Skip to:Content
|
Bottom
Cover image for Coolfarming : turn your great idea into the next big thing
Title:
Coolfarming : turn your great idea into the next big thing
Publication Information:
New York : American Management Association, 2011
Physical Description:
x, 226 p. : ill. ; 24 cm.
ISBN:
9780814413869

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010257318 HD53 G56 2011 Open Access Book Book
Searching...

On Order

Summary

Summary



Beekeepers understand the importance of a fertile nurturing ground and cross pollination. Likewise, author Peter Gloor teaches readers that those who want to gain a business advantage shouldn't spend their time chasing ideas, but instead should nurture the cool ideas all around them to foster exciting new trends. In Coolfarming, he reveals the proven, four-step process for farming cool new ideas and unleashing a swarm of creative output. Featuring real-life examples from companies like Linux, Twilight, Procter & Gamble, and Apple, this invaluable and insightful book explains: how to provide a fertile nurturing ground for developing original ideas; how to determine what "cool" means for one's target group; what makes something worthy of being the next big thing; how to turn creative dreams into real products by enlisting the help of a dedicated and passionate Collaborative Innovation Network (CIN); and how to carry new ideas over the tipping point and turn them into widespread phenomena. Those who want to stay ahead of the curve and ride a wave of profit need to learn how to find, develop, and popularize the trends of tomorrow. Coolfarming moves individuals and organizations to crosspollinate creative ideas and resources that yield highly sought-after results.


Author Notes

PETER GLOOR (Cambridge, MA), the coauthor of Coolhunting (978-0-8144-7386-3), has enjoyed a 20-year career as an executive for UBS, PwC, and Deloitte. He divides his time between the MIT Sloan School of Management, Helsinki University of Technology, and the University of Cologne, and has been growing his startup company, galaxyadvisors."


Excerpts

Excerpts

1 How Do You Turn a Cool Idea into a Trend? As special as Steve is, I think of Apple as a great jazz orchestra. Steve did a superb job of recruiting a broad and deep talent base. When a group gets to be that size, the conductor's job is pretty nominal--mainly attracting new talent and helping maintain the tempo, adding bits of energy here and there.1 --Michael Hawley, professional pianist/computer scientist/former Apple employee WHY IS IT that Apple products are cool? Why is Steve Jobs cool? What if you could become cool, too? And what if you could make your own ideas cool? What if you could even turn them into the next big thing? The good news is, there are indeed steps you can take to be cool, and to convert your ideas into a cool trend. This book addresses the basic questions of what the magic of cool is. It shows you how to "coolfarm" your ideas, how to make trends cool, and how to become cool yourself. Coolfarming tells how to convert creative dreams into cool products by enlisting the help of dedicated and passionate collaborators. Coolfarming is about how to get the "next big idea" off the ground. So what is it that makes things cool? Cool things have four properties: 1. Cool things need to be fresh and new.We don't want yesterday's stale old ideas, but radically new and better ones. Apple is cool, Microsoft is not. Why? Apple has a unique knack for repeatedly coming up with beautiful new product concepts and designs that usher in new markets, first in computers with the Macintosh, then in digital music players with the iPod, and then in mobile phones with the iPhone. Microsoft has grown bigger in size and may be more profitable with its copycat strategy, but nobody has ever accused it of being cool--that's reserved for creators of radically new things. Microsoft's technology does the job, but it's clunky, arcane, and clogged with features that nobody wants. Apple, on the other hand, has consistently defined new markets with superbly designed, innovative products. 2. Cool things make us part of a community. They help us be with people like us. As psychologists and sociologists have found out, if given the chance, we want to be with as many people "like us" as possible-- the more the merrier. Why did two million people trek to Washington's National Mall for the inauguration of President Barack Obama? Why did they stand in line for eight hours to personally attend Obama's swearing in and not just watch it on TV? Simple answer: It was the chance to be part of something cool and new, to witness change, jointly, with two million other like-minded souls. Even something as simple as owning the latest iPhone or BlackBerry makes the owner part of a community, a sister and brotherhood, with the token of entry being the coolest of handsets. 3. Cool things are fun. Just owning an iPhone is fun, if only because it is so well designed and looks so cool. Making calls and surfing the Web on an iPhone is fun; playing music on an iPod is fun. Going to a musical on Broadway is fun and relaxing. Drinking coffee in Starbucks is fun, too, not the least because every Starbucks customer is in good company with other people who are also enjoying a good cup of coffee in a relaxing atmosphere. It's not for nothing that Starbucks carefully selects and trains its baristas to provide a superior customer experience. 4. Finally, cool things give meaning to our life. Cool things make people feel good and happier. Owning a cool thing can become a goal all by itself, whether it is the new iPhone, the designer bag from Adidas, or the car we always wanted. Of course, owning a cool thing could also mean joining an activist group to fight global warming. For many people the thing that gives meaning to their lives is making the world a better place--the ultimate in cool. Cool trends can only be created through the creativity of swarms. My previous two books, Swarm Creativity (Oxford University Press, 2006) and Coolhunting (AMACOM, 2007), introduced the idea of Collaborative Innovation Networks (COINs) and explained how to coolhunt. Coolhunting is the art and skill of chasing down cool trends by spotting the trendsetters collaborating in COINs. This book makes the bold leap to "coolfarming," explaining the steps that anybody can take to make cool trends happen. Obviously COINs cannot be mandated into action, and inventions cannot, by sheer force of will, be turned into new trends. Nevertheless, there are steps that the creator of a new idea or the enthusiastic very early adopter of a concept can take to increase the odds of turning the cool new thing into, indeed, a new trend. The Four Steps of Coolfarming This swarm-based innovation process happens in four steps: STEP 1 The creator comes up with the cool idea. STEP 2 The creator recruits additional members to form a Collaborative Innovation Network (COIN). STEP 3 The COIN grows into a Collaborative Learning Network (CLN) by adding friends and family. STEP 4 Outsiders join, forming a Collaborative Interest Network (CIN). These four steps establish the most efficient engine of innovation, creating the innovations that continuously change our lives. This book is written for creators and COIN members. If you are looking for practical hands-on advice on how to carry your cool ideas over the tipping point, converting them into real trends, this book is for you. Excerpted from Coolfarming: Turn Your Great Idea into the Next Big Thing by Peter Gloor All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.

