Cover image for Advanced intelligent paradigms in computer games
Title:
Advanced intelligent paradigms in computer games
Series:
Studies in computational intelligence

Studies in computational intelligence ; v.71
Publication Information:
Berlin : Springer-Verlag, 2007
Physical Description:
vi, 201 p. : ill. ; 24 cm.
ISBN:
9783540727040

9783540727057
General Note:
Available in online version
Added Title:
[electronic resource]
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Fulltext
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30000010177460 QA76.76.C672 A38 2007 Open Access Book Book
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Summary

Summary

The evolution of technologies has greatly changed the basic structure of our industry and nature of our daily lives. Industries which did not exist several decades ago have made remarkable progress in recent years and ?ourished. One of the most typical examples is the computer game industry. This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. This book contains eight chapters. The ?rst chapter, by N. Baba and H. Handa, is on utilization of evolutionary algorithms to increase excitement of the COMMONS GAME. It is shown that the original COMMONS GAME which is one of the most popular environmental games has been made much more exciting by the intelligent utilization of the two evolutionary algorithms. The second chapter, by H. Barber and D. Kudenko, is on adaptive g- eration of dilemma-based interactive narratives. In this chapter, they present an interactive narrative generator that can create story lines that incorporate dilemmas to add dramatic tension. They also brie?y touch upon the pos- bility that their work could provide a useful tool for making dramatically interesting game playing possible. The third chapter, by J. Tongelius, S.M. Lucas, and R.D. Nardi, is on computational intelligence (CI) in racing games. The authors suggest that CI techniques can be used for various purposes such as controller evolution for the racing and track evolution for a pro?cient player.


Table of Contents

Norio Baba and Hisashi HandaHeather Barber and Daniel KudenkoJulian Togelius and Simon M. Lucas and Renzo De NardiKyuny-Joong Kim and Sung-Bae ChoColin Frayn and Carlos JustinianoMaria Fasli and Michael MichalakopoulosKevin BurnsGeorgios N. Yannakakis and John Hallam
Commons Game Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithmsp. 1
Adaptive Generation of Dilemma-based Interactive Narrativesp. 19
Computational Intelligence in Racing Gamesp. 39
Evolutionary Algorithms for Board Game Players with Domain Knowledgep. 71
The ChessBrain Project - Massively Distributed Chess Tree Searchp. 91
Designing and Developing Electronic Market Gamesp. 117
EVE's Entropy: A Formal Gauge of Fun in Gamesp. 153
Capturing Player Enjoyment in Computer Gamesp. 175