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Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
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Searching... | 30000010310077 | QA76.8.I1015 N66 1997 | Open Access Book | Gift Book | Searching... |
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Summary
Summary
With over 1 million copies in print, Peter Norton's Inside the PC, Seventh Edition addresses the needs of all users- novices to business professionals to power-users. Fully rewritten with new highly informative illustrations, this edition takes you far beyond a mere recounting of a PC's insides. Chapters on understanding bits, nybbles, and bytes, clarify the basics. Other chapters detail key enabling technologies and hot new developments, including IDE, ATAPI, SCSI, Firewire, and USB for peripheral connectivity. With Norton, you'll: understand what's inside your PC and why it's needed; find out how people are able to make PCs do the things they do; see what's special about mobile PCs; get an insider's view of how PCs were created; learn how the Internet, Java, and related developments are changing what you expect from your PC; understand the special hardware needs for intense multimedia experiences; and witness the birth of the "conversational" PC that understands and responds to you.
Table of Contents
Part I The Big Picture | p. 1 |
1 The View from Afar | p. 3 |
Don't Blink | p. 4 |
The Plague: Jargon | p. 5 |
Do the Time Warp, Again | p. 6 |
The Bottom Line: What You Must Know and Why | p. 8 |
A Method and Plan for Our Journey | p. 10 |
2 How (Almost) Any Computer Works | p. 13 |
The Logical Parts of Any Computer | p. 13 |
What Makes a Computer More than a Calculator? | p. 24 |
Summary | p. 27 |
3 Understanding Bits, Nybbles, and Bytes | p. 29 |
What Is Information? How Much Room Does It Takes Up? | p. 29 |
Bits, Bytes, Nybbles, and Words | p. 39 |
Representing Numbers and Strings of Characters | p. 42 |
Symbols and Codes | p. 49 |
What Is Data and How Is It Processed? | p. 58 |
Part II A First Look Inside Your PC | p. 59 |
4 understanding Your PC's Parts | p. 61 |
A PC as a Chamber Orchestra | p. 61 |
The Three Main Pieces | p. 62 |
Controlling Chaos by Leaving the Legacy Behind | p. 86 |
What Parts Are Where in Your PC; Some Things to Think About and Try | p. 94 |
Summary IBM's Grand Innovation/IBM's Great Folly | p. 94 |
5 How to Get Your PC to Understand You | p. 95 |
What Language Does Your PC Understand? | p. 95 |
Where Are Instructions and Data Kept? | p. 98 |
How Mere Humans Can Manage All This | p. 105 |
6 Enhancing Your Understanding by Exploring and Tinkering | p. 107 |
Why Is This Valuable? And, Is It Dangerous? | p. 107 |
Windows 98's Best Hidden Secret | p. 111 |
An Introduction to DEBUG | p. 113 |
Using the Norton Disk Editor | p. 116 |
Some More Things to Think About and Try | p. 118 |
Summary | p. 121 |
Part III The Standalone PC | p. 123 |
7 Understanding PC Processors | p. 125 |
A Sea of Change in PC CPUs | p. 126 |
Intel, IBM, and You | p. 128 |
What If It Isn't Intel Inside? | p. 143 |
It's an Increasingly RISC-y Business | p. 150 |
Are More Brains Better than One? | p. 152 |
Other Processors in Your PC | p. 152 |
Major and Minor Improvements | p. 153 |
When to Upgrade Your PC | p. 154 |
8 How Your PC "Thinks" | p. 157 |
What Is a Computer Architecture? | p. 157 |
Details of the x86 CPU's Architecture | p. 158 |
The Architecture That Goes Around the CPU | p. 179 |
Interrupts: The Driving Force | p. 188 |
What Is a DMA Channel? | p. 194 |
Keeping Up with the Clock | p. 196 |
How Your PC Wakes Up and Prepares Itself for Work | p. 200 |
Some Things to Think About and Try | p. 205 |
9 You Can Never Have Too Much Closet (or Data Storage) Space | p. 207 |
Traditional PC Disk Drives | p. 207 |
Understanding the DOS Perspective (and Why This Still Matters) | p. 212 |
Learning About File Formats | p. 244 |
Summary | p. 249 |
10 Digging Deeper Into Disks | p. 251 |
How Hard Disks Are Different | p. 251 |
Managing Multiple PC Disk Drives | p. 256 |
Variationis on the Theme of PC Storage | p. 262 |
How DOS and Windows See Optical Discs--The Origin and Value of ISO9660 and UDF | p. 281 |
Disk Utilities | p. 284 |
Some Things to Think About and Try | p. 290 |
11 Giving Your CPU Enough Elbow Room--PC Memory | p. 293 |
Understanding PC Memory | p. 293 |
Not All Memory Is Equal | p. 315 |
Your PC's Memory Needs to Be Managed | p. 321 |
Understanding Windows Memory Use | p. 331 |
So, How Much RAM Do I Need, Really? | p. 334 |
Some Things to Think About and Try | p. 335 |
12 Getting Your PC's Attention: Input Devices | p. 337 |
The Keyboard Is "Key" | p. 338 |
The Point Is Pointing (Mousing Around) | p. 348 |
Some Other PC Input Devices | p. 360 |
The "Dark Side" of PC Input | p. 369 |
Summary | p. 371 |
