Cover image for Carrara 5 pro handbook
Title:
Carrara 5 pro handbook
Personal Author:
Series:
Charles River Media Internet series
Publication Information:
Hingham, MA : Charles River Media, 2006
Physical Description:
1v + 1 CD-ROM
ISBN:
9781584504634
General Note:
Accompanies text of the same title : TR897.7 D44 2006

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Summary

Summary

Whether you are a new or seasoned user, you'll find everything you need to get started with Carrara 5 in The Carrara 5 Pro Handbook. This edition has been completely updated to teach everything you need to know about Carrara, especially many of the new and advanced features. Explore new and creative ways to use Carrara through a great collection of step-by-step tutorials written by industry experts, including two bonus comprehensive modeling tutorials with Eovia's newest application Hexagon. These hands-on tutorials progress from basic to advanced, guiding you from the basics of 3D modeling to the challenges of animation.The book is structured so that the process of creating 3D illustrations and animations flows logically from one chapter to another. And by using this approach you can easily learn the technical aspects of working with Carrara Pro and achieve a tangible understanding of the workflow involved in creating 3D content. By the end of the book, you'll know how to use the powerful tools of Carrara 5 Pro, have new and improved 3D skills, and have gained experience in 3D production concepts. This is a must-have resource for new and seasoned users a like!


Table of Contents

Peter MacDougallAndrea NewtonDavid Bell and Lisa YimmEric Winemiller
Acknowledgmentsp. xiii
Prefacep. xv
Part I Understanding 3Dp. 1
Chapter 1 Concepts and Techniques in 3D Modelingp. 3
Getting Around in 3D: Cartesian Coordinatesp. 4
Vertices and Polygonsp. 7
Curvesp. 9
Surfacesp. 10
Subdivision Surfacesp. 12
Primitivesp. 13
Summaryp. 14
Chapter 2 3D Texturing Techniquesp. 15
What is 3D Texturing?p. 16
Procedural Texturesp. 17
Projection Mappingp. 19
UV Mappingp. 21
Shader Channelsp. 24
Summaryp. 26
Chapter 3 3D Animation: Making Things Movep. 27
What is Animation?p. 28
Key Frames and Tweenersp. 28
The Timelinep. 29
The Graph Editorp. 30
Animation Methodsp. 31
Summaryp. 36
Part II Getting to Know Carrarap. 37
Chapter 4 Exploring the Carrara Workspacep. 39
The Workspacep. 40
The Document Windowp. 41
The Properties Trayp. 43
The Sequencer Trayp. 44
The Browserp. 45
Customizing Carrarap. 46
Summaryp. 48
Chapter 5 Working in the Assemble Roomp. 49
Manipulating 3D Objects: Move, Scale, and Rotatep. 50
Inserting and Positioning Camerasp. 56
Inserting and Positioning Lightsp. 59
Creating a Simple Animationp. 61
Summaryp. 65
Chapter 6 Building Shaders in the Texture Roomp. 67
The Texture Roomp. 68
Working with Shadersp. 68
Summaryp. 76
Chapter 7 The Carrara Modeling Roomsp. 77
Exploring the Spline Modelerp. 78
Exploring the Vertex Modelerp. 84
The Carrara UV Editorp. 87
Summaryp. 88
Chapter 8 Rendering Scenes and Animationsp. 89
The Render Roomp. 90
Photorealistic Renderingp. 94
Non-Photorealistic Renderingp. 96
Rendering an Animationp. 97
Summaryp. 100
Part III Modeling with Carrara and Hexagonp. 101
Chapter 9 Modeling with the Carrara Spline Modelerp. 103
Modeling the Rocket Bodyp. 104
Modeling the Rocket Engine Nozzlep. 121
Assembling the Rocketp. 131
Summaryp. 132
Chapter 10 Modeling with the Vertex Modelerp. 133
Tutorial 10.1 Box Modeling a Low-Poly Characterp. 134
Tutorial 10.2 Modeling an Airplanep. 166
Summaryp. 188
Chapter 11 Modeling with Hexagonp. 189
Tutorial 11.1 Modeling a Character Head (by Jack Whitney)p. 190
Tutorial 11.2 Modeling a Concept Car (by Patrick Tuten)p. 216
Summaryp. 240
Part IV Texturing with Carrarap. 241
Chapter 12 Texturing with Carrarap. 243
Tutorial 12.1 Projection Mapping, Bump Maps, Color, and Layersp. 244
Tutorial 12.2 Texturing with Shading Domainsp. 257
Tutorial 12.3 Texturing with the UV Editorp. 266
Summaryp. 276
Chapter 13 Advanced Shaders: Subsurface Scattering and Displacement Mappingp. 277
Tutorial 13.1 Subsurface Scatteringp. 278
Tutorial 13.2 Displacement Mappingp. 283
Summaryp. 288
Part V Animation with Carrarap. 289
Chapter 14 Animating with Morph Targetsp. 291
Tutorial 14.1 Creating Morph Targetsp. 295
Tutorial 14.2 Lip Synching with Morph Targetsp. 300
Summaryp. 306
Chapter 15 Animating a Walk Cycle with Bonesp. 307
Tutorial 15.1 Rigging a Character with Bones and IKp. 309
Tutorial 15.2 Animating a Basic Walk Cycle with Bones and Kinematicsp. 332
Summaryp. 354
Part VI Rendering with Carrarap. 355
16 Advanced Rendering with Carrarap. 357
Tutorial 16.1 Global Illumination-Indirect Lighting and Skylightp. 359
Tutorial 16.2 High Dynamic Range Image (HDRI)p. 365
Tutorial 16.3 Causticsp. 369
Tutorial 16.4 Motion Blurp. 373
Tutorial 16.5 Non-Photorealistic Render (NPR)p. 376
Summaryp. 381
Part VII Carrara and Other Programsp. 383
Chapter 17 Converting Carrara Scenes to Vectors with VectorStyle2p. 385
Tutorial 17.1 VectorStyle to Flashp. 387
Tutorial 17.2 VectorStyle to Illustratorp. 395
Summaryp. 398
Chapter 18 Importing A Poser Scene with the Native Importerp. 399
Overview of the Poser Workspacep. 400
Tutorial 18.1 Creating a Still Image with Poser and Carrarap. 405
Tutorial 18.2 Creating an Animation with Poser and Carrarap. 434
Summaryp. 444
Chapter 19 Postproduction with After Effects 6.5p. 447
Rendering the 3D Helicopterp. 449
Integration with After Effectsp. 459
Summaryp. 462
Part VIII Carrara Plug-Insp. 463
Chapter 20 Digital Carver Guild Plug-Ins for Carrarap. 465
Tutorial 20.1 Making a Fairy Ring with Anything Growsp. 466
Tutorial 20.2 Creating Old Chipped Paint and Rust with Anything Goosp. 474
Tutorial 20.3 Making a Robot Bug Walk with Cognitop. 479
Summaryp. 486
Appendix A Contributing Author Biographiesp. 487
Appendix B About the CD-ROMp. 489
Indexp. 493