Title:
Gaming and cognition : theories and practice from the learning sciences
Publication Information:
Hershey, PA : Information Science Reference, 2010
Physical Description:
xxv, 405 p. : ill. ; 29 cm.
ISBN:
9781615207176
9781615207183
Abstract:
"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning sciences (psychology, serious game design, educational technology, applied linguistics, instructional design, eLearning, computer engineering, educational psychology, cognitive science, digital media, human-computer interaction, artificial intelligence, computer science, anthropology, education)"--Provided by publisher.
Added Author:
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010236708 | GV1469.3 G425 2010 f | Open Access Book | Book | Searching... |
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Summary
Summary
Gaming and Cognition: Theories And Practice From The Learning Sciences applies the principles of research in the study of human cognition to video games, providing a critical examination of the rigor and design of the experiments in the study of cognition and gaming. Combining many aspects of the learning sciences such as psychology, instructional design, and education into one coherent whole, this book presents historical, theoretical, and practical perspectives.