Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010185910 | QA76.73.P75 S54 2008 | Open Access Book | Book | Searching... |
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Summary
Summary
The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"
Author Notes
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By traveling beyond the confines of proprietary software, you will be empowered to create your own custom design tools
Table of Contents
Acknowledgments | p. vii |
Introduction | p. ix |
Lesson 1 The Beginning | p. 1 |
Chapter 1 Pixels | p. 3 |
Chapter 2 Processing | p. 17 |
Chapter 3 Interaction | p. 31 |
Lesson 2 Everything You Need to Know | p. 43 |
Chapter 4 Variables | p. 45 |
Chapter 5 Conditionals | p. 59 |
Chapter 6 Loops | p. 81 |
Lesson 3 Organization | p. 99 |
Chapter 7 Functions | p. 101 |
Chapter 8 Objects | p. 121 |
Lesson 4 More of the Same | p. 139 |
Chapter 9 Arrays | p. 141 |
Lesson 5 Putting It All Together | p. 163 |
Chapter 10 Algorithms | p. 165 |
Chapter 11 Debugging | p. 191 |
Chapter 12 Libraries | p. 195 |
Lesson 6 The World Revolves Around You | p. 199 |
Chapter 13 Mathematics | p. 201 |
Chapter 14 Translation and Rotation (in 3D!) | p. 227 |
Lesson 7 Pixels Under a Microscope | p. 253 |
Chapter 15 Images | p. 255 |
Chapter 16 Video | p. 275 |
Lesson 8 The Outside World | p. 303 |
Chapter 17 Text | p. 305 |
Chapter 18 Data Input | p. 325 |
Chapter 19 Data Streams | p. 357 |
Lesson 9 Making Noise | p. 379 |
Chapter 20 Sound | p. 381 |
Chapter 21 Exporting | p. 397 |
Lesson 10 Beyond Processing | p. 407 |
Chapter 22 Advanced Object-Oriented Programming | p. 409 |
Chapter 23 Java | p. 423 |
Appendix Common Errors | p. 439 |
Index | p. 447 |