Table of Contents

Acknowledgmentsp. ix
1 How do you Turn a Cool Idea into a Trend?p. 1
The Four Steps of Coolfarmingp. 4
Finding the Trendsettersp. 7
Growing Your Own Trendsp. 9
Coolfarming Is More Than Managing a Projectp. 11
Coolfarming the World Wide Webp. 17
Coolfarming Linuxp. 21
2 Swarm Creativity: The Force That Fuels Coolfarmingp. 29
The More Swarms Communicate, the Better They Performp. 34
Swarm Business Beats "Black Swans"p. 37
Lessons from the Beehivep. 40
Swarm Creativity in Ghanap. 55
Essentials of Coolfarming and Coolhuntingp. 68
3 Creators: Building the Visionp. 73
COIN Leaders Are Not Leadersp. 75
Eating and Feeding Royal Jellyp. 77
Royal Pheromone-Nicholas Negropontep. 79
Coolfarmers Are Coolhuntersp. 82
How Do Leaders Get Selected?p. 86
Coolfarming Tourists-Immersing Yourself into the Swarmp. 88
Coolfarming a Palm Tree Plantation-Empowering the Communityp. 93
Running an Internet Café in Ghana-Using the Swarm to Police the Swarmp. 95
Seven Guidelines for Creatorsp. 98
4 COINS: Building the Productp. 101
How Picasso Created Cubism Through a Coinp. 103
Gain Power by Giving It Up-Rotating Leadershipp. 106
Start Out as a Small Fish in a Big Pondp. 111
Six Guidelines for COINsp. 114
5 CLNS: Teaching and Preaching the Gospelp. 117
Increasing Sales Through a CLN of Salespeoplep. 120
Learning About Innovations Through the P&G Technology Entrepreneursp. 124
Coolfarming in Twilightp. 129
Six Guidelines for CLNsp. 132
6 CIN: Building the Buzzp. 135
Immersion Gets the Swarm to Explosion-LEGO Mindstormsp. 137
Building the Heat-Yummy Industriesp. 145
From Creators to CINs-Illustrating the Process Through Social Networksp. 150
Five Guidelines for CINsp. 155
7 Coolhunting: Find the Trends Through the Trendsettersp. 159
Coolhunting Combines the Wisdom of Crowds, Experts, and Swarmsp. 161
Coolhunting U.S. Presidential Candidatesp. 168
Coolhunting the Value of Brands: Looking for the End of the Federer Erap. 174
Why the World's Most Influential Intellectual Is an Islamic Clericp. 175
Predicting the Outcome of the Academy Awardsp. 178
Predicting Stock Trendsp. 180
Predicting the Actions of People Using Social Badgesp. 181
8 What Motivates Coolfarmers?p. 185
Coolfarmers Show Yhteisöllisyys and Gemeinsinnp. 186
Coolfarmers Are Ethicalp. 190
COINs Need Copsp. 192
Coolfarmers Are Happyp. 193
Coolfarmers Are Altruisticp. 196
Afterword: It's Not Chief Executives, but Chief Creators We Need!p. 205
Notesp. 209
Indexp. 215
About the Authorp. 225
Go to:Top of Page