Cover image for Game theory
Title:
Game theory
Personal Author:
Edition:
Fouthr edition
Publication Information:
Bingley : Emerald Group Publishing Limited, 2013
Physical Description:
viii, 450 pages : illustrations ; 24 cm.
ISBN:
9781781905074
Subject Term:

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Library
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Call Number
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Item Category 1
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30000010334984 QA269 O93 2013 Open Access Book Book
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Summary

Summary

Game Theory has served as a standard text for game theory courses since the publication of the First Edition in 1968. The Fourth Edition updates several recently developed subfields. It adds fresh chapters on subjects such as games with incomplete information and spatial games. Owen has expanded "Two-Person General-Sum Games" into two chapters, the second becoming "Two-Person Cooperative Games." There are new sections in the chapters "Two-Person Cooperative Games" and "Indices of Power," and there is new information throughout the book on non-cooperative games. "Game Theory" remains the only book to cover all salient aspects of this field that, having displaced Keynesian economics, is making inroads throughout the social sciences. The key features are: it explains work of 1994 Nobel Prize Winners; it provides full expansion of cooperative game theory sections; it covers games with incomplete information; it includes a spatial games section that features many illustrations; and, it includes an updated bibliography.


Table of Contents

Prefacep. ix
1 Definition of a Gamep. 1
1.1 General Notionsp. 1
1.2 Games in Extensive Formp. 1
1.3 Strategies: The Normal Formp. 4
1.4 Equilibrium n-Tuplesp. 5
1.5 The Monty Hall Gamep. 7
Problemsp. 9
2 Two-Person Zero-Sum Gamesp. 13
2.1 Zero-Sum Gamesp. 13
2.2 The Normal Formp. 14
2.3 Mixed Strategiesp. 15
2.4 The Minimax Theoremp. 17
2.5 Computation of Optimal Strategiesp. 24
2.6 Symmetric Gamesp. 30
Problemsp. 31
3 Linear Programmingp. 35
3.1 Introductionp. 35
3.2 Dualityp. 36
3.3 Solution of Linear Programsp. 42
3.4 The Simplex Algorithmp. 43
3.5 The Simplex Algorithm (Continued)p. 48
3.6 Examplesp. 52
3.7 Constrained Gamesp. 57
Problemsp. 59
4 Infinite Gamesp. 63
4.1 Games with Countably many Strategiesp. 63
4.2 Games on the Squarep. 65
4.3 Games with Continuous Kernelp. 66
4.4 Concave-Convex Gamesp. 69
4.5 Games of Timingp. 71
4.6 Higher Dimensionsp. 76
Problemsp. 82
5 Multistage Gamesp. 87
5.1 Behavioral Strategiesp. 87
5.2 Games of Exhaustionp. 88
5.3 Stochastic Gamesp. 92
5.4 Recursive Gamesp. 98
5.5 Differential Gamesp. 100
Problemsp. 113
6 Games with Incomplete Informationp. 117
6.1 Introduction: The One-Stage Signaling Modelp. 117
6.2 The Multistage Modelp. 125
Problemsp. 144
7 Utility Theoryp. 147
7.1 Ordinal Utilityp. 147
7.2 Lotteriesp. 148
7.3 Commodity Bundlesp. 153
7.4 Absolute Utilityp. 154
Problemsp. 156
8 Two-Person General-Sum Gamesp. 159
8.1 Bimatrix Games (Noncooperative)p. 159
8.2 Perfect Equilibrium Pointsp. 162
8.3 Evolutionary Stable Systemsp. 169
8.4 Correlated Equilibriap. 178
Problemsp. 183
9 Two-Person Cooperative Gamesp. 187
9.1 The Bargaining Problemp. 187
9.2 Threatsp. 194
9.3 Time-Restricted Bargainingp. 198
Problemsp. 205
10 n-Person Gamesp. 207
10.1 Noncooperative Gamesp. 207
10.2 Cooperative Gamesp. 207
10.3 Domination, Strategic Equivalence, and Normalizationp. 210
10.4 The Corep. 213
10.5 Balanced Collectionsp. 219
Problemsp. 227
11 Stable Setsp. 229
11.1 Introductionp. 229
11.2 Properties of Stable Setsp. 235
11.3 Edgeworth Market Games-An Examplep. 243
11.4 A Game with No Solutionsp. 247
Problemsp. 252
12 Indices of Powerp. 255
12.1 The Shapley Valuep. 255
12.2 Multilinear Extensionsp. 260
12.3 The Banzhaf-Coleman Index of Powerp. 273
12.4 The Presidential Election "Game"p. 286
12.5 The Coalition Valuep. 294
Problemsp. 303
13 The Bargaining Set and Related Conceptsp. 305
13.1 The Bargaining Setp. 305
13.2 The Kernelp. 310
13.3 The Nucleolusp. 312
13.4 The Airport Gamep. 324
Problemsp. 331
14 Nonatomic Gamesp. 333
14.1 Games with a Continuum of Playersp. 333
14.2 Values of Nonatomic Gamesp. 336
14.3 Internal Telephone Billing Rates - An Examplep. 350
Problemsp. 352
15 Games without Side Paymentsp. 355
15.1 Introductionp. 355
15.2 The Corep. 360
15.3 Market Gamesp. 375
15.4 Approaches to the Valuep. 383
15.5 The Bargaining Setsp. 388
Problemsp. 392
16 Spatial Gamesp. 395
16.1 The Core and Near-Core Solution Conceptsp. 395
16.2 The Modified Power Indexp. 402
Problemsp. 411
17 Other Applicationsp. 413
17.1 Introductionp. 413
17.2 Single-Item Auctionsp. 413
17.3 Mechanismsp. 417
17.4 Public Goodsp. 421
17.5 Two-sided Matchingp. 424
Problemsp. 429
Appendix
A.1 Convexityp. 433
A.2 Fixed Point Theoremsp. 436
Bibliographyp. 437
Indexp. 447