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Cover image for Virtual manufacturing
Title:
Virtual manufacturing
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Publication Information:
New York : J Wiley, 2001
ISBN:
9780471354437
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30000010051985 TS183 B42 2001 Open Access Book Book
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30000005173566 TS183 B42 2001 Open Access Book Book
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33000000016057 TS183 B42 2001 Open Access Book Book
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Summary

Summary

Bridges the gap between virtual reality and computer vision in manufacturing
What will it take to make virtual manufacturing a reality? In this groundbreaking book, leading VR researchers reveal the latest findings in key areas that are driving the development of this revolutionary new technology. In addition to workcell management, real-time exact collision detection, motion modeling, avatar modeling, and virtual-real environment interaction in training, Virtual Manufacturing explores camera self-calibration, stereo vision, and other connections between VR and computer vision. These connections enable automation techniques that can expedite the creation of virtual environments.
Introducing virtual manufacturing, illustrating applications, and highlighting research issues, this cutting-edge volume:
* Presents principles of computer graphics, virtual reality, depth extraction, and shape reconstruction
* Develops numerous virtual manufacturing applications
* Features a color insert with screen shots of applications
The first book to cover what may be the most significant development in manufacturing since the assembly line, Virtual Manufacturing is must reading for researchers, engineers, and scientists working in mechanical engineering, industrial engineering, and computer science as well as for students and academics in these areas.


Author Notes

PRASHANT BANERJEE, PhD, is a professor in the Department ofMechanical Engineering at the University of Illinois-Chicago andDirector of the Industrial Virtual Reality Institute, a jointR&D entity set up by the University of Illinois-Chicago,Northwestern University, and Argonne National Laboratory. He is oneof the top researchers in the areas linking virtual reality andWeb-based production to manufacturing.

DAN ZETU, PhD, is a research engineer with Automated AnalysisCorporation performing on-site consulting at General MotorsTechnical Center in Warren, Michigan. He completed his PhD at theIndustrial Virtual Reality Institute.


