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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010133514 | QA76.575 D48 2006 | Open Access Book | Book | Searching... |
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Summary
Summary
Through a series of edited interviews with new media practitioners including young web developers, programmers, artists, writers and producers,The New Media Handbookexamines the essential diversity of new media by combining critical commentary and descriptive and historical accounts.
The New Media Handbookfocuses upon the key concerns of practitioners and how they create their work and develop their projects - from artists to industry professionals, web designers to computer programmers.
It includes a discussion of key concepts such as digital code, information, convergence, interactivity and interface; and identifies key debates and locates the place of new media practice within contemporary culture.
The New Media Handbookincludes:
interviews with new media practitioners case studies, examples and illustrations glossary of technical acronyms and key terms bibliography and list of web resources.Providing students with an essential understanding of the historical and theoretical development of the new media, The New Media Handbookreally will be an invaluable study resource for all students of the media.
Author Notes
Andrew Dewdneyis Professor of Media Education and Head of the Department of Arts, Media and English at London South Bank University. He is the Chair of the Digital Arts Development Agency (DA2) and the Director of the New Media Gallery at London South Bank University.
Peter Rideis Senior Research Fellow at the University of Westminster and Co-director of the Centre for Arts Research, Technology and Education (CARTE). As a curator and new media producer he has worked with leading international artists and is artistic Director of the Digital Arts Development Agency (DA2).
Table of Contents
Part 1 New Media frameworks |
1 Introduction |
2 New media as a subject |
3 Case Study: Contextualising creative practiceJane Prophet |
4 The Language of new media |
5 Case Study: Shifting concerns in artists' projectsNina Pope |
6 Talking new media |
7 Case Study: Curating new mediaBenjamin Weil |
8 New media histories |
9 Case Study: 'Online Caroline' creating online narrativeTim Wright |
Part 2 New Media Practice |
10 Who are the new media practitioners? |
11 Case Study: Commercial web developmentJoe Lister |
12 Case Study: Programming for designRob Saunders |
13 Case Study: Network managementTim Olden |
14 Case Study - Interactive designDavid Bickerstaff |
15 Contexts of new media practice |
16 Case Study: plugincinema.com: promoting online cinemaAna Kronschnabl |
17 Case Study: Advertising and marketingVivienne Stone |
18 Case Study: The creative laboratoryAnne Nitgen |
Part Three New Media Forms |
19 Human-computer interface |
20 Case Study: 'Vectorial Elevation' Public arts projectRafael Lozano-Hemmer |
21 Interactivity |
22 Case Study: Interactive installationsDavid Rokeby |
23 Digital Code |
24 Case Study: 'In Conversation' public participationSusan Collins |
25 Case Study: Designing soundJustin Bennett |
Part 4 New Media theory and practice |
26 Convergence |
27 Case Study: Training for the games industryMaria N. Stukoff |
28 Information |
29 Case Study: Innovation and media institutionsMatt Locke |
30 The location of new media in culture |
31 A framework for considering new media in contemporary culture |