Cover image for Even more games trainers play
Title:
Even more games trainers play
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Publication Information:
New York : McGraw-Hill, 1994
ISBN:
9780070464148
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30000003070269 HM133.S34 1994 f Open Access Book Book
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30000004648899 HM133.S34 1994 f Open Access Book Book
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30000005079722 HM133.S34 1994 f Open Access Book Book
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Summary

Summary

Announcing the fourth and newest edition to the best-selling training games series of all time! Even More Games Trainers Play, Edward Scannell and John Newstrom pick up where they left off in previous Games Trainers Play guides. You'll find fully-explained, ready-to-use icebreakers, brainteasers, problem-solvers and session closers that target the skills you need to teach most--communication, listening, presentation, leadership, creative problem-solving and more. Each game can be played in under 30 minutes and implemented at little or no cost. What's more, this edition focuses in on today's ``hot topics'' of team building, quality initiatives and quality in customer service.


Table of Contents

Publisher's Notep. xi
Prefacep. xiii
About the Authors:
Edward E. Scannellp. xiv
John W. Newstromp. xv
I. Climate Setting and Icebreakersp. 1
A River Runs Near Itp. 3
Getting To Know Youp. 5
Let Me Introduce Youp. 9
Meet 'N Greetp. 11
Name That Tune!p. 13
The Great Pretenderp. 19
The Hat Paradep. 21
Where Am I From?p. 23
II. Communicationp. 25
A Picture Is Worth A Thousand Wordsp. 27
Say What?p. 29
Take This Jobp. 33
The I's Have It!p. 35
III. Conference Leadershipp. 37
Candid Camerap. 39
Does A Straight Beat A Flush?p. 41
Let's Play Cardsp. 43
Who Am I? Who Is S/He?p. 45
IV. Creative Problem Solvingp. 49
Creative People I Have Knownp. 51
Creativity Not Spoken Herep. 53
How Sharp Are You?p. 55
Idea-Spurring Questionsp. 59
Joe Doodlebugp. 63
Pipe Dreamsp. 67
Please Pass The Problemsp. 69
The Problem-Solving Wheelp. 71
V. Customer Orientationp. 73
How Fast Is Fast?p. 75
How Good Is 99.9%?p. 77
Know Your Customerp. 81
VI. Learning and Transfer of Trainingp. 85
Aren't Games Wonderful?p. 87
Expectations Fulfilledp. 91
Find-A-Word Reviewp. 93
Give Me A Hand!p. 95
If You Want My Opinionp. 97
I'm Gonna Write Myself A Letterp. 99
It's Time To Say Goodbyep. 103
Now In The Real World Wep. 105
Placing The Program In Jeopardyp. 109
Quickie Reviewp. 113
The Alphabet Reviewp. 115
The Wheel Of Fortunep. 119
Top Ten Reviewp. 125
Win, Place, Show, Or What?p. 129
VII. Memory Challenges and Brainteasersp. 135
Brainteasers (IQ Tests)p. 137
Managerial Literacy: The Acronym Testp. 179
More On Oxymoronsp. 187
Playing With Matchesp. 191
The Top Ten: Best Cities For Businessp. 195
The Top Ten: Company-Paid Holidaysp. 199
The Top Ten: Down-sizersp. 203
The Top Ten: U.S. Industrial Corporationsp. 207
The Top Ten: Managerial Time-Wastersp. 211
The Top Ten: Participant Lessonsp. 215
The Top Ten: Reasons Why People Get Firedp. 219
The Top Ten: Relocation Reasonsp. 223
The Top Ten: Small Business Concernsp. 227
VIII. Paradigm-Breaking and Changep. 231
Change The Picture and The Paradigmp. 233
Don't Push Me!p. 235
Let's Get Moving!p. 237
Managing Changep. 241
The 10 Percent Stretchp. 243
Who Are These People?p. 245
Zip Up Your Zip Codes; Dial Your Phonep. 249
IX. Presentation Toolsp. 251
Beginnings And Endingsp. 253
Glad To Meet You - Sort Ofp. 257
K.I.S.S.: Keep It Simple, Sillyp. 259
Musical Audiencesp. 267
Something In The Airp. 271
The Great Glossary Searchp. 273
Will The Real Mr./Ms. Jones Stand Up?p. 275
X. Self-Conceptp. 277
I Like Me Becausep. 279
I'm OK, I Really Am!p. 281
Mind Over Bodyp. 283
My Novel Lifep. 285
XI. Success and Leadershipp. 287
It's Poker Time!p. 289
Leadership Pre-Post Testp. 293
Success Isp. 297
Traits Of Leadershipp. 299
Value Addedp. 301
Where's The Fire?p. 303
XII. Teambuilding and Groupsp. 305
Anything I Can Do, We Can Do Betterp. 307
Famous Femalesp. 313
Jigsaw Team-buildingp. 317
So Much In Commonp. 319
The Jigsaw Puzzlep. 323
The Joy Of Sixp. 327
Toxic Waste Dumpp. 329
We Need You!p. 333
Help Wanted!p. 335