Cover image for Educating learning technology designers : guiding and inspiring creators of innovative educational tools
Title:
Educating learning technology designers : guiding and inspiring creators of innovative educational tools
Publication Information:
New York, NY : Routledge, 2009
Physical Description:
xiii, 357 p. : ill. ; 24 cm.
ISBN:
9780805864717

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30000010193603 LB1028.3 E386 2009 Open Access Book Book
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30000010193604 LB1028.3 E386 2009 Open Access Book Book
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Summary

Summary

What knowledge and skills do designers of learning technologies need? What is the best way to train them to create high-quality educational technologies? Distilling the wisdom of expert instructors and designers, this cutting-edge guide offers a clear, accessible balance of theory and practical examples.
This cutting-edge guide:

synthesizes learning, instructional design, and educational technology perspectives on learning-centered technology -- highlighting how interdisciplinary work is driving the fields of the learning sciences and technology design and development offers helpful resources for both faculty and students -- including descriptions of a variety of successful courses in learning technology design, examples of student work with commentary by instructors and students, and discussions of "lessons learned" in course development includes a "To the Student" chapter that speaks in plain language about what is exciting and challenging about creating technology for kids

Directed to university instructors working with students on developing educational software projects and to managers leading learning technologies development teams, this book is a valuable resource for guiding and inspiring the next generation of designers of learning technologies.


Author Notes

Chris DiGiano is a software engineer at Google, Inc. and holds an adjoint appointment in the Computer Science Department at the University of Colorado at Boulder.

Shelley Goldman is Professor (Teaching) at Stanford University.

Michael Chorost is a freelance technology writer and educational consultant.


Table of Contents

Shelley Goldman and Chris Digiano and Michael ChorostChristopher Hoadley and Charlie CoxEmma Mercier and Shelley Goldman and Angela BookerShelley Goldman and Emma Mercier and Angela BookerJennifer Meta Robinson and Alyssa Friend Wise and Thomas M. DuffySuzanne Alejandre and K. Ann RenningerCharlie Cox and Steve Harrison and Christopher HoadleyChris QuintanaBrett E. SheltonClayton Lewis and Alexander RepenningDeborah Tatar and Sirong Lin and Joon Suk LeeChris Digiano and Michael Chorost and Mark ChungMichael Chorost and Chris DigianoGucci Estrella and Chris Digiano
Prefacep. ix
List of Figuresp. xii
List of Tablesp. xiv
1 Introduction: Preparing the Next Generation of Learning Technology Designersp. 1
2 What Is Design Knowledge and How Do We Teach It?p. 19
3 Focusing on Process: Evidence and Ideas to Promote Learning Through the Collaborative Design Processp. 36
4 Partnering with K-12 Educators in Collaborative Design of Learning Technologyp. 62
5 Authentic Design and Collaboration: Involving University Faculty as Clients in Project-Based Learning Technology Design Coursesp. 80
6 Moving from Feedback to Scaffolding: Improving the LTD Student's Experiencep. 101
7 Interdisciplinarity in Learning Technology Design Coursesp. 122
8 Applying the "Studio Model" to Learning Technology Designp. 145
9 A Learning Technology Design Course, Deconstructedp. 165
10 Teaching Educational Design Through Computer Game Design: Balancing Expectations, Abilities, and Outcomesp. 182
11 Creating Educational Gameletsp. 203
12 Playground Games and the Dissemination of Control in Computing and Learningp. 230
13 Reflecting on Reflection: Guiding and Capturing Student Projects Onlinep. 258
14 To The Studentp. 278
15 Featured Student Projectsp. 294
List of Contributorsp. 343
Indexp. 350