Cover image for 3D engine design for virtual globes
Title:
3D engine design for virtual globes
Personal Author:
Series:
An A K Peters book
Publication Information:
Boca Raton, FL : CRC Press, c2011
Physical Description:
xix, 499 p. : ill. (chiefly col.), maps (some col.) ; 25 cm.
ISBN:
9781568817118
Abstract:
"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--Provided by publisher.
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30000010301679 TK5105.884 C69 2011 Open Access Book Book
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