Title:
Maya 8 : the complete reference[electronic resource]
Personal Author:
Publication Information:
New York : McGraw-Hill/TAB Electronics, 2007
Physical Description:
1 CD-ROM ; 12 cm.
ISBN:
9780071485968
General Note:
Accompanies text of the same title :TR987.7 M425 2007
Subject Term:
Added Author:
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010254155 | CP 024313 | Computer File Accompanies Open Access Book | Compact Disc Accompanies Open Access Book | Searching... |
On Order
Summary
Summary
This title provides information and tutorials on the latest Maya 8 features, showing how they work and how to get the best results from them.
Author Notes
Tom Meade is a fulltime instructor at the Academy of Art University.
Shinsaku Arima is a 3D artist at Dreamworks. His credits include work on the blockbuster films The Matrix: Reloaded, Over the Hedge, Madagascar , The Day After Tomorrow, and many others.
Table of Contents
Part I Introduction to Maya |
Chapter 1 Core Concepts |
Chapter 2 The Maya User Interface |
Part II Modeling |
Chapter 3 Polygonal Modeling |
Chapter 4 Organic Modeling |
Chapter 5 Basic NURBS Modeling |
Chapter 6 Advanced NURBS Modeling |
Chapter 7 Preparing Models for Animation |
Part III Character Setup |
Chapter 8 Deformers |
Chapter 9 Joints and Skeletons |
Chapter 10 Skinning and Advanced Deformations |
Chapter 11 Connecting Attributes |
Chapter 12 Character Controls |
Chapter 13 MEL Scripting |
Part IV Animation |
Chapter 14 Animation Basics |
Chapter 15 Character Animation |
Chapter 16 Animation Tools |
Part V Texturing, Lighting, and Rendering |
Chapter 17 Texture Basics |
Chapter 18 Texturing in Practice |
Chapter 19 Painting a Maya |
Chapter 20 Lights and Cameras |
Chapter 21 Rendering |
Part VI Particles, Emitters, and Fields |
Chapter 22 Particles and Fields |
Chapter 23 Advanced Particle Systems and Effects |
Chapter 24 Rigid and Soft Body Dynamics |
Chapter 25 Maya Hair |
Chapter 26 Maya Cloth |
Part VII Postproduction |
Chapter 27 Rendering for Postproduction |
Chapter 28 Compositing in Postproduction |
Index |