13 Seeing the Results: PC DIsplays | p. 373 |
It's Just No Good If You Can't Get the Information Out | p. 373 |
Getting the Colors (Almost) Right | p. 391 |
How to Talk to a Video Display | p. 392 |
Understanding Display Technologies | p. 393 |
Running the Display System Backward | p. 401 |
Summary | p. 404 |
14 Getting It All Down on Paper; Printers | p. 405 |
The Purpose and Power of PC Printers | p. 405 |
Printing Technologies--An Overview | p. 405 |
Impact Printers for PCs | p. 410 |
Nonimpact Printers for PCs | p. 413 |
Getting the Color (Almost) Right | p. 418 |
Summary | p. 421 |
15 Understanding Standard PC Input and Output | p. 423 |
Some Special-Purpose I/O Interfaces | p. 423 |
Talking Through a Tiny Pipe: Serial Ports | p. 424 |
The Keyboard Interface | p. 434 |
Bus Mice Versus Serial Mice Versus USB Mice | p. 436 |
Combining the Keyboard and a Pointing Device | p. 438 |
The Faster Output Path That Can Work Both Ways | p. 438 |
Serial and Parallel Port Addresses and Their Names | p. 443 |
Some Other Ways to Get More Than the Allowed Number of Serial (or Parallel) Ports | p. 444 |
The Video Output Port | p. 446 |
Summary | p. 448 |
16 Faster Ways to Get Information Into or Out of Your PC | p. 449 |
The Most General I/O Interfaces: The PC Input/Output Bus(es) | p. 449 |
The Original (ISA) PC I/O Bus | p. 450 |
Growing Up ISA to Meet Modern PC I/O Needs | p. 452 |
ISA Grows Up--The Origin of IDE, EIDE, ATA, ATAPI, and More | p. 453 |
The PCI Bus | p. 460 |
The Really Good Bus with the Really Bad Name (SCSI) | p. 471 |
The Future of PC-to-Peripheral | p. 483 |
The Wonderful New High-Speed Serial Buses (USB and IEEE 1394) | p. 485 |
There Will Be More I/O Bus Standards | p. 488 |
17 Understanding PC Operating Systems | p. 491 |
What Is an Operating System and Why Do I Need One? | p. 492 |
Microsoft Windows Takes Over | p. 499 |
Windows 9x Internal Details and Boot Process | p. 506 |
Understanding Your Choices for Your PC's Operating System | p. 511 |
Summary | p. 515 |
Part IV PC Programs: From Machine Language Bytes to Human Speech | p. 517 |
18 Understanding How Humans Instruct PCs | p. 519 |
Harnessing the PC's Power to Help Mere Humans | p. 519 |
Dividing Up the Work | p. 531 |
How Not to Keep On Reinventing the Wheel | p. 532 |
Helping Ordinary People "Program" Their PCs Easily | p. 536 |
Summary | p. 537 |
19 Some PCs Can Understand Speech and Talk to Us | p. 539 |
Making Conversational PCs: Breaking Down the Overall Job | p. 540 |
Making PCs Speak | p. 541 |
Teaching PCs to Listen and Understand | p. 543 |
Understanding What You Have Heard | p. 547 |
Generating Useful and Relevant Responses | p. 547 |
How Far Along Are We Now? | p. 548 |
What's Next? | p. 552 |
Part V Splendiferous Multimedia PCs | p. 553 |
20 How to "Wow" a Human | p. 555 |
What Was a Multimedia PC? | p. 555 |
Multimedia Today and Tomorrow | p. 557 |
Direct Hardware Access | p. 580 |
Will Your PCs RUn Your Radio, Wash Your Clothes, and Program Your VCR? | p. 589 |
The Convergence of PCs, Telephones, and Television Is Here--At Last! | p. 590 |
21 Immersive PC Experiences | p. 593 |
Immersive Technologies | p. 594 |
Immersive Applications | p. 603 |
No Longer Just for Gamers | p. 606 |
Part VI PCs Are Frequent Flyers, Too | p. 609 |
22 Why Mobile PCs Must Be Different | p. 611 |
From Luggables to Laptops and Beyond | p. 611 |
Lessons to Be Learned from Portable PCs | p. 620 |
Power Is Previous on the Road | p. 622 |
The Ecologically Sensitive PC | p. 627 |
Mobile PCs at Home and in the Office | p. 633 |
Summary | p. 635 |
Part VII The Connected PC | p. 637 |
23 The PC Reaches Out, Part One: Modems and More | p. 639 |
A Really Short Stretch | p. 639 |
Four Realms of PC COnnectivity | p. 641 |
Permanent and Transient Connections | p. 641 |
Modems and More | p. 643 |
Summary | p. 662 |
24 The PC Reaches Out, Part Two: Through the NIC Node | p. 663 |
The NIC Node | p. 663 |
The NIC Node Needs a NOS | p. 676 |
Other Software for the Connected PC | p. 682 |
Summary | p. 687 |
25 PCs That Think They're Mainframes: Multiprocessor PCs and Other Serves | p. 689 |
Analyzing the Need | p. 689 |
What's Hard About Multiprocessor PCs? | p. 703 |
Summary | p. 705 |
Part VIII PCs, the Internet, the FUture, and You | p. 707 |
26 You Can Touch the World, and It May Touch You, Too! | p. 709 |
What Is the Internet, and How Does It Work? | p. 709 |
A Lot More Than Just Data Is Out There | p. 717 |
Be Careful: It Can Be a Dangerous World Out There | p. 733 |
Summary | p. 734 |
27 Looking Back and Looking Ahead | p. 735 |
Learning from the Past and Predicting the Future | p. 735 |
Our Tour Is Over But the Journey Is Not | p. 738 |
How the Story Comes Out Depends, in Part, on You | p. 738 |
Remember, It's Your Personal Computer; You Are in Charge | p. 739 |
Glossary | p. 741 |
Index | p. 771 |