Cover image for Practical poser 6
Title:
Practical poser 6
Personal Author:
Series:
Charles River Media graphics
Publication Information:
Hingham, MA : Charles River Media, 2006
Physical Description:
1v + 1 CD-ROM
ISBN:
9781584504436
General Note:
Accompanies text of the same title : TR897.7 T94 2006
Added Author:

Available:*

Library
Item Barcode
Call Number
Material Type
Item Category 1
Status
Searching...
30000010135075 CP 11072 Computer File Accompanies Open Access Book Compact Disc Accompanies Open Access Book
Searching...

On Order

Summary

Summary

Practical Poser 6 teaches Poser artists the tasks you want, and need, to learn so that you can get up to speed quickly and achieve your best results. Whether you're a hobbyist or professional, you'll learn how to create Poser scenes, how to add realism to your Poser characters, and even how to make your own Poser clothing. You'll learn practical, real-world tasks that will help you reach your goals and, most important, you'll have fun learning. In the first part of the book you'll get a quick overview and review of what you need to know in the Pose Room, starting with the Poser 6 interface and progressing, in a logical manner, to building scenes. You'll also learn how to use lights and cameras, and how to create and save your own light and camera sets to the Poser library. From there, you'll learn a plethora of practical skills including how to: * Work in the other Poser rooms * Prepare photographs in the Face Room and create and save custom faces * Use the Hair Room to add hair to Poser clothing or props, and how to pick up hair colors from underlying textures * Work with various types of Poser clothing, and learn the differences between conforming clothing and dynamic clothing * Decipher materials in the advanced Material Room view * Create and customize Poser clothing * Use magnets to create morphs in Poser * Export and import morphs to and from an external morphing program * Model a simple piece of clothing, create UV maps for common clothing articles (shirts, skirts, and pants), assign materials in clothing, and group them correctly * Save different types of Poser content into the Poser libraries so that they work properly * Enhance your Poser renders so that they look their best by learning how the render engine works


Reviews 1

Library Journal Review

Poser allows users to create 3-D animations of human characters, or avatars. For beginning to intermediate users, Practical Poser 6 walks users through topics from work space basics to hair and clothing to rendering; step-by-step tutorials throughout help with self-study. Its CD contains tutorial files, sample Poser figures, textures, materials, demos, and images; an appendix contains a handy FAQ. Unfortunately, the book is printed in black and white (with only a color insert), when it would have benefited from color throughout. Some screen shots are fairly dark, which obscures detail. Still, the content is useful. Appropriate for larger libraries. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted. All rights reserved.


