Cover image for Game theory : an introduction
Title:
Game theory : an introduction
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Publication Information:
Haboken, NJ. : Wiley-Interscience, 2008
Physical Description:
xx, 415 p. : ill. ; 25 cm.
ISBN:
9780470171325
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30000010178227 QA269 B37 2008 Open Access Book Book
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Summary

Summary

A fundamental introduction to modern game theory from a mathematical viewpoint

Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models.

While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games.

Important game theory topics are presented within the following five main areas of coverage:

Two-person zero sum matrix games

Nonzero sum games and the reduction to nonlinear programming

Cooperative games, including discussion of both the Nucleolus concept and the Shapley value

Bargaining, including threat strategies

Evolutionary stable strategies and population games

Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica® commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations.

With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.


Author Notes

E. N. Barron, PhD, is Professor of Mathematical Sciences in the Department of Mathematics and Statistics at Loyola University Chicago. He is the author of over fifty research journal articles, and his teaching experience includes optimal control, stochastic processes, differential games, analysis, operations research, game theory, and financial mathematics, among others.


Table of Contents

Prefacep. xi
Acknowledgmentsp. xv
Introductionp. xvii
1 Matrix Two-Person Gamesp. 1
1.1 The Basicsp. 1
Problemsp. 14
1.2 The von Neumann Minimax Theoremp. 15
Problemsp. 21
1.3 Mixed Strategiesp. 22
1.3.1 Dominated Strategiesp. 34
1.4 Solving 2 x 2 Games Graphicallyp. 37
Problemsp. 38
1.5 Graphical Solution of 2 x m and n x 2 Gamesp. 39
Problemsp. 46
1.6 Best Response Strategiesp. 47
Problemsp. 53
2 Solution Methods for Matrix Gamesp. 55
2.1 Solution of Some Special Gamesp. 55
2.1.1 2 x 2 Games Revisitedp. 55
Problemsp. 59
2.2 Invertible Matrix Gamesp. 60
Problemsp. 65
2.3 Symmetric Gamesp. 68
Problemsp. 72
2.4 Matrix Games and Linear Programmingp. 73
2.4.1 A Direct Formulation Without Transforming: Method 2p. 81
Problemsp. 87
2.5 Linear Programming and the Simplex Method (Optional)p. 90
2.5.1 The Simplex Method Step by Stepp. 93
Problemsp. 100
2.6 A Game Theory Model of Economic Growth (Optional)p. 101
Problemsp. 107
3 Two-Person Nonzero Sum Gamesp. 109
3.1 The Basicsp. 109
Problemsp. 117
3.2 2 x 2 Bimatrix Gamesp. 118
Problemsp. 128
3.3 Interior Mixed Nash Points by Calculusp. 129
Problemsp. 139
3.3.1 Proof that There Is a Nash Equilibrium for Bimatrix Games (Optional)p. 141
3.4 Nonlinear Programming Method for Nonzero Sum Two-Person Gamesp. 143
Problemsp. 153
3.5 Choosing Among Several Nash Equilibria (Optional)p. 155
Problemsp. 160
4 N-Person Nonzero Sum Games with a Continuum of Strategiesp. 163
4.1 The Basicsp. 163
4.2 Economics Applications of Nash equilibriap. 169
Problemsp. 184
4.3 Duels (optional)p. 186
Problemsp. 193
4.4 Auctions (Optional)p. 195
4.4.1 Complete Informationp. 200
Problemsp. 201
4.4.2 Incomplete Informationp. 202
4.4.3 Symmetric Independent Private Value Auctionsp. 205
Problemsp. 217
5 Cooperative Gamesp. 219
5.1 Coalitions and Characteristic Functionsp. 219
Problemsp. 240
5.1.1 Finding the Least Corep. 241
Problemsp. 248
5.2 The Nucleolusp. 249
Problemsp. 263
5.3 The Shapley Valuep. 264
Problemsp. 276
5.4 Bargainingp. 277
5.4.1 The Nash Model with Security Pointp. 285
5.4.2 Threatsp. 292
Problemsp. 305
6 Evolutionary Stable Strategies and Population Gamesp. 309
6.1 Evolutionp. 310
Problemsp. 319
6.2 Population Gamesp. 320
Problemsp. 340
Appendix A The Essentials of Matrix Analysisp. 345
Appendix B The Essentials of Probabilityp. 351
Appendix C The Essentials of Maplep. 357
Appendix D The Mathematica Commandsp. 363
Appendix E Biographiesp. 379
Problem Solutionsp. 383
Referencesp. 409
Indexp. 411