Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010279484 | LB1027.23 S53 2012 | Open Access Book | Book | Searching... |
On Order
Summary
Summary
Discover how to engage your students and raise their grades and attendance in your classroom. THE MULTIPLAYER CLASSROOM: DESIGNING COURSEWORK AS A GAME is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader-friendly style that introduces game concepts and vocabulary in a logical way. You don't need any experience making games or even playing games to use this book. Yet, you will learn how to create multiplayer games for any age on any subject. Bring your classroom into the 21st century!
Table of Contents
1 Structure and Process of Supervision |
2 Supervision Models: Psychotherapy-based Non-Psychotherapy-based |
3 Effective Supervision |
4 Supervisor |
Gender and Perceived Stereotypes |
Theoretical Orientation, Interaction and Learning Styles |
BTI Types |
Negative-Harmful Supervision |
5 Supervisee |
Attachment Style |
Self-presentation and Self-disclosure |
Interaction and Learning Styles |
Theoretical Orientation |
Gender & Perceived Stereotypes |
6 Assessment of the Trainee |
Knowledge and Skills |
Personal Dynamics |
Formal Assessment Tools |
7 Supervision Ethics |
8 Legal Aspects of Supervision in Psychotherapy |
9 Impacts of Culture and Diversity on the Supervisory Relationship and Process |