Table of Contents

Acknowledgmentsp. xvii
Prefacep. xix
Chapter 1 Poser 6 Overviewp. 1
The Poser Workspacep. 2
The Poser Librariesp. 4
Undocking and Resizing the Library Palettep. 4
The Figures Libraryp. 5
The Poses Libraryp. 6
The Expression Libraryp. 8
The Hair Libraryp. 9
The Hands Libraryp. 10
The Props Libraryp. 10
The Lights Libraryp. 13
The Cameras Libraryp. 14
The Materials Libraryp. 15
Tutorial 1.1 Customizing Your Interface and Document Windowp. 16
An Overview of the Other Poser Roomsp. 20
The Material Roomp. 20
The Face Roomp. 21
The Hair Roomp. 21
The Cloth Roomp. 23
The Setup Roomp. 24
The Content Room (Content Paradise)p. 24
Conclusionp. 25
Chapter 2 Using Third-Party Contentp. 27
Where You Can Find Contentp. 28
Content Paradisep. 28
Other Poser Sitesp. 28
Poser Library File Types and Where to Find Themp. 33
Maintaining Your Librariesp. 35
Tutorial 2.1 Creating Runtime Folders on Your Hard Diskp. 36
Tutorial 2.2 Adding a New Runtime Folder to the Poser Librariesp. 37
Tutorial 2.3 Installing DAZ Poser Contentp. 39
Installing Poser Content from ZIP Filesp. 40
Conclusionp. 40
Chapter 3 Building Scenesp. 41
Tutorial 3.1 Replacing and Renaming-Figuresp. 42
Tutorial 3.2 Turning Inverse Kinematics (IK) Offp. 45
Tutorial 3.3 Using Python to "Zero" a Figurep. 47
Tutorial 3.4 Adding Conforming Clothing and Hairp. 49
Tutorial 3.5 Applying and Balancing Library Posesp. 52
Posing Controls and Parameter Dialsp. 54
Improving Posesp. 55
Using Figure Limitsp. 58
Using Inverse Kinematicsp. 58
Preventing Accidental Changesp. 60
Faces and Eyes are Poseablep. 61
Hands Can Be Expressivep. 62
Adding Sceneryp. 63
Conclusionp. 69
Chapter 4 Using Camerasp. 71
Camera Overviewp. 72
Tutorial 4.1 Using and Selecting Multiple Camera Viewsp. 74
Using the Camera Controlsp. 76
Tutorial 4.2 Adjusting Camerasp. 77
Tutorial 4.3 Creating and Saving Camerasp. 82
Tutorial 4.4 Pointing and Parenting Cameras and Objectsp. 86
Conclusionp. 88
Chapter 5 Mastering Lights and Shadowsp. 89
An Overview of Lightingp. 90
Poser 6 Light Typesp. 90
Poser 6 Shadow Typesp. 91
Lighting Controlsp. 93
Light Parameters and Propertiesp. 95
Tutorial 5.1 Deleting Lightsp. 96
Tutorial 5.2 Creating Three-Point Studio Lightingp. 98
Creating the Key Lightp. 99
Creating the Fill Lightp. 101
Creating the Back Lightp. 104
Saving the Light Setp. 107
Tutorial 5.3 Using Shadow Light Camerasp. 108
Tutorial 5.4 Using Photos and Image-Based Lightingp. 110
Adding a Photo Backgroundp. 112
Matching the Render Dimensions to the Photop. 113
Positioning the Camerap. 114
Creating and Placing the Image-Based Lightp. 116
Conclusionp. 118
Chapter 6 Creating Custom Facesp. 119
Face Room Overviewp. 120
Photo Lineupp. 121
Tutorial 6.1 Preparing Your Photosp. 122
Texture Variationp. 127
Tutorial 6.2 Matching Ethnic Textures to the Bodyp. 128
Face Sculpting and Face Shaping Toolp. 131
Texture Previewp. 133
Action Buttonsp. 135
Tutorial 6.3 Saving Multiple Faces in One Figurep. 137
Tutorial 6.4 Randomizing Faces for Third-Party Figuresp. 139
Conclusionp. 141
Chapter 7 Working with Poser Hairp. 143
Types of Poser Hairp. 144
Tutorial 7.1 Using Prop Hairp. 145
Conforming Hair Revisitedp. 147
Styling Prop and Conforming Hairp. 149
Dynamic Hairp. 151
Basic Steps for Dynamic Hairp. 151
Area 1 Hair Growth Groupsp. 152
Area 2 Growth Controlsp. 153
Area 3 Styling Controlsp. 153
Area 4 Dynamics Controlsp. 154
Tutorial 7.2 Creating a Fur Coatp. 155
Creating the Hair Groupsp. 155
Adding the Hairp. 157
Changing the Hair Materialp. 159
Tutorial 7.3 Creating A Feathered Quill Penp. 161
Conclusionp. 165
Chapter 8 Working with Poser Clothingp. 167
Types of Poser Clothingp. 168
Conforming Clothingp. 168
Dynamic Clothingp. 168
Props and Smart Propsp. 170
Common Clothing Problemsp. 171
Clothing Doesn't Conform Correctlyp. 172
Fixing Poke-throughsp. 173
When Body Shapes are Differentp. 175
Posing Skirtsp. 177
Using Body Handlesp. 178
Posing Shoesp. 179
Clothing Doesn't Load from the Libraryp. 181
MAT Poses Don't Load Textures Properlyp. 183
Cloth Room Overviewp. 184
Creating and Saving Dynamic Clothingp. 187
Tutorial 8.1 Loading the Contentp. 187
Tutorial 8.2 Adding the Materialsp. 189
Tutorial 8.3 Creating Multiple Simulationsp. 194
Tutorial 8.4 Calculating Multiple Simulationsp. 198
Conclusionp. 201
Chapter 9 Assigning and Creating Materialsp. 203
Material Room Viewsp. 207
The Simple Material Viewp. 208
The Advanced Material Viewp. 215
The Anatomy of Nodesp. 218
Using Nodesp. 220
Customizing Materialsp. 223
Tutorial 9.1 How to "Read" the Hair Shader and Reduce Complexityp. 224
Reviewing the Diffuse Colorp. 225
Reviewing the Bump Channelp. 225
Reviewing the Transparency Channelp. 225
