Title:
Multimedia for learning : methods and development
Personal Author:
Edition:
3rd ed.
Publication Information:
Boston : Allyn and Bacon, 2001
ISBN:
9780205276912
Added Author:
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010127161 | LB1028.5 A43 2001 | Open Access Book | Book | Searching... |
Searching... | 30000010127160 | LB1028.5 A43 2001 | Open Access Book | Book | Searching... |
Searching... | 30000005167519 | LB1028.5 A43 2001 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
This book shows how to use computers in educational settings by combining learning theory and instructional strategies to help the reader design software for learning and instruction. The book has been extensively revised to include new approaches to multimedia instruction as well as updating established methods such as tutorials, drills, simulations, games, and computer-based tests. Constructivist and instructivist approaches are analyzed and presented. The book is not equipment or software specific. For people interested in Educational Multimedia.
Table of Contents
Preface | p. ix |
Part I General Principles | |
1 Introduction | p. 3 |
A Short History of Educational Computing | p. 3 |
When to Use the Computer to Facilitate Learning | p. 5 |
The Process of Instruction | p. 7 |
Methodologies for Facilitating Learning | p. 10 |
Two Foundations of Interactive Multimedia | p. 12 |
Developing Interactive Multimedia | p. 12 |
Conclusion | p. 13 |
References and Bibliography | p. 13 |
2 Learning Principles and Approaches | p. 16 |
Introduction | p. 16 |
Behavioral Psychology Principles | p. 17 |
Cognitive Psychology Principles | p. 19 |
Constructivist Psychology Principles | p. 31 |
The Constructivist--Objectivist Debate | p. 36 |
Conclusion | p. 41 |
References and Bibliography | p. 41 |
3 General Features of Software for Learning | p. 48 |
Introduction of a Program | p. 48 |
Learner Control of a Program | p. 51 |
Presentation of Information | p. 60 |
Providing Help | p. 77 |
Ending a Program | p. 78 |
Conclusion | p. 81 |
References and Bibliography | p. 81 |
Summary of General Features | p. 85 |
Part II Methodologies | |
4 Tutorials | p. 89 |
Introduction of the Tutorial | p. 90 |
Questions and Responses | p. 94 |
Judgment of Responses | p. 109 |
Feedback about Responses | p. 113 |
Remediation | p. 120 |
Organization and Sequence of Program Segments | p. 121 |
Learner Control in Tutorials | p. 129 |
Conclusion | p. 132 |
References and Bibliography | p. 132 |
Summary of Tutorials | p. 135 |
5 Hypermedia | p. 138 |
Introduction | p. 138 |
Structure of Hypermedia | p. 141 |
Hypermedia Formats | p. 142 |
The Hypermedia Database | p. 150 |
Navigation and Orientation | p. 155 |
Support for Learning and Learning Strategies | p. 165 |
Conclusion | p. 172 |
References and Bibliography | p. 174 |
Summary of Hypermedia | p. 180 |
6 Drills | p. 181 |
Introduction | p. 181 |
Basic Drill Procedure | p. 182 |
The Introduction of a Drill | p. 183 |
Item Characteristics | p. 184 |
Item Selection and Queuing Procedures | p. 189 |
Feedback | p. 198 |
Item Grouping Procedures | p. 200 |
Motivating the Learner | p. 204 |
Data Storage and Program Termination | p. 207 |
Advantages of Multimedia Drills | p. 209 |
Conclusion | p. 209 |
References and Bibliography | p. 210 |
Summary of Drills | p. 212 |
7 Simulations | p. 213 |
Introduction | p. 213 |
Types of Simulations | p. 214 |
Advantages of Simulations | p. 226 |
Factors in Simulations | p. 231 |
Simulation Design and Development | p. 260 |
Conclusion | p. 263 |
References and Bibliography | p. 263 |
Summary of Simulations | p. 269 |
8 Educational Games | p. 270 |
Examples of Educational Games | p. 271 |
