Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010202451 | QA76.76.I59 M56 2008 | Open Access Book | Book | Searching... |
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Summary
Summary
Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project.
Author Notes
Carolyn Handler Miller is one of the pioneering writers in the field of non-linear entertainment, and as an award-winning Hollywood screenwriter, brings a unique perspective to the craft of digital storytelling. She has worked as a writer or writer-content designer on over forty new media projects, including the landmark Carmen Sandiego series and the interactive version of the Pixar-Disney film, Toy Story, one of the most popular CD-ROMs ever released. Her work as a digital storyteller includes entertainment, educational, informational and training projects made for video games, the Web, interactive TV, smart toys, and transmedia projects. She is also an international speaker and teacher on the subject of digital storytelling, having given workshops and talks in Johannesburg, Rome and Paris, as well as teaching interactive narrative and video game development for the University of New Mexico.
Table of Contents
Part I New Technologies, New Creative Opportunities |
1 Storytelling, Old and New |
2 Backwater to Mainstream: The Growth of Digital Entertainment |
3 Moving Toward Convergence |
Part II Creating Story-Rich Projects |
4 Interactivity and its Effects |
5 Old & New Tools |
6 Characters, Dialogue and Emotions |
7 Structure in Digital Storytelling |
8 Tackling Projects for Children |
9 Using a Transmedia Approach |
10 Creating a Work of Digital Storytelling: The Development Process |
Part III Harnessing Digital Storytelling For Pragmatic Goals |
11 Using Digital Storytelling to Teach and Train |
12 Using Digital Storytelling for Promotion, Advertising and Other Business Purposes |
13 Using Digital Storytelling to Inform |
Part IV Media and Models, Under the Hood |
14 Video games |
15 The Internet |
16 Massively Multiplayer Online Games (MMOGs) |
17 Alternate Reality Games (ARGs) |
18 Interactive Television |
19 Smart Toys and Life-Like Robots |
20 Mobile Devices |
21 Interactive Cinema |
22 Immersive Environments |
23 DVDs |
24 Electronic Kiosks |
Part V Career Considerations |
25 Working as a Digital Storyteller |
26 Creating Your Own Showcase |
Conclusion |
Glossary |
Additional Readings |
Index |