Cover image for Computer graphics : theory and practice
Title:
Computer graphics : theory and practice
Personal Author:
Publication Information:
Boca Raton, Fla. : AK Peters/Taylor & Francis, 2012.
Physical Description:
xx, 524 p., [16] p. of plates : ill. (some col.), col. maps ; 25 cm.
ISBN:
9781568815800

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33000000000559 T385 G662 2012 Open Access Book Book
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Summary

Summary

Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.


Author Notes

Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.

Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics / visualization-related topics.


Reviews 1

Choice Review

Gomes and Velho (both, Institute for Pure and Applied Mathematics, Rio de Janeiro, Brazil) and Sousa (Univ. of Calgary, Canada) employ basic mathematics to explain computer graphics concepts; explore the implications of these concepts by constructing models of the fundamental processes; and investigate the algorithmic formulation of these models. The strength of the book is that it emphasizes a mathematical approach and particularly mathematical models in teaching computer graphics. No previous knowledge of computer graphics is required, but readers should be familiar with some concepts of continuous and discrete mathematics. A selection of chapter titles gives an overview of the topics covered: "Geometry," "Coordinates," "The Space of Rotations," "Spatial Graphics Objects," "Hierarchies," "Virtual Camera," "Illumination," and "Radiometry and Photometry." Each chapter includes a brief section with comments and references, and most chapters include a set of exercises. An accompanying e-book provides complete working implementations and course-related material. Although touted as a textbook for senior undergraduate and graduate-level courses, there are other more suitable texts that have been refined through several editions, for example, James Foley's Computer Graphics: Principles and Practice (3rd ed., 2011). Nevertheless, this novel, highly mathematical exploration of computer graphics is useful for advanced audiences. Summing Up: Recommended. Researchers/faculty and professionals. C. Tappert Pace University