 133
Manipulating Text Objectsp. 134
Fonts and Font Mappingp. 136
Summaryp. 139
Chapter 6 Symbols and Librariesp. 141
Introductionp. 141
Objectivesp. 142
The Power of Symbols and Librariesp. 142
Symbol Behaviors (Types)p. 142
Different Symbols, Different Purposesp. 148
Understanding Librariesp. 157
Other Assets in Librariesp. 169
Summaryp. 172
Chapter 7 Bitmap Graphicsp. 173
Introductionp. 173
Objectivesp. 173
Attributes of Raster Graphicsp. 173
Preparing Raster Graphicsp. 178
Getting Bitmaps into Flashp. 181
Using Bitmaps in Flashp. 187
Notes Concerning Bitmapsp. 190
Summaryp. 190
Chapter 8 Sound Elementsp. 191
Introductionp. 191
Objectivesp. 191
Understanding Computer Audiop. 192
Sampling Digital Audiop. 198
Prepping Clips for Usep. 201
Importing Sound into Flashp. 205
Associating Sounds with Framesp. 207
Synchronization of Graphics and Audiop. 208
Sound Settings in the Properties Panelp. 209
Flash Sound Settingsp. 214
Summaryp. 218
Chapter 9 2D Animation and Effectsp. 219
Introductionp. 219
Objectivesp. 219
Creating a Basic Animation in Flashp. 220
Motion Tweensp. 238
Shape Tweensp. 251
Creating Animated Effectsp. 255
A Mask for Any Occasion: Transitionsp. 265
More on Masksp. 271
Advanced Motion Guide Layersp. 273
Summaryp. 278
Chapter 10 3D Animations and Flashp. 279
Introductionp. 279
Objectivesp. 280
Methods of Creating/Simulating 3Dp. 280
Summaryp. 297
Chapter 11 Video and Flashp. 299
Introductionp. 299
Objectivesp. 299
Attributes of Digital Videop. 300
Preparing Video for Usep. 307
Importing Video into Flashp. 312
Summaryp. 323
Chapter 12 Testing, Integration, and Distributionp. 325
Introductionp. 325
Objectivesp. 326
Test, Test, and Test Againp. 326
Distributing Your Moviesp. 329
SWF Versus FLAp. 332
Using Export Moviep. 332
SWF to EXE (Projector)p. 337
Exporting Imagesp. 338
Cross-platform Issuesp. 338
Web Deliveryp. 340
Publish Settingsp. 341
Using the Publish Commandp. 351
Writing HTMLp. 352
Working with Publish Templatesp. 357
Examining and Creating Templatesp. 357
Streaming, Testing, and Playbackp. 358
Optimizing Your Filesp. 366
Summaryp. 370
Chapter 13 Introduction to ActionScriptingp. 371
Introductionp. 371
Objectivesp. 372
ActionScript: A Holistic Viewp. 372
Where Scripts Are Placedp. 382
Actions Panel: A Closer Lookp. 390
Precedence in the Flash Environmentp. 394
ActionScript Syntax Issuesp. 403
Programming Fundamentalsp. 413
Summaryp. 444
Chapter 14 Working with Actionsp. 445
Introductionp. 445
Objectivesp. 445
Additional Tools for Scriptingp. 446
Movie Control Actionsp. 451
Applying Movie Control Actionsp. 454
Browser/Network Actionsp. 459
Movie Clip Controlp. 485
Summaryp. 489
Chapter 15 Printing and Accessibilityp. 491
Introductionp. 491
Objectivesp. 491
Printing Screen Contentp. 491
Print-focused Actionsp. 493
Controlling What Is Printedp. 496
Using Invisible Moviesp. 498
Accessibilityp. 498
Flash Objects and Accessibilityp. 499
Summaryp. 502
Glossaryp. 503
Appendix A Skewing Angles for Elementsp. 521
Appendix B Deprecated Actionsp. 535
Appendix C Other Macromedia Toolsp. 537
Appendix D Configuring Your Serverp. 539
Appendix E Key Code Valuesp. 543
Appendix F About the Companion CD-ROMp. 545
Indexp. 551
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