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Cover image for Flash 4! : creative web animation
Title:
Flash 4! : creative web animation
Personal Author:
Publication Information:
USA : Peachpit Press, 2000
Physical Description:
1v + 1 CD-ROM (CP 1625)
ISBN:
9780201354706
Added Author:

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30000004786012 TR897.7 F72 2000 Open Access Book Book
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Summary

Summary

Macromedia Flash 4 is the first simple-to-use multimedia tool for creating vector-based animations with built-in interactivity. Its three programs in one: a drawing tool, an animation package, and an authoring program. Flash 4 is ideal for artists and designers who want to enliven the Web with animation and sound. You dont have to be a programmer - Flash 4 lets you create lively interactive sites without having to master JavaScript, Java, or HTML. Flash 4 Creative Web Animation introduces you to the art of creating Web animations incorporating resolution-independent graphics, antialiased text, and streaming sound. Follow step-by-step tutorials to master Flash 4, from basic drawing to authoring complex interactions. Learn to: *Create vector illustrations and modify images created in other drawing programs. *Make your Web site come alive with Flash animations, buttons, and actions. *Plan and test your creations. *Optimize Flash movies for faster downloading and smoother playback on the Web.


Author Notes

Derek Franklin is chief development officer of Crazy Raven Productions, and as such is required to thoroughly understand current technologies to push them to the limit. Derek discovered the Web, his niche, in 1995 and never looked back. When not working or sleeping in front of the computer, he enjoys playing music, reading, and dreaming about Tahiti.

Brooks Patton is the president and CEO of Crazy Raven Productions Inc., a leading multimedia and Web development firm with offices in Anchorage, Alaska, Indianapolis, and Dallas. With more than a decade of experience in network engineering, Brooks founded Crazy Raven Productions four years ago to focus on Web technologies and multimedia. On the rare occassions that Brooks is allowed out of his office, he enjoys mountain biking, rock climbing, and being somewhere warm.


Reviews 1

Library Journal Review

The authors very carefully explain what Flash is, how Flash works in general, and all the individual aspects of Flash such as drawing, text, sound, graphics, symbols, libraries, layers, animation, interactivity, testing, and planning. The CD-ROM includes source files and QuickTime video tutorials that show how to create Flash movies. Excellent for beginners. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.


Table of Contents

1 Why Flash?
Speed
Web Standard
Interactive and Engaging
Ease of Use
Few Design Limitations
Versatility
Widespread Viewability
2 Getting Started
How Flash Works
What's New in Flash
Interface Viewing Options
Setting Up Your Movie
Your First Interactive Flash Movie
3 Drawing
Tools and Modifiers
Drawing Tasks
Color
Drawing Tutorials
4 Text
What Is Text? Text Tool and Its Modifiers
Creating Text Blocks
Editing Text Objects
Formatting Text
Editable Text Fields
Breaking Text Apart
Animation Considerations
5 Sound
Understanding Sound
Importing Sounds
Adding Sounds to the Timeline
Configuring or Editing a Sound
Optimizing Sounds
Sound Tutorials
6 Bitmaps
Importing Bitmaps
Optimizing Bitmaps
Working with Bitmaps
Tracing Bitmaps
Using Animated GIFs
Using PNGs
7 Symbols
Understanding Symbols and Instances
Creating Symbols
Working with Symbols and Instances
Symbol Tutorials
8 The Library
The Interface
Library Management
Library Tutorial
9 Layers
Understanding Layers
Deleting Layers
Layer Properties
Renaming Layers
Reordering Layers
Copying Layers
Identifying Objects on Different Layers
Selecting Everything on a Layer or Multiple Layers
Layer Modes
Quick Editing with Layers
Using Guide Layers
Motion Guide Layers
Mask Layers
Layers Tutorials
10 Animation
How Animation Works
Understanding the Timeline
Working with Scenes
Creating Animations
Using QuickTime Video
Animation Tutorials
11 Interactivity
Interactivity in Flash
Working with Multiple Movies
ActionScripting
Interactivity Tutorials
12 Testing
Getting Ready to Test
Testing Within the Flash Authoring Environment
The Test Movie and Test Scene Commands
The Testing Environment
13 Publishing Your Work
Delivery Methods
Flash and HTML
Plug-In Issues
Understanding Templates
Publishing Tutorial
14 Planning Your Project
Processor Considerations
Movie Size Considerations
Choosing a Movie Speed
Defining Your Audience
Storyboarding
Metaphors
Transitions
Streaming
Appendix A Keyboard Shortcuts
Appendix B Flash Resources
Flash Tutorials, How To Sites, and Source Files
Discussion Groups
Flash Site Submissions
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