Reviewing the Specular and Alternate Specular Channelsp. 226
Reducing Complexityp. 227
Tutorial 9.2 Reducing the Eye Highlightsp. 228
Tutorial 9.3 Improving the Head Materialsp. 230
Tutorial 9.4 Matching the Body Materialsp. 232
Tutorial 9.5 Creating Nice Teethp. 234
Tutorial 9.6 Fixing the Shirtp. 236
Tutorial 9.7 Improving the Background Texturep. 237
Conclusionp. 240
Chapter 10 Creating Custom Morphsp. 241
What are Morphs?p. 242
The Anatomy of a Morphp. 243
Creating Morphs in Poserp. 244
Tutorial 10.1 Creating Morphs with Poser Magnetsp. 245
Tutorial 10.2 Saving a Magnetp. 249
Tutorial 10.3 Mirroring a Magnetp. 250
Tutorial 10.4 Spawning a Single Morph Targetp. 252
Tutorial 10.5 One Magnet Affects Multiple Body Partsp. 253
Tutorial 10.6 Creating Full Body Morphsp. 258
Creating Full Body Morphs with ZBrushp. 260
Tutorial 10.7 Importing into Zbrushp. 261
Tutorial 10.8 Importing a Morphed Figure into Poserp. 265
Tutorial 10.9 Spawning Multiple Morph Targetsp. 265
Tutorial 10.10 Exporting Body Partsp. 267
Tutorial 10.11 Importing Morphs to Your Figurep. 271
Distributing Morphsp. 273
Avoiding Problemsp. 274
Conclusionp. 275
Chapter 11 Creating Your Own Image-Based Texturesp. 277
Maps in Generalp. 278
Texture Mappingp. 278
Image Map Templatesp. 279
Texture Mapp. 280
Bump Mapp. 280
Displacement Mapp. 281
Reflection Mapp. 283
Transparency Mapsp. 284
Creating Your Own Mapsp. 285
Image-Based or Photorealistic Texturesp. 289
Painting Your Own Texturesp. 294
Scanningp. 298
Seamless Tiles as Material Texturesp. 298
File Typesp. 302
Lossless File Formatsp. 302
LZW Compressionp. 303
Lossy File Formatsp. 304
Copyrightsp. 308
Fair Usep. 308
Not-For-Profit and Personal Usep. 309
Derivative Worksp. 310
What Copyrights Mean to Youp. 310
Conclusionp. 311
Chapter 12 Modeling Your Own Contentp. 313
Popular Modeling Softwarep. 314
Tutorial 12.1 Decompressing Your Figure's OBJ Filep. 315
Modeling Clothing in LightWavep. 317
Importing the Figurep. 317
Starting the Clothingp. 318
Conclusionp. 328
Chapter 13 UV Mappingp. 329
Why You Need UV Mapsp. 330
Types of UV Mapsp. 331
Using UV Mapper Professionalp. 334
Tutorial 13.1 UV-Mapping a Skirtp. 334
Tutorial 13.2 UV-Mapping Pantsp. 338
Tutorial 13.3 UV-Mapping a Shirtp. 345
Making Templatesp. 351
Conclusionp. 353
Chapter 14 Assigning Groups and Materialsp. 355
About Group Namesp. 356
Decompressing an OBZ Filep. 360
Tutorial 14.1 Grouping with Auto Group Editorp. 361
Tutorial 14.2 Groups and Materials in UV Mapper Professionalp. 366
Tutorial 14.3 Using Poser's Group Editorp. 371
Tutorial 14.4 Exporting an OBJ File from Poserp. 376
Conclusionp. 379
Chapter 15 From Modeler to Poser Libraryp. 381
Importing OBJ Filesp. 383
Tutorial 15.1 Saving Props to the Libraryp. 386
Tutorial 15.2 Removing Embedded Geometry from Propsp. 393
Tutorial 15.3 Fixing OBJ and Texture Pathsp. 396
Tutorial 15.4 Creating Smart Propsp. 399
Creating Conforming Clothingp. 405
Making a CR2 Filep. 406
Removing Morphs from a CR2p. 408
Tutorial 15.5 Using a Donor CR2p. 410
Tutorial 15.6 Using the Setup Roomp. 413
Cleaning Up the CR2p. 418
Conclusionp. 422
Chapter 16 Renderingp. 423
Fundamentalsp. 424
Raytracingp. 424
Raytraced Reflections versus Reflection Mapsp. 425
Refractionp. 426
Subsurface Scatteringp. 428
Aliasingp. 428
Rendering Rules of Thumbp. 430
Render Preview and Render Comparep. 431
Area Renderp. 431
File Resolution-DPI-Dimensionsp. 431
File Resolutionp. 431
Resamplingp. 433
Tutorial 16.1 Setting Render Settings and Aspect Ratiop. 434
Production Framep. 436
Poser 6 Rendering Environmentsp. 437
The FireFly Render Enginep. 438
Poser 4 Render Enginep. 444
Sketch Render Engine (Sketch Designer)p. 444
Preview Render Engine (OpenGL and SreeD)p. 449
Rendering Animationsp. 450
Tutorial 16.2 Converting BUM Filesp. 452
Tutorial 16.3 Controlling Outlinesp. 453
Tutorial 16.4 Quick Toon Shaded Imagesp. 454
Tutorial 16.5 Using Depth of Fieldp. 455
Conclusionp. 456
Chapter 17 Post Work and Other Things to Considerp. 457
What is Post Work?p. 458
Solutions to Common Problemsp. 459
Post Work and Compositing to the Rescuep. 460
Helping Poser Shadowsp. 471
Poke-throughsp. 472
Masking Help with Poser's Preview Rendererp. 475
We Don't Need Clothing Meshes!p. 475
Alpha Channelsp. 479
Quick Render Adjustmentsp. 482
Conclusionp. 485
Appendix A About the CD-ROMp. 487
Foldersp. 487
Contentp. 487
Demosp. 488
Imagesp. 489
Tutorialsp. 489
System Requirementsp. 489
Windowsp. 489
Macintoshp. 490
Installationp. 490
Appendix B Frequently Asked Questionsp. 491
General Interface Questionsp. 491
Building Scenesp. 492
Camerasp. 500
Lights and Shadowsp. 503
Face Roomp. 504
Hair Roomp. 504
UV Mappingp. 505
Materialsp. 506
Renderingp. 509
Indexp. 513