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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010088647 | LB1028.5 .C54 2008 | Open Access Book | Book | Searching... |
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Summary
Summary
Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning.
Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators Presents key information on the social and cultural issues that affect technology use, in addition to the impact on children's learning Includes research from an international range of contributorsAuthor Notes
Teena Willoughby is Professor of Child and Youth Studies at Brock University, and Director of their Research Institute for Youth Studies. She is the winner of Brock's Research Award for 2003-5, and of the Book of the Year Award for Shaffer, Wood, & Willoughby; Developmental Psychology: Childhood and Adolescence , First Canadian Edition (2002).
Eileen Wood is Professor in the Department of Psychology, Wilfrid Laurier University. She is winner of the Book of the Year Award for Shaffer, Wood, & Willoughby; Developmental psychology: Childhood and Adolescence , First Canadian Edition (2002) and for The World Of Psychology (Third Canadian Edition).
Table of Contents
Dedication and Acknowledgments | p. v |
List of Figures and Tables | p. ix |
Notes on Contributors | p. xiii |
Foreword: Seven Criteria for Investigating Children's Learning in a Digital World | p. 1 |
Part I Informal Learning with Technologies: Opportunities and Challenges | p. 9 |
Introduction | p. 11 |
1 Media Literacy-Who Needs It? | p. 15 |
2 Good Videogames, the Human Mind, and Good Learning | p. 40 |
3 How and What Do Videogames Teach? | p. 64 |
4 Videogame Addiction: Fact or Fiction? | p. 85 |
5 Meeting the Needs of the Vulnerable Learner: The Role of the Teacher in Bridging the Gap Between Informal and Formal Learning Using Digital Technologies | p. 104 |
Part II Formal Learning with Technologies: Opportunities and Challenges | p. 119 |
Introduction | p. 121 |
6 Using Technology to Assist Children Learning to Read and Write | p. 129 |
7 Tools for Learning in an Information Society | p. 173 |
8 Virtual Playgrounds: Children's Multi-User Virtual Environments for Playing and Learning with Science | p. 196 |
9 Can Students Re-Invent Fundamental Scientific Principles? Evaluating the Promise of New-Media Literacies | p. 218 |
10 Domain Knowledge and Learning From the Internet | p. 249 |
11 The Integration of Computer Technology in the Classroom | p. 272 |
Summary and Looking Ahead | p. 299 |
Children's Learning in a Digital World | p. 299 |
Index | p. 302 |