Title:
Flash MX graphics, animation and interactivity
Personal Author:
Publication Information:
Clifton Park, NY : Thomson/Delmar Learning, 2002
Physical Description:
1 CD-ROM ; 12 cm.
ISBN:
9780766842069
General Note:
Accompanies text with the same title (TR897.7 M64 2002)
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000004510438 | CP 2205 | Computer File Accompanies Open Access Book | Compact Disc Accompanies Open Access Book | Searching... |
On Order
Summary
Summary
Updated to the latest release, this book explains and demonstrates how you can create a Web site with maximum effect and a limited file size. Concepts are discussed in a straightforward, easy-to-understand manner, complete with applied examples of the newest Flash MX functions. The book provides coverage of vector animation commonly associated with Flash, as well as information on integrating video, sound, text and basic ActionScripting to polish off your site. This book is the perfect learning tool and desk reference for anyone using Flash MX for web design.
Author Notes
James L. Mohler is an Associate Professor in the Department of Computer Graphics Technology at Purdue University.
Table of Contents
Introduction | p. xv |
Chapter 1 An Overview of Flash | p. 1 |
Introduction | p. 1 |
Objectives | p. 2 |
The Realities of Web Delivery | p. 2 |
Designing for Your Audience | p. 3 |
Flash: The De Facto Standard | p. 8 |
What's New in MX? | p. 18 |
Summary | p. 20 |
Chapter 2 Getting Started | p. 21 |
Introduction | p. 21 |
Objectives | p. 21 |
The Flash Interface | p. 22 |
Setting Up Your Work Environment | p. 29 |
Working with Flash Movies | p. 37 |
The Flash Pipeline | p. 42 |
Information/Assistance Resources | p. 43 |
Summary | p. 45 |
Chapter 3 Flash Basics | p. 47 |
Introduction | p. 47 |
Objectives | p. 47 |
Traditional Vector Versus Flash | p. 48 |
Basic Tools | p. 49 |
Controlling the View | p. 51 |
Selecting Objects | p. 53 |
Commonalities with Other Applications | p. 62 |
The Flash Environment Hierarchy | p. 65 |
Working with Overlay Objects | p. 78 |
Distributing Objects to Layers | p. 80 |
Transforming Objects | p. 80 |
Summary | p. 88 |
Chapter 4 Drawing and Painting Tools | p. 89 |
Introduction | p. 89 |
Objectives | p. 90 |
The Properties Panel | p. 90 |
Color in Flash | p. 92 |
Creating Lines and Arcs | p. 103 |
Creating Lines with Fills | p. 106 |
"Drawing" Fills Using the Brush Tool | p. 109 |
Tools for Editing | p. 111 |
Other Editing Features and Notes | p. 117 |
Importing Vector Graphics into Flash | p. 121 |
Summary | p. 122 |
Chapter 5 Working with Text | p. 123 |
Introduction | p. 123 |
Objectives | p. 123 |
Types of Text in Flash | p. 124 |
Using the Text Tool | p. 124 |
Dynamic Text | p. 130 |
Creating Input Text Objects | p. 133 |
Manipulating Text Objects | p. 134 |
Fonts and Font Mapping | p. 136 |
Summary | p. 139 |
Chapter 6 Symbols and Libraries | p. 141 |
Introduction | p. 141 |
Objectives | p. 142 |
The Power of Symbols and Libraries | p. 142 |
Symbol Behaviors (Types) | p. 142 |
Different Symbols, Different Purposes | p. 148 |
Understanding Libraries | p. 157 |
Other Assets in Libraries | p. 169 |
Summary | p. 172 |
Chapter 7 Bitmap Graphics | p. 173 |
Introduction | p. 173 |
Objectives | p. 173 |
