Title:
GPU Pro2 : advanced rendering techniques
Publication Information:
Natick, Mass. : AK Peters, c2011
Physical Description:
xvii, 480 p. : ill. (some col.) ; 25 cm.
ISBN:
9781568817187
Abstract:
"This book contains many chapters describing the latest developments in computer graphics rendering on the GPU. Written by game programming experts, each contribution covers advanced rendering techniques that run on the DirectX and OpenGL run-time with any shader language available. The book's sections cover topics in mathematics of computer graphics, rendering, global illumination, handheld devices, 3D engine design, and GPGPU" -- Provided by publisher.
Added Author:
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010301738 | T385 G6885 2011 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes techniques for handheld programming to reflect the increased importance of graphics on mobile devices. It covers geometry manipulation, effects in image space, shadows, 3D engine design, GPGPU, and graphics-related tools.
Source code and other materials are available for download on the book's CRC Press web page.