Cover image for Texturing : Concepts and Techniques
Title:
Texturing : Concepts and Techniques
Personal Author:
Publication Information:
Thomson Learning, 2004
Physical Description:
1CD-ROM : 12 cm.
ISBN:
9781584503002
General Note:
Also available in printed version : TR897.7 S85 2004

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30000010077228 CP 5784 Computer File Accompanies Open Access Book Compact Disc Accompanies Open Access Book
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Summary

Summary

Texturing: Concepts and Techniques is about the aesthetics and design issues of creating and using interesting textures for digital 3D animation. This beautifully illustrated, full color book teaches artists how to create stunning and convincing textures using the popular 3ds max TM , Maya ® , and LightWave 3D ® programs. It describes the theory behind many aspects of the software, to give artists a deeper understanding of the technology, and its past, present, and future. It helps readers understand the limitations that 3D animation places on creating quality imagery, and details the artistic techniques behind creating convincing textures, not just realistic or photorealistic ones.The tutorials and techniques included throughout the book don't just show users how to recreate a texture, but take them deep into the tools of the programs to help them really understand how and why they work. After working through the tutorials, users will be able to take their skills to the next level and create their own stunning textures!


Author Notes

Dennis Summers (Royal Oak, MI) holds a BFA in painting and a BA in chemistry from Michigan State University, and an MFA in non-traditional media from The Ohio State University. He is an Associate Professor at Schoolcraft College, and is also a freelance animator


