Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000005000751 | QA76.76 I59 F57 1997 | Open Access Book | Advance Management | Searching... |
On Order
Summary
Summary
"Fisher's innovative approach first considers the audience - the human being on the other side of the screen - before he guides you through the bewildering array of technical and design issues that confront every Webmaster. An understanding of the psychology of user interaction enables you to plan graphics-intensive, highly interactive Web pages that are right for your audience and for your product or service." "By following test cases and samples, walking through a simple Java applet, and viewing a demonstration of turning a Macromedia Director title into a Shockwave movie, you'll discover how to make audio and video look and sound the best on most platforms, which 3D graphics to buy, which technologies are the best bets for the future, and - most important - how to design pages that will draw viewers back again and again."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Reviews 1
Library Journal Review
This is an excellent follow-up to Snell's book (below). Fisher combines low-level considerations that all web developers face, such as the need for scanners and the integration of sound and video, with three exceptional chapters on interaction with animation, story, and real human beings. The story chapter is worth the price of the book. People tend to forget about story in the mad rush for interaction; Fisher reminds us that buttons that blink are no substitute for narrative. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.