Cover image for Skill training in multimodal virtual environments
Title:
Skill training in multimodal virtual environments
Series:
Human factors and ergonomics
Publication Information:
Boca Raton, FL : Taylor & Francis, 2013.
Physical Description:
xxi, 291 p. : some col. ; 24 cm.
ISBN:
9781439878958

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33000000000568 HD5715 S59 2013 Open Access Book Book
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Summary

Summary

The advent of augmented reality technologies used to assist human operators in complex manipulative operations--has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments.

Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS-Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6thFramework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task.

Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.


Table of Contents

Massimo BergamascoDaniel GopherBenoît G. Bardy and Julien Lagarde and Denis MottetEmilio Sanchez and Jorge Rodriguez and Teresa Gutierrez and Carsten Preusche and Sara CasadoPaul Smyth and Cristian Canton-FerrerUli Bockholt and Sabine Webel and Timo Engelke and Manuel Olbrich and Harald WüstCarlo Alberto Avizzano and Florian Gosselin and Teresa Gutierrez and Carsten Preusche and Emanuele Ruffaldi and Emilio Sanchez and Massimo BergamascoPablo F. Hoffmann and Dorte HammershøiCarlo Alberto AvizzanoEmanuele RuffaldiEmanuele Ruffaldi and Alessandro Filippeschi and Manuel Varlet and Charles Hoffmann and Benoît G. BardyJulien Lagarde and Daniel Gopher and Carlo Alberto Avizzano and Vered Erev and Vittorio Lippi and Gregory ZelicSylvain Bouchigny and Christine Mégard and Florian Gosselin and Pablo F. Hoffmann and Maria KormanAntonio Frisoli and Denis Mottet and Isabelle Laffont and Massimo BergamascoTeresa Gutierrez and Nirit Gavish and Sabine Webel and Jorge Rodriguez and Franco TecchiaVolker Schmirgel and Uwe Zimmermann and Eldad Yechiam and Ariel Telpaz and Thomas Hulin and Carsten PreuscheDaniel GopherMassimo Bergamasco
Prefacep. xi
Acknowledgmentsp. xiii
The Editorsp. xvii
Contributorsp. xix
Section I Scientific Foundations
Chapter 1 Virtual Environments and Augmented Reality for Skill Trainingp. 3
Chapter 2 Development of Training Platforms in Multimodal Virtual Reality Environmentsp. 15
Chapter 3 Dynamics of Skill Acquisition in Multimodal Technological Environmentsp. 31
Section II Engineering and Technology of Virtual Reality Training
Chapter 4 Perspectives of Multimodal Virtual Reality (VR) Training Platformsp. 49
Chapter 5 Motion Capture Technologies for Pose Estimationp. 69
Chapter 6 Skill Capturing and Augmented Reality for Trainingp. 81
Chapter 7 Haptic Interfaces for Skills Trainingp. 91
Chapter 8 Auditory Interfaces in Virtual Environment Trainingp. 111
Section III Digital Representation and Modeling of Skill
Chapter 9 Digital Representation and Modeling of Human Skillp. 135
Chapter 10 Data Management for Evaluation and Training in Virtual Environmentsp. 155
Section IV SKILLS Demonstration Platforms
Chapter 11 Design and Evaluation of a Multimodal Virtual Reality Platform for Rowing Trainingp. 173
Chapter 12 Training to Juggle with a Light Weight Juggler (LWJ)p. 187
Chapter 13 Designing a Virtual Reality Training Platform for Surgeons: Theoretical Framework, Technological Solutions, and Resultsp. 199
Chapter 14 Training Platforms for Upper Limb Rehabilitationp. 213
Chapter 15 Training Platforms for Industrial Maintenance and Assemblyp. 227
Chapter 16 Training Approaches for Improving Robot Programming-by-Demonstration Skillsp. 241
Section V Propects of Multimodal Virtual Stimulators in the Training and Transfer of Skills
Chapter 17 Skill Training in Virtual Reality Environments: Its Requirements and Challengesp. 255
Chapter 18 Future Perspectives and Technological Challenges in Multimodal Human-Machine Interactionp. 269
Indexp. 281