Table of Contents

Acknowledgmentsp. xiii
Prefacep. xv
How to Use This Bookp. xvii
What You Need to Knowp. xvii
1 Visual Communication, Good Design, and Aestheticsp. 1
Visual Communicationp. 3
Good Designp. 5
Valuep. 5
Shapep. 7
Motionp. 9
Relative Sizep. 10
Figure/Groundp. 11
Colorp. 12
Color Relativity and Color Constancyp. 13
Texturep. 15
Closurep. 16
Aestheticsp. 20
Summaryp. 26
2 Realism, Photorealism, and When Being Convincing is Bestp. 27
Realismp. 28
Linear Perspectivep. 30
Aerial Perspective and Perspective of Disappearancep. 32
Preconceptionsp. 33
Photorealismp. 36
The Framep. 36
Two Dimensions, Not Threep. 36
Relationships Matterp. 37
Being Convincingp. 40
Summaryp. 44
3 Technical Issues: The Digital Environment and Delivery Mediap. 45
Colorp. 46
Digital Colorp. 46
Color Mixingp. 47
Color Space or Color Gamutp. 48
White Pointp. 52
Gammap. 53
Using Gamma as a Design Techniquep. 61
Colorbarsp. 61
Contrast Ratio and Ambient Lightp. 62
Alphap. 65
Pixelsp. 65
Frames and Fieldsp. 68
Summaryp. 69
4 Materials: Technology and Usep. 71
Some Definitionsp. 72
What Does a Computer Think a Material Is?p. 74
It Is All About Light: Some Physicsp. 77
What Does the Software Think a Material Is?p. 79
Software Interfacesp. 81
Shadersp. 82
Material Componentsp. 84
The Use of Image Maps and Procedural Mapsp. 84
Complex Materialsp. 86
Mapping and Unwrappingp. 88
Image Editing and Renderingp. 89
Summaryp. 90
5 Shadersp. 91
Surface Shaders: General Description and Examplesp. 92
General-Use Shader Typesp. 98
Light Response Attributes: The Big Threep. 100
Diffusep. 100
Specularp. 101
Ambientp. 104
Other Common Shader Attributesp. 105
Bump Mapping and Displacementp. 105
Transparency, Refraction, and Translucencyp. 105
Luminescencep. 108
Reflectionsp. 108
Correspondence Chartp. 109
Summaryp. 110
6 Material Creation Interfacesp. 111
3ds max Material Editorp. 112
Material Editor Rolloutsp. 115
Lightwave Surface Editorp. 121
Adding Texture Mapsp. 126
Maya Hypershade and Attribute Editorp. 127
Adding Texture Mapsp. 133
Summaryp. 136
7 Image Maps and Procedural Mapsp. 137
Image Mapsp. 138
Formats and Compressionp. 138
Resolutionp. 140
Aliasing and Samplingp. 143
Image Map Interfacesp. 148
Photoshop for 3D Artistsp. 151
Procedural Mapsp. 156
Checker(board)p. 157
Noisep. 161
Gradient/Rampp. 167
Summary--Comparing the Twop. 175
8 Pulling It Together: Initial Tutorialp. 177
3ds max Tutorial: Using the Material Editorp. 179
Lightwave Tutorial: Using the Surface and Texture Editorsp. 193
Maya Tutorial: Using the Hypershade and Attribute Editorp. 208
Summaryp. 221
9 Light and Surfacesp. 223
Some (Very Simple) Physicsp. 224
Models of Illumination: Local Illuminationp. 227
Models of Illumination: Global Illuminationp. 228
Radiosityp. 228
Raytracingp. 230
The Two Togetherp. 233
3ds max Tutorial: Raytracingp. 235
3ds max Tutorial: Radiosityp. 241
Lightwave Tutorial: Raytracingp. 247
Lightwave Tutorial: Radiosityp. 250
Maya Tutorial: Raytracingp. 255
Maya and Radiosityp. 259
3ds max Tutorial: High Dynamic Range Image-Based Renderingp. 259
Lightwave Tutorial: Lightwave High Dynamic Range Image-Based Renderingp. 261
Mayap. 263
Summaryp. 263
10 Complex Materialsp. 265
Displacementp. 267
Double-Sided Surface Materialp. 267
Multiple Surface Materials per Mesh Surfacep. 268
Superimposing More than One Surface Material, Shader, or Texturep. 268
Additive and Subtractivep. 269
Differencep. 269
Multiplyp. 270
Double-Layer Specular Shadersp. 271
Making Metallic Materialsp. 271
Material Types for Compositingp. 271
Labelsp. 272
Backgroundsp. 272
3ds max Tutorial: Tutorial 10A: An Outdoor Scenep. 273
Lightwave Tutorial 10A: An Outdoor Scenep. 279
Maya Tutorial 10A: An Outdoor Scenep. 286
3ds max Tutorial 10B: Fresh Mountain Teap. 293
Lightwave Tutorial 10B: Fresh Mountain Teap. 297
Maya Tutorial 10B: Fresh Mountain Teap. 301
Summaryp. 304
11 Mapping and Unwrappingp. 305
The Mapping Problemp. 306
The Mapping Solutionp. 308
One Solution: Projection Mappingp. 308
Another Solution: Explicit UV Mappingp. 310
UVs Are Arbitaryp. 312
UVs Are Relativep. 314
Image Maps May Look Weirdp. 316
Some Specific Software Informationp. 316
3ds maxp. 316
Lightwavep. 318
Mayap. 320
3ds max Tutorial: Creating the Headp. 321
Lightwave Tutorial: Lightwavep. 326
Maya Tutorialp. 330
3ds max Tutorial: Creating the Bodyp. 335
Lightwave Tutorialp. 339
Maya Tutorialp. 342
Summaryp. 344
12 Renderingp. 345
What Is Rendering?p. 346
Testing Animationp. 350
Some Rendering Tipsp. 351
Delivery Mediap. 351
Anti-Aliasingp. 353
Surface Texture Bakingp. 354
Post Processingp. 354
Compositingp. 355
3ds max Software-Specific Informationp. 357
Render Controlsp. 357
Anti-Aliasingp. 358
Testing Animationp. 359
Optimizing Rendersp. 359
Surface Texture Bakingp. 359
Post Processingp. 360
Compositingp. 361
Lightwave Software-Specific Informationp. 361
Render Controlsp. 361
Anti-Aliasingp. 363
Testing Animationp. 363
Surface Texture Bakingp. 364
Post Processingp. 364
Compositingp. 365
Maya Software-Specific Informationp. 365
Render Controlsp. 365
Anti-Aliasingp. 366
Testing Animationp. 367
Optimizing Rendersp. 368
Surface Texture Bakingp. 369
Post Processingp. 369
Compositingp. 370
Summaryp. 370
A About the CD-ROMp. 373
System Requirementsp. 373
Bibliographyp. 375
Indexp. 379