General Factors in Games | p. 277 |
Factors in the Introduction of a Game | p. 280 |
Factors in the Body of the Game | p. 283 |
Factors in the Conclusion of a Game | p. 294 |
Pitfalls Associated with Creating and Using Games | p. 296 |
Conclusion | p. 298 |
References and Bibliography | p. 298 |
Summary of Educational Games | p. 301 |
9 Tools and Open-Ended Learning Environments | p. 302 |
Introduction | p. 302 |
Construction Sets | p. 303 |
Electronic Performance Support Systems | p. 306 |
Microworlds | p. 307 |
Learning Tools | p. 308 |
Expert System Shells | p. 310 |
Modeling and Simulation Tools | p. 313 |
Multimedia Construction Tools | p. 318 |
Open-Ended Learning Environments | p. 320 |
Conclusion | p. 328 |
References and Bibliography | p. 328 |
Summary of Tools and Open-Ended Learning Environments | p. 333 |
10 Tests | p. 334 |
Computerized Test Construction | p. 335 |
Computerized Test Administration | p. 337 |
Factors in Tests | p. 338 |
Other Testing Approaches in the Computer Environment | p. 353 |
Security | p. 365 |
Conclusion | p. 368 |
References and Bibliography | p. 368 |
Summary of Tests | p. 371 |
11 Web-Based Learning | p. 372 |
Introduction | p. 372 |
What Is the "Web" in Web-Based Learning? | p. 373 |
Uses of the Web for Learning | p. 378 |
Factors in Web-Based Learning | p. 382 |
Concerns with Web-Based Learning | p. 397 |
Advantages of Web-Based Learning | p. 398 |
The Future of Web-Based Learning | p. 399 |
Conclusion | p. 399 |
References and Bibliography | p. 400 |
Summary of Web-Based Learning | p. 403 |
Part III Design and Development | |
12 Overview of a Model for Design and Development | p. 407 |
Introduction | p. 407 |
Standards | p. 409 |
Ongoing Evaluation | p. 410 |
Project Management | p. 410 |
Phase 1 Planning | p. 411 |
Phase 2 Design | p. 412 |
Phase 3 Development | p. 412 |
Establishing Expectations | p. 413 |
The Evaluation Form | p. 414 |
Conclusion | p. 432 |
References and Bibliography | p. 432 |
13 Planning | p. 437 |
Define the Scope of the Content | p. 437 |
Identify Characteristics of Learners and Other Users | p. 439 |
Establish Constraints | p. 442 |
Cost the Project | p. 454 |
Produce a Planning Document | p. 463 |
Produce a Style Manual | p. 466 |
Determine and Collect Resources | p. 467 |
Conduct Initial Brainstorming | p. 469 |
Define the Look and Feel of the Project | p. 471 |
Obtain Client Sign-Off | p. 474 |
Conclusion | p. 480 |
References and Bibliography | p. 480 |
Summary of Planning | p. 481 |
14 Design | p. 482 |
The Purpose of Design | p. 482 |
The Audiences for Design Documents | p. 483 |
Develop Initial Content Ideas | p. 487 |
Task and Concept Analyses | p. 492 |
Preliminary Program Description | p. 499 |
Detailing and Communicating the Design | p. 502 |
Prototypes | p. 502 |
Flowcharts | p. 503 |
Storyboards | p. 514 |
Scripts | p. 522 |
The Importance of Ongoing Evaluation | p. 522 |
Client Sign-Off | p. 523 |
Conclusion | p. 524 |
References and Bibliography | p. 525 |
Summary of Design | p. 527 |
15 Development | p. 528 |
Project Management | p. 530 |
Prepare the Text Components | p. 533 |
Write the Program Code | p. 534 |
Create the Graphics | p. 536 |
Produce Video | p. 538 |
Record the Audio | p. 539 |
Assemble the Pieces | p. 541 |
Prepare Support Materials | p. 541 |
Alpha Testing | p. 548 |
Making Revisions | p. 549 |
Beta Testing | p. 550 |
Final Revisions | p. 552 |
Obtaining Client Sign-Off | p. 553 |
Validating the Program | p. 553 |
Conclusion | p. 557 |
References and Bibliography | p. 559 |
Summary of Development | p. 561 |
Appendixes | |
Appendix A Storyboard Forms | p. 562 |
Appendix B Manuals' Content Checklists | p. 565 |
Index | p. 568 |