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Cover image for Increasing student engagement and retention using immersive interfaces : virtual worlds, gaming, and simulation
Title:
Increasing student engagement and retention using immersive interfaces : virtual worlds, gaming, and simulation
Edition:
First edition 2012.
Publication Information:
Bingley, United Kingdom : Emerald, 2012.
Physical Description:
x, 386 pages : illustrations ; 23 cm.
ISBN:
9781781902400

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Library
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Call Number
Material Type
Item Category 1
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30000010306591 LB1044.87 I34 2012 Open Access Book Book
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Summary

Summary

"Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation" uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.


Table of Contents

Patrick Blessinger and Charles WankelMargarida RomeroWei Lian TanStayc DuBravacSteve GoveDanielle Mirliss and Grace May and Mary ZedeckScott A. Johnson and Jing LuoR. Martin Reardon and Dale Mann and Jonathan Becker and Charol Shakeshaft and Michael R. ReichJon CabiriaDenise M. PheilsMaurice Eugene Dawson Jr. and Imad Al SaeedLorella Gabriele and Assunta Tavernise and Francesca BertacchiniTiffany M. Winchester and Maxwell K. Winchester
List Of Contributorsp. ix
Part I Adoption Of Immersive Interfaces: Virtual Worlds, Gaming, And Simulation
Innovative Approaches In Higher Education: An Introduction To Using Immersive Interfacesp. 3
Learner Engagement In The Use Of Individual And Collaborative Serious Gamesp. 15
Strategies For Designing Engaging E-Learning Instructions: Know Your Learners' Needp. 35
Part II Application Of Immersive Interfaces: Virtual Worlds, Gaming, And Simulation
Game Mechanics For Classroom Engagementp. 67
Increasing Student Engagement Using Client-Based Peer Assessment In Multi-Role, Whole-Enterprise Simulationsp. 95
Bringing The Classroom To Life: Using Virtual Worlds To Develop Teacher Candidate Skillsp. 129
Engaging Chinese Students And Enhancing Leadership Development Through Virtual Simulation: A Cross-Cultural Perspectivep. 161
Engagement In An Online Video Simulation In Educational Leadershipp. 203
Augmenting Engagement: Augmented Reality In Educationp. 225
Bolstering Student Hands-On Experience Through The Use Of Virtualizationp. 253
Use Of Open Source Software And Virtualization In Academia To Enhance Higher Education Everywherep. 283
Active Learning In A Robotics Laboratory With University Studentsp. 315
Utilising The Virtual Learning Environment To Encourage Faculty Reflection And Improve The Student Learning Experiencep. 341
About The Authorsp. 369
Indexp. 381
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