Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010297552 | QA76.9.C65 V574 2011 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.
Author Notes
Philippe Fuchs, Professor in Mines ParisTech, School of Engineering
(Paris), is the leader of the « Virtual Reality & Augmented Reality » team.
His field of research is the theoretical approach of VR and its applications
in industry.
Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School
of Engineering and his research topics are GIS, Virtual and Augmented Reality
and Computer vision.
Pascal Guitton is full Professor at the University of Bordeaux. He is
President of the French national association of Virtual Reality (AFRV) and
the Director of Research at INRIA.
Table of Contents
I Introduction |
1 Introduction to virtual reality |
2 Theoretical and pragmatic approach to virtual reality |
II The human being in virtual environments |
3 Human senses |
4 Interaction between virtual reality and behavioural sciences |
5 Immersion and presence |
III Behavioural interfaces |
6 Location sensors |
7 Manual motor interfaces |
8 Hardware devices of force feedback interfaces |
9 Control of a force feedback interface |
10 Tactile feedback interfaces |
11 Visual interfaces |
12 Interaction techniques for virtual behavioural primitives |
13 Stereoscopic restitution of vision |
IV Tools and models for virtual environments |
14 Geometric models of virtual environments |
15 Models for visual rendering |
16 Models for haptic rendering |
17 Collision detection |