Cover image for The trainer's warehouse book of games : fun and energizing ways to enhance learning
Title:
The trainer's warehouse book of games : fun and energizing ways to enhance learning
Publication Information:
San Fransisco, US : Pfeiffer, 2008
Physical Description:
xvii, 417 p. : ill. ; 24 cm.
ISBN:
9780787990923
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30000010196744 HF5549.5.T7 T66 2008 Open Access Book Book
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Summary

Summary

Kick up your training sessions a notch! If you want to make group learning more fun and effective, this is the resource for you. Training expert Elaine Biech, author of Training for Dummies, challenged some of the world's best game designers to create never-before-seen games using popular training toys and tools from Trainer's Warehouse, the nation's leading supplier of learning resources. Whether you're a full-time workplace learning professional or occasional trainer, this collection contains the most ingenious and inventive collections of learning games. The collection uses a host of common and readily available tools and toys, from throwables and tactiles, to white boards on a stick and noise-making boomwackers. This book will appeal to anyone who delivers training and education--and presenters, too--the games run the gamut from short energizers, icebreakers and closers, to more involved group and team-building activities.


Author Notes

Elaine Biech is the author and editor of dozens of books, including 90 World-Class Activities by 90 World-Class Trainers, The Business of Consulting 2nd ed, Marketing Your Consulting Services, and The Pfeiffer Book of Successful Team-Building Tools 2nd ed, all published by Pfeiffer. She is also the author of Training for Dummies from Wiley and the editor of two Pfeiffer Annuals. Biech is president and managing principal of ebb associates inc and consults, as well as designs and delivers training programs, to a diverse range of industries including health care, insurance, banking, shipbuilding, manufacturing, government, and nonprofit organizations.


Table of Contents

Preface
Appreciation
Section One What's Ahead
Chapter 1 Experiencing Learning: The Whys and Hows of Involving Participants
Chapter 2 Setting the Stage for Playful Learning
Section Two Training Tools and Techniques
Section Two Training Tools and Techniques
Chapter 3 Openings
Chapter 4 Icebreakers
Chapter 5 Energizers
Chapter 6 Participation Encouragement
Chapter 7 Comprehension and Retention
Chapter 8 Time and People Management
Chapter 9 Training Techniques
Chapter 10 Rewards and Recognition
Chapter 11 Review of Knowledge and Skills
Chapter 12 Closings
Section Three Training and Consulting Topics
Chapter 13 Change Management
Chapter 14 Communication and Trust
Chapter 15 Creativity
Chapter 16 Customer Service
Chapter 17 Organization Knowledge
Chapter 18 Personal Development
Chapter 19 Problem Solving
Chapter 20 Process and Projects
Chapter 21 Supervision, Management, and Leadership
Chapter 22 Teamwork and Team Building
Contributors
About the Editor