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Cover image for Virtual reality : concepts and technologies
Title:
Virtual reality : concepts and technologies
Publication Information:
Boca Raton, F.L. : CRC Press, c2011
Physical Description:
xx, 409 p. : ill. ; 26 cm.
ISBN:
9780415684712

9780203802953
Subject Term:

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Library
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Material Type
Item Category 1
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30000010297552 QA76.9.C65 V574 2011 Open Access Book Book
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Summary

Summary

A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.


Author Notes

Philippe Fuchs, Professor in Mines ParisTech, School of Engineering
(Paris), is the leader of the « Virtual Reality & Augmented Reality » team.
His field of research is the theoretical approach of VR and its applications
in industry.

Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School
of Engineering and his research topics are GIS, Virtual and Augmented Reality
and Computer vision.

Pascal Guitton is full Professor at the University of Bordeaux. He is
President of the French national association of Virtual Reality (AFRV) and
the Director of Research at INRIA.


Table of Contents

I Introduction
1 Introduction to virtual reality
2 Theoretical and pragmatic approach to virtual reality
II The human being in virtual environments
3 Human senses
4 Interaction between virtual reality and behavioural sciences
5 Immersion and presence
III Behavioural interfaces
6 Location sensors
7 Manual motor interfaces
8 Hardware devices of force feedback interfaces
9 Control of a force feedback interface
10 Tactile feedback interfaces
11 Visual interfaces
12 Interaction techniques for virtual behavioural primitives
13 Stereoscopic restitution of vision
IV Tools and models for virtual environments
14 Geometric models of virtual environments
15 Models for visual rendering
16 Models for haptic rendering
17 Collision detection
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