Cover image for Starting out with java : from control structures through objects
Title:
Starting out with java : from control structures through objects
Personal Author:
Edition:
4th ed.
Publication Information:
Boston, MA : Addison Wesley, 2010
Physical Description:
xxii, 977 p. : ill. ; 26 cm. + 1 CD-ROM
ISBN:
9780136080206
General Note:
Accompanied by CD-ROM : CP 016317

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30000010201560 QA76.73.J38 G32 2010 Open Access Book Book
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Summary

Summary

KEY BENEFIT : Gaddis introduces Java with an accessible, step-by-step style that helps beginners understand how to become skilled programmers. KEY TOPICS : Introduction to Computers and Java; Java Fundamentals; Decision Structures; Loops and Files; Methods; A First Look at Classes; A First Look at GUI Applications; Arrays and the ArrayList Class; A Second Look at Classes and Objects; Text Processing and More About Wrapper Clauses; Inheritance; Exceptions and Advanced File I/O; Advanced GUI Applications; Applets and More; Recursion. MARKET : Ideal for beginners to Java programming.


Author Notes

Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.


Table of Contents

Preface
Chapter 1 Introduction to Computers and Java
1.1 Introduction
1.2 Why Program?
1.3 Computer Systems: Hardware and Software
1.4 Programming Languages
1.5 What Is a Program Made of?
1.6 The Programming Process
1.7 Object-Oriented Programming
Chapter 2 Java Fundamentals
2.1 The Parts of a Java Program
2.2 The print and println Methods, and the Java API
2.3 Variables and Literals
2.4 Primitive Data Types
2.5 Arithmetic Operators
2.6 Combined Assignment Operators
2.7 Conversion between Primitive Data Types
2.8 Creating Named Constants with final
2.9 The String Class
2.10 Scope
2.11 Comments
2.12 Programming Style
2.13 Reading Keyboard Input
2.14 Dialog Boxes
2.15 Common Errors to Avoid
Chapter 3 Decision Structures
3.1 The if Statement
3.2 The if-else Statement
3.3 The if-else-if Statement
3.4 Nested if Statements
3.5 Logical Operators
3.6 Comparing String Objects
3.7 More about Variable Declaration and Scope
3.8 The Conditional Operator (Optional)
3.9 The switch Statement
3.10 Creating Objects with the DecimalFormat Class
3.11 The printf Method
3.12 Common Errors to Avoid
Chapter 4 Loops and Files
4.1 The Increment and Decrement Operators
4.2 The while Loop
4.3 Using the while Loop for Input Validation
4.4 The do-while Loop
4.5 The for Loop
4.6 Running Totals and Sentinel Values
4.7 Nested Loops
4.8 The break and continue Statements (Optional)
4.9 Deciding Which Loop to Use
4.10 Introduction to File Input and Output
4.11 The Random Class
4.12 Common Errors to Avoid
Chapter 5 Methods
5.1 Introduction to Methods
5.2 Passing Arguments to a Method
5.3 More about Local Variables
5.4 Returning a Value from a Method
5.5 Problem Solving with Methods
5.6 Common Errors to Avoid
Chapter 6 A First Look at Classes
6.1 Classes and Objects
6.2 Instance Fields and Methods
6.3 Constructors
6.4 Overloading Methods and Constructors
6.5 Scope of Instance Fields
6.6 Packages and import Statements
6.7 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
6.8 Common Errors to Avoid
Chapter 7 A First Look at GUI Applications
7.1 Introduction
7.2 Creating Windows
7.3 Equipping GUI Classes with a main Method
7.4 Layout Managers
7.5 Radio Buttons and Check Boxes
7.6 Borders
7.7 Focus on Problem Solving: Extending Classes from JPanel
7.8 Splash Screens
7.9 Using Console Output to Debug a GUI Application
7.10 Common Errors to Avoid
Chapter 8 Arrays and the ArrayList Class
8.1 Introduction to Arrays
8.2 Processing Array Elements
8.3 Passing Arrays As Arguments to Methods
8.4 Some Useful Array Algorithms and Operations
8.5 Returning Arrays from Methods
8.6 String Arrays
8.7 Arrays of Objects
8.8 The Sequential Search Algorithm
8.9 Two-Dimensional Arrays
8.10 Arrays with Three or More Dimensions
8.11 The Selection Sort and the Binary Search Algorithms
8.12 Command-Line Arguments and Variable-Length Argument Lists
8.13 The ArrayList Class
8.14 Common Errors to Avoid
Chapter 9 A Second Look at Classes and Objects
9.1 Static Class Members
9.2 Passing Objects As Arguments to Methods
9.3 Returning Objects from Methods
9.4 The toString Method
9.5 Writing an equals Method
9.6 Methods That Copy Objects
9.7 Aggregation
9.8 The this Reference Variable
9.9 Enumerated Types
9.10 Garbage Collection
9.11 Focus on Object-Oriented Design: Class Collaboration
9.12 Common Errors to Avoid
Chapter 10 Text Processing and More about Wrapper Classes
10.1 Introduction to Wrapper Classes
10.2 Character Testing and Conversion with the Character Class
10.3 More String Methods
10.4 The StringBuilder Cl