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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 33000000000568 | HD5715 S59 2013 | Open Access Book | Book | Searching... |
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Summary
Summary
The advent of augmented reality technologies used to assist human operators in complex manipulative operations--has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments.
Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS-Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6thFramework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task.
Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.
Table of Contents
Preface | p. xi |
Acknowledgments | p. xiii |
The Editors | p. xvii |
Contributors | p. xix |
Section I Scientific Foundations | |
Chapter 1 Virtual Environments and Augmented Reality for Skill Training | p. 3 |
Chapter 2 Development of Training Platforms in Multimodal Virtual Reality Environments | p. 15 |
Chapter 3 Dynamics of Skill Acquisition in Multimodal Technological Environments | p. 31 |
Section II Engineering and Technology of Virtual Reality Training | |
Chapter 4 Perspectives of Multimodal Virtual Reality (VR) Training Platforms | p. 49 |
Chapter 5 Motion Capture Technologies for Pose Estimation | p. 69 |
Chapter 6 Skill Capturing and Augmented Reality for Training | p. 81 |
Chapter 7 Haptic Interfaces for Skills Training | p. 91 |
Chapter 8 Auditory Interfaces in Virtual Environment Training | p. 111 |
Section III Digital Representation and Modeling of Skill | |
Chapter 9 Digital Representation and Modeling of Human Skill | p. 135 |
Chapter 10 Data Management for Evaluation and Training in Virtual Environments | p. 155 |
Section IV SKILLS Demonstration Platforms | |
Chapter 11 Design and Evaluation of a Multimodal Virtual Reality Platform for Rowing Training | p. 173 |
Chapter 12 Training to Juggle with a Light Weight Juggler (LWJ) | p. 187 |
Chapter 13 Designing a Virtual Reality Training Platform for Surgeons: Theoretical Framework, Technological Solutions, and Results | p. 199 |
Chapter 14 Training Platforms for Upper Limb Rehabilitation | p. 213 |
Chapter 15 Training Platforms for Industrial Maintenance and Assembly | p. 227 |
Chapter 16 Training Approaches for Improving Robot Programming-by-Demonstration Skills | p. 241 |
Section V Propects of Multimodal Virtual Stimulators in the Training and Transfer of Skills | |
Chapter 17 Skill Training in Virtual Reality Environments: Its Requirements and Challenges | p. 255 |
Chapter 18 Future Perspectives and Technological Challenges in Multimodal Human-Machine Interaction | p. 269 |
Index | p. 281 |