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Cover image for Computer graphics : from pixels to programmable graphics hardware
Title:
Computer graphics : from pixels to programmable graphics hardware
Personal Author:
Series:
Chapman & Hall/CRC computer graphics, geometric modeling, and animation series
Publication Information:
Boca Raton, Florida : CRC Press, 2014
Physical Description:
xx, 543 pages, 8 pages of unnumbered color plates : illustrations ; 25 cm.
ISBN:
9781439867303
Abstract:
"Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website"--provided by publisher
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30000010328397 T385 B679 2014 Open Access Book Book
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33000000016497 T385 B679 2014 Open Access Book Book
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Summary

Summary

Complete Coverage of the Current Practice of Computer Graphics
Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphics.

Up-to-Date Techniques, Algorithms, and API
The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.

Web Resource
On the book's CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided.

In-Depth Guidance on a Programmable Graphics Pipeline
Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.

Key Features

Covers the main aspects of modern computer graphics Explains how to create various special effects using OpenGL Describes a wide range of current topics, such as tessellation, spherical harmonics, and geometric shaders Contains practical exercises and examples as well as numerous illustrations, including several color images Offers full, cross-platform source code and examples on the book's CRC Press web page

Figure slides available upon qualifying course adoption


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