Cover image for macromedia® AUTHORWARE™ 6 : TRAINING FROM THE SOURCE
Title:
macromedia® AUTHORWARE™ 6 : TRAINING FROM THE SOURCE
Personal Author:
Physical Description:
ix, 555 pages : illustrations ; 25 cm. + 1 computer disc (12 cm.)
ISBN:
9780201774269
General Note:
Accompanied by compact disc: CP 034185

CD-ROM includes: project files from the book to help build productions using text, graphics, sounds, Macromedia Flash movies and XML.
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33000000009704 QA76.76.I59 K45 2002 Open Access Book Gift Book
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Summary

Summary

Macromedia Authorware's accessible, icon-based development environmentmakes it a favorite of developers who create sophisticated interactiveprojects, from multimedia presentations to computer-based trainingprograms. Whether you're new to Authorware or upgrading from a previousversion, Macromedia Authorware 6: Training from the Source providesexactly what the title promises: project-based lessons modeled onMacromedia's own training courses.

With Macromedia Authorware 6: Training from the Source, you learnthe basics of Authorware by doing. The hands-on tutorials that form thecore of this workbook and CD-ROM package take you step-by-step throughreal-world interactive projects. Each lesson covers a specific topic, suchas adding motion and sound to your project, working with templates andknowledge objects, and incorporating Flash and XML into your projects. Thisedition of the book covers what's new in Authorware 6, including the "onebutton publishing" feature. The CD-ROM holds all the files you need to workthrough the lessons, plus a full-featured, time-limited version ofAuthorware 6.


Author Notes

Macromedia, Inc. is the leading provider of cross-platform software tools for Web publishing, multimedia and graphics.


