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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010306591 | LB1044.87 I34 2012 | Open Access Book | Book | Searching... |
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Summary
Summary
"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
Table of Contents
List Of Contributors | p. ix |
Part I Adoption Of Immersive Interfaces: Virtual Worlds, Gaming, And Simulation | |
Innovative Approaches In Higher Education: An Introduction To Using Immersive Interfaces | p. 3 |
Learner Engagement In The Use Of Individual And Collaborative Serious Games | p. 15 |
Strategies For Designing Engaging E-Learning Instructions: Know Your Learners' Need | p. 35 |
Part II Application Of Immersive Interfaces: Virtual Worlds, Gaming, And Simulation | |
Game Mechanics For Classroom Engagement | p. 67 |
Increasing Student Engagement Using Client-Based Peer Assessment In Multi-Role, Whole-Enterprise Simulations | p. 95 |
Bringing The Classroom To Life: Using Virtual Worlds To Develop Teacher Candidate Skills | p. 129 |
Engaging Chinese Students And Enhancing Leadership Development Through Virtual Simulation: A Cross-Cultural Perspective | p. 161 |
Engagement In An Online Video Simulation In Educational Leadership | p. 203 |
Augmenting Engagement: Augmented Reality In Education | p. 225 |
Bolstering Student Hands-On Experience Through The Use Of Virtualization | p. 253 |
Use Of Open Source Software And Virtualization In Academia To Enhance Higher Education Everywhere | p. 283 |
Active Learning In A Robotics Laboratory With University Students | p. 315 |
Utilising The Virtual Learning Environment To Encourage Faculty Reflection And Improve The Student Learning Experience | p. 341 |
About The Authors | p. 369 |
Index | p. 381 |