Cover image for Creative 3-D display and interaction interfaces : a trans-disciplinary approach
Title:
Creative 3-D display and interaction interfaces : a trans-disciplinary approach
Personal Author:
Publication Information:
Hoboken, NJ : Wiley-Interscience, 2006
ISBN:
9780471482710

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010099386 QA76.9.U83 B58 2006 Open Access Book Book
Searching...

On Order

Summary

Summary

A single source for key information on 3-D display and interaction

This authoritative book provides a groundbreaking, trans-disciplinary approach to the creation of computer interface technologies that more naturally matches the complex needs of human sensory and motor systems. The conventional interface, though useful in the past, has started to inhibit human creativity in key areas such as creative 3-D design, medical diagnostics, and the visualization of complex structures. With the aim of effectively advancing the human-computer interaction experience, this book takes a refreshing approach by bringing together a range of important disciplines within a common framework.

The coverage includes:
* A well-referenced review of aspects of the human sensory systems
* Detailed discussion of the evolution and development of 3-D display technologies, haptic interfaces, and interaction tools
* Discussion of bi-manual interaction and interaction synergy
* Descriptions of state-of-the-art display and interaction technologies
* A review of relevant historic milestones, including key developments in image depiction before and during the Renaissance--and linkage of these to current aspirations
* An extensive and wide-ranging bibliography

The authors have adopted an approach that makes the material accessible, interesting, and relevant to readers in both the sciences and humanities. Creative 3-D Display and Interaction Interfaces represents an important work for those researching new ways of interacting with the digital world, as well as end-users who want to knowledgeably ascertain the possibilities for advancing their computer interaction experience.


Author Notes

Barry G. Blundell received his PhD in physics from the University of Manchester, England
Adam J. Schwarz works in the Department of Neuroimaging at the GlaxoSmithKline SpA Medicines Research Centre in Verona, Italy


