Cover image for Children's learning in a digital world
Title:
Children's learning in a digital world
Publication Information:
Malden, MA : Blackwell Pub. Ltd., 2008
Physical Description:
viii, 304 p. ; 24 cm.
ISBN:
9781405162074

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30000010088647 LB1028.5 .C54 2008 Open Access Book Book
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Summary

Summary

Children's Learning in a Digital World presents exciting and challenging new ideas from international scholars on the impact of computers, the Internet, and video games on children's learning.

Features exciting new research which reassesses the threats posed by technology to the social, emotional, and physical development of children Examines the impact of technology in both formal and informal learning contexts, covering a range of technologies relevant to students and researchers, as well as professional educators Presents key information on the social and cultural issues that affect technology use, in addition to the impact on children's learning Includes research from an international range of contributors


Author Notes

Teena Willoughby is Professor of Child and Youth Studies at Brock University, and Director of their Research Institute for Youth Studies. She is the winner of Brock's Research Award for 2003-5, and of the Book of the Year Award for Shaffer, Wood, & Willoughby; Developmental Psychology: Childhood and Adolescence , First Canadian Edition (2002).

Eileen Wood is Professor in the Department of Psychology, Wilfrid Laurier University. She is winner of the Book of the Year Award for Shaffer, Wood, & Willoughby; Developmental psychology: Childhood and Adolescence , First Canadian Edition (2002) and for The World Of Psychology (Third Canadian Edition).


Table of Contents

Richard E. MayerTeena Willoughby and Eileen WoodHenry JenkinsJames Paul GeeEdward L. Swing and Craig A. AndersonMark D. GriffithsLaurence PetersEileen Wood and Bowen Hui and Teena WilloughbyPhilip C. Abrami and Robert Savage and C. Anne Wade and Geoffrey Hipps and Monica LopezJohn C. Nesbit and Philip H. WinneYasmin B. Kafai and Michael T. GiangAndrea A. diSessaMalinda Desjarlais and Teena Willoughby and Eileen WoodJulie Mueller and Eileen Wood and Teena WilloughbyEileen Wood and Teena Willoughby
Dedication and Acknowledgmentsp. v
List of Figures and Tablesp. ix
Notes on Contributorsp. xiii
Foreword: Seven Criteria for Investigating Children's Learning in a Digital Worldp. 1
Part I Informal Learning with Technologies: Opportunities and Challengesp. 9
Introductionp. 11
1 Media Literacy-Who Needs It?p. 15
2 Good Videogames, the Human Mind, and Good Learningp. 40
3 How and What Do Videogames Teach?p. 64
4 Videogame Addiction: Fact or Fiction?p. 85
5 Meeting the Needs of the Vulnerable Learner: The Role of the Teacher in Bridging the Gap Between Informal and Formal Learning Using Digital Technologiesp. 104
Part II Formal Learning with Technologies: Opportunities and Challengesp. 119
Introductionp. 121
6 Using Technology to Assist Children Learning to Read and Writep. 129
7 Tools for Learning in an Information Societyp. 173
8 Virtual Playgrounds: Children's Multi-User Virtual Environments for Playing and Learning with Sciencep. 196
9 Can Students Re-Invent Fundamental Scientific Principles? Evaluating the Promise of New-Media Literaciesp. 218
10 Domain Knowledge and Learning From the Internetp. 249
11 The Integration of Computer Technology in the Classroomp. 272
Summary and Looking Aheadp. 299
Children's Learning in a Digital Worldp. 299
Indexp. 302