Attributes of Raster Graphics | p. 173 |
Preparing Raster Graphics | p. 178 |
Getting Bitmaps into Flash | p. 181 |
Using Bitmaps in Flash | p. 187 |
Notes Concerning Bitmaps | p. 190 |
Summary | p. 190 |
Chapter 8 Sound Elements | p. 191 |
Introduction | p. 191 |
Objectives | p. 191 |
Understanding Computer Audio | p. 192 |
Sampling Digital Audio | p. 198 |
Prepping Clips for Use | p. 201 |
Importing Sound into Flash | p. 205 |
Associating Sounds with Frames | p. 207 |
Synchronization of Graphics and Audio | p. 208 |
Sound Settings in the Properties Panel | p. 209 |
Flash Sound Settings | p. 214 |
Summary | p. 218 |
Chapter 9 2D Animation and Effects | p. 219 |
Introduction | p. 219 |
Objectives | p. 219 |
Creating a Basic Animation in Flash | p. 220 |
Motion Tweens | p. 238 |
Shape Tweens | p. 251 |
Creating Animated Effects | p. 255 |
A Mask for Any Occasion: Transitions | p. 265 |
More on Masks | p. 271 |
Advanced Motion Guide Layers | p. 273 |
Summary | p. 278 |
Chapter 10 3D Animations and Flash | p. 279 |
Introduction | p. 279 |
Objectives | p. 280 |
Methods of Creating/Simulating 3D | p. 280 |
Summary | p. 297 |
Chapter 11 Video and Flash | p. 299 |
Introduction | p. 299 |
Objectives | p. 299 |
Attributes of Digital Video | p. 300 |
Preparing Video for Use | p. 307 |
Importing Video into Flash | p. 312 |
Summary | p. 323 |
Chapter 12 Testing, Integration, and Distribution | p. 325 |
Introduction | p. 325 |
Objectives | p. 326 |
Test, Test, and Test Again | p. 326 |
Distributing Your Movies | p. 329 |
SWF Versus FLA | p. 332 |
Using Export Movie | p. 332 |
SWF to EXE (Projector) | p. 337 |
Exporting Images | p. 338 |
Cross-platform Issues | p. 338 |
Web Delivery | p. 340 |
Publish Settings | p. 341 |
Using the Publish Command | p. 351 |
Writing HTML | p. 352 |
Working with Publish Templates | p. 357 |
Examining and Creating Templates | p. 357 |
Streaming, Testing, and Playback | p. 358 |
Optimizing Your Files | p. 366 |
Summary | p. 370 |
Chapter 13 Introduction to ActionScripting | p. 371 |
Introduction | p. 371 |
Objectives | p. 372 |
ActionScript: A Holistic View | p. 372 |
Where Scripts Are Placed | p. 382 |
Actions Panel: A Closer Look | p. 390 |
Precedence in the Flash Environment | p. 394 |
ActionScript Syntax Issues | p. 403 |
Programming Fundamentals | p. 413 |
Summary | p. 444 |
Chapter 14 Working with Actions | p. 445 |
Introduction | p. 445 |
Objectives | p. 445 |
Additional Tools for Scripting | p. 446 |
Movie Control Actions | p. 451 |
Applying Movie Control Actions | p. 454 |
Browser/Network Actions | p. 459 |
Movie Clip Control | p. 485 |
Summary | p. 489 |
Chapter 15 Printing and Accessibility | p. 491 |
Introduction | p. 491 |
Objectives | p. 491 |
Printing Screen Content | p. 491 |
Print-focused Actions | p. 493 |
Controlling What Is Printed | p. 496 |
Using Invisible Movies | p. 498 |
Accessibility | p. 498 |
Flash Objects and Accessibility | p. 499 |
Summary | p. 502 |
Glossary | p. 503 |
Appendix A Skewing Angles for Elements | p. 521 |
Appendix B Deprecated Actions | p. 535 |
Appendix C Other Macromedia Tools | p. 537 |
Appendix D Configuring Your Server | p. 539 |
Appendix E Key Code Values | p. 543 |
Appendix F About the Companion CD-ROM | p. 545 |
Index | p. 551 |