Table of Contents

Prefacep. ix
1 Introduction to Virtual Manufacturing and Automationp. 1
1.1 Virtual Manufacturing and Automationp. 1
1.2 Brief Tour of Virtual Realityp. 3
1.3 Representative Applicationsp. 8
1.4 Important Outcome of Virtual Manufacturing: Virtual Factories of the Futurep. 10
1.5 Consideration in the Development of Virtual Manufacturing Modelsp. 12
2 Principles of Three-Dimensional Computer Graphics and Geometrical Transformationsp. 15
2.1 Introductionp. 15
2.2 Virtual World and Observer Spacep. 16
2.2.1 Positioning the Virtual Observerp. 16
2.2.2 XYZ Fixed Anglesp. 17
2.2.3 XYZ Euler Anglesp. 21
2.2.4 Quaternionsp. 23
2.3 Perspective Projectionp. 36
2.3.1 Perspective Projection and Field of Viewp. 39
2.3.2 Mapping to the Display Devicep. 40
2.4 Viewing Frustum, Field of View, and Clipping Planesp. 41
2.5 Z-Buffer for Hidden Surface Removalp. 41
2.6 Illumination Modelsp. 42
2.6.1 Point Light Sourcesp. 42
2.6.2 Multiple Light Sourcesp. 43
2.7 Reflection Modelsp. 44
2.7.1 Diffuse Reflectionp. 44
2.7.2 Specular Reflectionp. 44
2.7.3 Ambient Reflectionp. 44
2.8 Color Modelsp. 45
2.9 Renderingp. 46
2.10 Antialiasingp. 48
2.11 Geometric Transformations for Objectsp. 49
3 Principles of Virtual Realityp. 55
3.1 Stereo Perspective Projectionp. 55
3.2 Simple Three-Dimensional Modelingp. 59
3.2.1 Polygonal Meshp. 59
3.2.2 Useful Model Building Techniquesp. 64
3.2.3 Useful Model Assembly Techniquesp. 65
3.2.4 Model Preparation, Validation, and Repair: Rapid Prototyping Examplep. 66
3.3 Real-Time Image Generationp. 70
3.3.1 Delays and Frame Ratesp. 71
3.4 Level of Detailp. 72
3.5 User-Object Interactionsp. 91
3.5.1 Two-Dimensional Shape Pickingp. 92
3.5.2 Three-Dimensional Object Pickingp. 92
3.5.3 Flyingp. 95
4 Telemetry-Based Depth Recoveryp. 101
4.1 Introductionp. 101
4.2 Recovering the Third Dimension From Stereop. 402
4.3 Feature Extraction and Matchingp. 104
4.3.1 Digital Image Quantizationp. 104
4.3.2 Image Filteringp. 106
4.3.3 Image Segmentationp. 110
4.3.4 Edge Detectionp. 114
4.3.5 Edge Linkingp. 120
4.3.6 Corner Detectionp. 122
4.3.7 Methods for Stereo Correspondencep. 124
4.4 Camera Model and Calibrationp. 127
4.4.1 Perspective Camera Modelp. 127
4.4.2 Camera Calibrationp. 128
4.4.3 Finding the Calibration Points in an Imagep. 132
4.4.4 Stereo Vision Revisitedp. 133
4.5 Calibration-Free Depth Recoveryp. 136
4.5.1 What is State-of-the-Art?p. 136
4.5.2 Telemetry-Based Three-Dimensional Reconstructionp. 138
4.5.3 Simultaneous Depth and Focal Length Optimization in the Presence of Noisep. 141
5 Viewpoint-Based Shape Recovery from Multiple Viewsp. 155
5.1 Introductionp. 155
5.2 Delaunay Triangulation Preliminariesp. 156
5.3 Current Shape Recovery Techniques and Limitationsp. 160
5.3.1 Boissonnat's Techniquep. 160
5.3.2 Three-Dimensional Alpha Shapesp. 161
5.4 Viewpoint-Based Approach for Shape Recoveryp. 165
5.4.1 The Algorithmp. 166
5.4.2 Point-in-Polygon Testingp. 168
5.4.3 Removing Redundant Tetrahedrap. 170
5.4.4 Removing Hidden Trianglesp. 171
5.4.5 Correcting Face Normalsp. 172
5.4.6 Performance and Complexity Analysisp. 173
5.4.7 Examplesp. 174
6 Hybrid Tracking for Manufacturing Systems Automationp. 179
6.1 Introductionp. 179
6.2 Description of the Hybrid Tracking System and Generic Methodology for Motion Trackingp. 181
6.3 Hybrid Tracker Pre-Calibrationp. 184
6.4 Violation of the Line-of-Sight Constraintp. 186
6.5 Operating the Hybrid Trackerp. 186
6.6 Application to Human Motionp. 188
7 Exact Collision Detectionp. 197
7.1 Introductionp. 197
7.2 General Techniques for Collision Detectionp. 198
7.2.1 Analytical Techniquesp. 198
7.2.2 Geometric Techniquesp. 199
7.3 Specialized Local Collision Detection Technique for Virtual Manufacturingp. 204
8 Motion Modelingp. 219
8.1 Introductionp. 219
8.2 Trajectory Specificationp. 220
8.3 Trajectory Modelingp. 222
8.4 Determination of Motion Parametersp. 226
9 Telecollaborative Virtual Manufacturing Architecturep. 231
9.1 Virtual Manufacturing Lattice Data Structurep. 231
9.1.1 Scenegraph Limitationsp. 231
9.1.2 VML Structure and Object Libraryp. 234
9.2 The Four-Tuple Node Structurep. 237
9.3 Virtual Manufacturing Scriptp. 241
9.3.1 The Need for VMSp. 241
9.3.2 VMS Classificationp. 241
9.3.3 VMS Descriptionp. 243
9.4 Example: Automated Task Execution Using VML-VMSp. 245
9.5 Example: Interactive Task Execution Using VML-VMSp. 249
9.5.1 Network Planningp. 249
9.5.2 Bandwidth Studyp. 249
10 Specialized Room Airflow Design Using Computational Fluid Dynamics and Virtual Realityp. 253
10.1 Introductionp. 253
10.2 Ventilation in the Manufacturing Industryp. 254
10.3 CFD and VR for Contamination Controlp. 256
10.4 Design of Experiment: Parameterization of Room Configurationp. 259
10.5 Resultsp. 264
10.6 Analytical Approachp. 271
10.7 Application of Virtual Realityp. 281
10.8 Conclusionsp. 286
Appendix A1 B-Spline Curve Fittingp. 289
Appendix A2 Pseudoinverse Method for Overdetermined Systems of Linear Equationsp. 295
Appendix A3 Introduction to Kalman Filteringp. 297
Appendix A4 Kalman Filter for Hand and Head Trackingp. 301
Appendix A5 Virtual Reality Modeling Languagep. 303
Indexp. 317
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