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Title:
Developing games in Java
Personal Author:
Publication Information:
Boston, Mass. : New Riders, 2004
ISBN:
9781592730056

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30000010053662 QA76.76.C672 B72 2004 Open Access Book Book
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Summary

Summary

Shows you how to make fast, full-screen action games such as side scrollers and 3D shooters. This book covers features such as Java 2 game programming techniques, including 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and more.


Author Notes

David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.


Table of Contents

Part 1 Java Game Fundamentals
Chapter 1 Java and Object-Orientation Basics
Chapter 2 Java Threads
Chapter 3 2D Graphics and Animation
Chapter 4 Interactivity and User Interfaces
Chapter 5 Sound Effects and Music
Chapter 6 Creating a 2D Platform Game
Chapter 7 Multi-Player Games
Part 2 3D Graphics and Advanced Techniques
Chapter 8 3D Graphics and Software Rendering
Chapter 9 3D Scene Management
Chapter 10 Creating 3D Scenes with a Level Editor
Chapter 11 Path Finding and Collision Detection
Chapter 12 Creating a 3D Shooter
Chapter 13 Artificial Intelligence
Chapter 14 Game Scripting
Chapter 15 Persistence - Saving the Game
Part 3 Tuning and Finishing Your Game
Chapter 16 Cross-Platform Issues
Chapter 17 Optimization Techniques
Chapter 18 Using Tools to Create Images, Sounds, and Models
Chapter 19 I've Made My Game, Now What?
Chapter 20 The Future
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