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Cover image for The Virtual Worlds Handbook:  How To Use Second Life and Other 3D Virtual Environments
Title:
The Virtual Worlds Handbook: How To Use Second Life and Other 3D Virtual Environments
Personal Author:
Physical Description:
xix, 336 pages : illustrations ; 24 cm.
ISBN:
9780763777470

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Library
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Material Type
Item Category 1
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33000000017564 LB1044.87 H634 2011 Open Access Book Book
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Summary

Summary

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.


Reviews 1

Choice Review

The use of virtual worlds such as Second Life are on the rise. This handbook is a timely addition to the collection of works on the topic, and it is geared toward both novices and experienced users. The title is misleading since it does not hint at the educational components contained within, including how to adapt pedagogical learning practices to virtual environments. This is a unique feature, compared to those of other books about Second Life. The book is divided into two parts. In part 1, "Second Life 'Fun'damentals," Hodge, Collins, and Giordano (all, East Carolina Univ.) take a reader through the basics, such as creation of an account, to more advanced topics such as design interactivity. The chapters in part 2, "Education and Second Life," would benefit experienced users seeking information on academic uses of this virtual world. It is difficult to explain a three-dimensional virtual environment in a two-dimensional medium such as a book, but the authors have adequately explained the material. As with any computer instruction work, the novice will need to read the handbook while using Second Life to truly be able to understand the instructions. Summing Up: Highly recommended. Academic, public, and professional libraries, all levels. T. D. Thompson New Mexico State Universtiy Library


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