Title:
Object-oriented programming in Java a graphical approach
Personal Author:
Publication Information:
Boston, MA : Pearson, 2006
Physical Description:
1 CD-ROM ; 12 cm.
ISBN:
9780321245748
General Note:
Accompanies text of the same title :QA76.64 S26 2006
Added Author:
Available:*
Library | Item Barcode | Call Number | Material Type | Item Category 1 | Status |
---|---|---|---|---|---|
Searching... | 30000010125411 | CP 10197 | Computer File Accompanies Open Access Book | Compact Disc Accompanies Open Access Book | Searching... |
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Summary
Summary
This book has a strong focus on object-oriented design and gives readers a realistic experience of writing programs that are systems of cooperating objects. Programming fundamentals are learned through visually appealing graphics applications in all examples and exercises. Introduction of object-oriented concepts from the beginning including objects, classes, polymorphism, inheritance, and interfaces. It fully embraces Java 5.0 topics including the standard scanner class and makes extensive use of graphical user-interfaces and real graphics applications. This book is appropriate for beginning programmers who want to learn to program with Java as well as experienced programmers who want to add Java to their skill-set.
Table of Contents
Contents |
Preface |
Chapter 0 Background |
0.1 Introduction |
0.2 Computer hardware |
0.3 Computer software |
0.4 Programming languages and Java |
0.5 Executing a program |
0.6 Software tools for programming |
0.7 How compilation works in Java |
0.8 The process of writing programs |
0.9 What if your program doesn't work? |
Summary |
Self-Check Questions |
Exercises |
Chapter 1 Introduction to Objects |
1.1 Introduction |
1.2 Concepts |
1.3 Mechanics |
1.4 Working Out with Objects: getting starting with Java |
Summary |
Self-Check Questions |
Exercises Programming |
Projects New |