Table of Contents

Introductionp. 1
Lesson 1 Authorware Basicsp. 6
Getting Acquainted with Authorware
Getting Acquainted with the Design and Presentation Windows
Following Flowline Logic
Getting Acquainted with the Toolbox
Multimedia Development Tips
Lesson 2 Knowledge Objectsp. 20
Types of Knowledge Objects
Using the Wizard
Setting Login Options
Setting Up the Framework
Setting Objectives
Testing Your Piece
On Your Own
Lesson 3 Creating a Simple Piecep. 40
Setting File Properties
Importing a Graphic
Creating Text
Setting Text Properties
Creating a Second Line of Text
Using the RTF Objects Editor
Importing RTF Text
Setting Screen Transitions
Lesson 4 Adding Motion and Soundp. 64
Using a Motion Icon
Importing an Audio File
Synchronizing Media
Adding a Pause
Erasing Images with a Screen Transition
On Your Own
Lesson 5 Introducing Interactionsp. 82
Getting Acquainted with Interactions
Preparing the Flowline
Preparing the Interaction Screen
Defining a Text Style
Defining a Second Text Style
Preparing an Interaction
Viewing the Contents of Multiple Icons
Applying Text Styles
Creating a Graphic with the Toolbox
Creating a Keypress Response
Creating Additional Keypress Responses
Creating Text for Feedback
Creating Additional Feedback
Lesson 6 Hot Spot Interactionsp. 122
Using Map Icons to Organize the Flowline
Storing Content Off the Flowline with a Decision Icon
Setting Up a Hot Spot Interaction
Creating a Hot Spot
Creating Feedback
Adding Another Hot Spot
Adding a Hot Spot for the Correct Choice
Adding a Catch-all Hot Spot
Lesson 7 Text Entry Interactionsp. 148
Storing Content Off the Main Flowline
Preparing a Text Entry Interaction
Creating a Graphic with the Toolbox
Creating a Text Entry Response
Creating Feedback for the Correct Response
Creating a Catch-all Text Entry Response
Accepting Multiple Text Entry Responses
Adding a Tries Limit Response
Lesson 8 Enhancing Interactionsp. 170
Preparing the Flowline
Converting One Icon into a Group
Setting Up Random Branching
Working with Libraries
Creating the Branching Structure
Adding a Time Limit Response
Adding a Rollover
Adding a Catch-all Rollover
On Your Own
Lesson 9 Hot Object Interactionsp. 192
Introducing External Media
Starting a New File and a Library
Using External Media with a Library
Using Matted Mode
Using the External Media Browser
Preparing a Hot Object Interaction
Adding Content for Each Hot Object
Lesson 10 Target Area Interactionsp. 214
Storing Content Off the Flowline
Preparing for a Target Area Interaction
Creating Text for the Interaction
Creating a Target Area Response
Creating Additional Target Area Responses
Adding a Catch-all Target Area
Limiting the Drag Area
On Your Own
Lesson 11 Perpetual Pull-Down Menusp. 242
Setting Up a Pull-Down Menu
Adding Content for a Menu Item
Adding Two More Menu Items
Adding a Separator Bar
Adding Optional Shortcut Keys
Creating a Perpetual Interaction
Creating Additional Perpetual Responses
On Your Own
Lesson 12 Distributing a Piecep. 262
Packaging a Piece
Preparing a Piece for Web Packaging
Obtaining Authorware Web Player and the Browser Software
Preparing a Piece with Web Packager
Embedding a Streaming Authorware Piece in a Web Page
Using One-Button Publishing
What You Learned
Lesson 13 Introducing Variablesp. 284
Setting Up a Text Entry Interaction
Creating Text in the Response Icon
Using the Variables Window
Embedding a Variable in a Display Icon
On Your Own
Lesson 14 Using Variables for Branchingp. 298
Starting a New Project
Loading a Custom Palette
Creating a Hot Spot Interaction
Creating Additional Hot Spots
Aligning Hot Spots
Embedding Variables
Using Variables to Activate Hot Spots
Adding Two Feedback Sounds
Debugging Tips
Lesson 15 Introducing Custom Variables and Arraysp. 324
Using the Calculation Icon
Using Custom Variables and Arrays
Providing Feedback
Enhancing the Interaction
Lesson 16 Integrating Digital Moviesp. 346
Setting Up for This Lesson
Importing a Movie
Aligning the Movie and Background Graphic
Erasing the Movie and Adding Another Image
Sequencing Images and Sounds
Completing the Sequence of Images and Sounds
Inserting a Flash movie
Lesson 17 Introducing Frameworksp. 376
Starting a New File
Creating Content for Pages
Navigating Among Pages in a Framework
Exploring Navigation Options
Lesson 18 Building Framework Pagesp. 392
Setting Up a Framework
Creating Another Page
Adding Transitions
Creating Custom Buttons
Creating a Second Custom Button
Aligning Custom Buttons with the Background Artwork
Lesson 19 Navigating with Hypertextp. 418
Preparing to Create a Glossary
Creating a Custom Button
Setting Up a Framework
Importing RTF Text
Creating a Custom Button
Importing an RTF File to Create Framework Pages
Creating Hypertext
Creating Hypertext Links
Adding an Empty Page
Lesson 20 Enhancing Frameworksp. 454
Using a Variable to Make a Navigation Button Inactive
Making Another Navigation Button Inactive
Making a Perpetual Interaction Inactive
Using an Embedded Variable to Display the Current Page
Adding a Splash Screen
Lesson 21 Activex and XML in Authorwarep. 476
Introducing ActiveX
Using the Calculation Icon to Store User Selections
Using XML
Parsing an XML File
Displaying the Data Stored in a Parsed XML File
Lesson 22 Creating Knowledge Objectsp. 508
Creating the Wizard File
Adding and Configuring the Knowledge Object Icon
Configuring the Flowline
Providing Feedback
Testing Your Knowledge Object
On Your Own
Appendix A Data Trackingp. 535
Appendix B Files to Distributep. 539
Appendix C Shortcutsp. 541
Indexp. 545