Table of Contents

Prefacep. xiii
Acknowledgmentsp. xvii
Glossary of Abbreviationsp. xxiii
1 The Nature of the Questp. 1
1.1 Introductionp. 1
1.2 Creative Display and Interaction Paradigmsp. 4
1.3 A Little Historyp. 6
1.4 The Conventional Interface: Working in Flatlandsp. 10
1.5 Inhibiting the Human-Computer Interaction Processp. 14
1.5.1 Augmented Realism: Suspension of Disbeliefp. 15
1.5.2 Augmented Information Contentp. 19
1.5.3 Creative Designp. 20
1.6 Graphics Issuesp. 23
1.6.1 Projection Geometry for a Single Viewp. 24
1.6.2 Surface Renderingp. 25
1.6.3 Working with Volumetric Datap. 27
1.7 Display Sub-Systemsp. 30
1.8 From the Laboratory to the Applicationp. 32
1.8.1 Development Strategiesp. 33
1.8.2 Generality of Purposep. 35
1.9 Discussionp. 36
1.10 Investigationsp. 36
2 The Perception of Our Space: Visionp. 39
2.1 Introductionp. 39
2.2 Some Facets of Lightp. 41
2.2.1 Colorp. 41
2.2.2 Light Energyp. 44
2.2.3 Diffraction in Optical Systemsp. 47
2.3 The Visual Systemp. 50
2.3.1 The Eye as an Optical Instrumentp. 51
2.3.2 The Retinap. 54
2.3.3 Eye Movements and Saccadesp. 58
2.3.4 The Detection of Colorp. 62
2.4 Beyond the Eyep. 63
2.4.1 The Lateral Geniculate Nucleusp. 65
2.4.2 Reflex Feedbackp. 66
2.4.3 The Primary Visual Cortex (V1)p. 66
2.4.4 The Dorsal and Ventral Pathwaysp. 67
2.4.5 The M and P Pathwaysp. 68
2.4.6 Detection of Binocular Disparityp. 69
2.5 Some Visual Characteristicsp. 70
2.5.1 The Visual Fieldp. 70
2.5.2 Spatial Resolutionp. 70
2.5.3 Sensitivity and the Impact of Spatial Frequencyp. 74
2.6 Perception of Space and Formp. 76
2.6.1 Pictorial Depth Cuesp. 77
2.6.2 Oculomotor and Parallax Cuesp. 80
2.6.3 Absolute and Relative Depth Perceptionp. 82
2.6.4 Consistency and Conflict Between Depth Cuesp. 83
2.6.5 The Perception of Formp. 85
2.6.6 The Gestalt Theory of Visual Perceptionp. 85
2.6.7 The Pulfrich Effectp. 88
2.7 Temporal Resolution: Fusion and Motionp. 89
2.8 Discussionp. 90
2.9 Investigationsp. 91
3 The Perception of Our Space: Hapticsp. 93
3.1 Introductionp. 93
3.2 Somatosensory Receptorsp. 95
3.3 Cutaneous Sensitivityp. 97
3.4 Proprioceptionp. 101
3.5 Somatosensory and Motor Pathwaysp. 105
3.6 Discussionp. 108
4 A Backward Glancep. 111
4.1 Introductionp. 111
4.2 The Development of Perspective Techniquesp. 112
4.3 The Transition to Perspective in Paintingp. 123
4.4 Mathematical Schemes for Linear Perspectivep. 125
4.5 Evolving Ideas of Vision and Perceptionp. 128
4.6 The Cameras Obscura and Lucidap. 135
4.7 Discussionp. 138
4.8 Investigationsp. 139
5 Traditional Interaction Mechanismsp. 141
5.1 Introductionp. 141
5.2 An Early Evaluation of Some Interaction Toolsp. 143
5.2.1 Interaction Space and a Tool Setp. 144
5.2.2 Interaction Tool Evaluationp. 148
5.2.3 Interaction Issuesp. 149
5.3 Fitts' Model and Its Applicationp. 150
5.3.1 An Application of Fitts' Modelp. 153
5.3.2 Further Aspects of Fitts' Modelp. 155
5.4 Interaction Paradigmsp. 157
5.4.1 Transferred Interactionp. 158
5.4.2 Direct Interactionp. 158
5.4.3 Pointer-Based Interactionp. 158
5.5 Discussionp. 159
5.6 Investigationsp. 160
6 Depiction and Interaction Opportunitiesp. 161
6.1 Introductionp. 161
6.2 A Traditional Classification of Creative 3-D Displaysp. 163
6.3 Enhancing the Monocular Displayp. 165
6.3.1 Creating a Stereoscopic Displayp. 165
6.3.2 Creating an Autostereoscopic Displayp. 171
6.4 The Geometry of Stereopsisp. 173
6.4.1 Stereoscopic Fixation and the Horopterp. 174
6.4.2 Horizontal Disparityp. 176
6.4.3 Accommodation and Convergencep. 180
6.4.4 Vertical Disparityp. 180
6.5 Some Classes of Autostereoscopic Displayp. 182
6.5.1 Virtual Reality Systemsp. 182
6.5.2 Multi-view Systems: The Lenticular Sheetp. 185
6.5.3 AutoQ Systemsp. 185
6.6 Interaction Paradigms in 3-D Spacep. 189
6.6.1 Transferred Interactionp. 190
6.6.2 Direct Interactionp. 191
6.6.3 Pointer-Based Interactionp. 191
6.7 Working in a 3-D Spacep. 192
6.7.1 The Application of the Direct Interaction Techniquep. 193
6.7.2 Assisted Interaction Within a 3-D Spacep. 195
6.7.3 User Mobility Issuesp. 196
6.8 The "Free-Space" Imagep. 197
6.8.1 A Theatrical Illusionp. 198
6.8.2 Volumetric Image Projectionp. 199
6.9 Revisiting the Traditional Classification Schemep. 202
6.9.1 A Multifaceted Approachp. 206
6.10 Discussionp. 207
6.11 Investigationsp. 209
7 The Haptic Channelp. 211
7.1 Introductionp. 211
7.2 Physical Contact With Virtual Objectsp. 213
7.2.1 Some Example Applications of Haptic Interactionp. 214
7.2.2 Some Examples of Haptic Interaction Devicesp. 217
7.3 The Haptic Channel in Multisensory Visualizationp. 221
7.3.1 The Haptic Interaction Loopp. 221
7.3.2 Force Feedback Refresh Requirementsp. 222
7.4 Single-Point Haptic Interactionp. 225
7.4.1 Collision Detectionp. 225
7.4.2 The Computation of Reaction Forcesp. 229
7.4.3 The Virtual Proxyp. 231
7.5 Increasing the Realism of Force Feedbackp. 235
7.5.1 Adding Frictional Forcesp. 236
7.5.2 Incorporating Haptic Texturep. 238
7.5.3 Smoothing Polygon Edges by Force Shadingp. 238
7.5.4 Intermediate Representationsp. 239
7.5.5 More Complex Models, Torque, and Deformable Objectsp. 240
7.6 Haptic Interaction With Volumetric Datap. 242
7.6.1 Exploration of Volumetric Datap. 244
7.6.2 Smoother Force Feedbackp. 247
7.6.3 Additional Forcesp. 247
7.6.4 The Impression of Surfaces Within Volumetric Imagesp. 248
7.6.5 Modification of Volumetric Datap. 250
7.7 Multichannel Software Architecturesp. 251
7.8 Discussionp. 252
7.9 Investigationsp. 254
8 The Visual Channelp. 255
8.1 Introductionp. 255
8.2 Stereoscopic Display Techniquesp. 257
8.2.1 Temporally Coded Systemsp. 257
8.2.2 Chromatically Coded Systemsp. 259
8.2.3 Spatially Coded Systemsp. 260
8.2.4 Computation for Stereoscopic Viewsp. 261
8.3 Multi-View Systems and Electroholographyp. 264
8.3.1 Lenticular and Parallax Barrier Techniquesp. 264
8.3.2 Dynamic Multi-view Systemsp. 268
8.3.3 Electroholographyp. 271
8.4 Virtual Reality Systemsp. 274
8.4.1 Immersive Virtual Realityp. 275
8.4.2 The CAVE and Cyberspherep. 280
8.4.3 Mixed Reality Techniquesp. 284
8.4.4 Pepper's Ghost Revisitedp. 286
8.5 The Volumetric Approachp. 287
8.5.1 Swept Volume Systemsp. 290
8.5.2 Static Volume Systemsp. 293
8.5.3 Varifocal Mirror Systemsp. 293
8.6 Discussionp. 294
8.7 Investigationsp. 297
9 Adopting a Creative Approachp. 299
9.1 Introductionp. 299
9.2 Two-Handed Interactionp. 301
9.2.1 Bi-manual Task Performancep. 304
9.2.2 The Potential Benefits of Bi-manual Interactionp. 308
9.3 Augmenting the Desktop Interfacep. 313
9.4 Readings on Implementations and Applicationsp. 315
9.5 Discussionp. 316
Appendix A The Chimenti Drawingsp. 319
Appendix B Holographic Imagesp. 323
General Bibliographyp. 331
Referencesp. 341
Indexp. 367