Cover image for Using macromedia director MX
Title:
Using macromedia director MX
Personal Author:
Edition:
Special ed.
Publication Information:
Indianapolis, Ind. : QUE, 2003
Physical Description:
1v + 1 CD-ROM
ISBN:
9780789729033
General Note:
Also available in compact disc version : CP 4256

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Library
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Call Number
Material Type
Item Category 1
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30000010049441 QA76.575 R684 2003 Open Access Book Book
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Summary

Summary

Special Edition Using Macromedia Director MX is a comprehensive guide to creating and publishing Director movies.

The book includes complete coverage of the newest version of Director, from advanced issues such as Lingo scripting and multi-user applications on how to employ the 3D API.

This edition includes more coverage of multi-user applications, using 3D media, efficient sprite editing with the context-sensitive Property Inspector, increased control of cast members through the Cast Manager, vector drawing tools that add illustration capability, and special imaging effects and transition behaviors to add pizzazz and drama to applications.


Author Notes

Gary Rosenzweig is a multimedia software developer, entrepreneur, and writer. His business. CleverMedia, creates games, applications, and utilities using Director


Table of Contents

Introductionp. 1
I
1 Using the Director Interfacep. 7
2 Working with Director Member Typesp. 33
3 Writing Lingo Scriptsp. 77
II Building Director Movies
4 Using Sprites and the Scorep. 117
5 Adding User Interactionp. 145
6 Controlling Spritesp. 185
7 Controlling Sound with Lingop. 207
8 Controlling Flash Membersp. 223
9 Controlling Digital Video with Lingop. 239
10 Creating MIAWs and Controlling the Director Environmentp. 251
III Advanced Programming Concepts
11 Understanding Variables, Operations, and Listsp. 287
12 Using Object-Oriented Programming and Behaviorsp. 315
13 Using Lingo to Alter Text Membersp. 357
14 Using Lingo to Create Imagesp. 379
15 Using Lingo to Draw Vector Shapesp. 403
IV Creating and Controlling 3D
16 Creating 3D Modelsp. 423
17 Controlling 3D Modelsp. 473
18 Implementing 3D User Interactionp. 497
19 Modifying Shaders, Textures, and Lightsp. 517
20 Controlling Camera and Rendering Effectsp. 537
V Extending Director
21 Reading and Writing Data Filesp. 563
22 Programming Network Communicationp. 575
23 Adding Multiuser Communicationp. 585
24 Building Authoring Toolsp. 611
25 Addressing Accessibility Issuesp. 619
26 Using Xtrasp. 631
VI Production Process
27 Error Handling and Debuggingp. 661
28 Creating Applicationsp. 679
29 Publishing Shockwave Moviesp. 687
30 Addressing Performance and Cross-Platform Issuesp. 699
VII Appendixes
A What's on the CD-ROMp. 727
B Glossaryp. 731
C Online Resourcesp. 743
D Lingo Indexp. 749
Indexp. 761