Cover image for Face it : a visual reference for multi-ethnic facial modeling
Title:
Face it : a visual reference for multi-ethnic facial modeling
Personal Author:
Publication Information:
London : Focal Pr., 2013
Physical Description:
469 p. : ill. ; 24 cm.
ISBN:
9780240823942

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30000010332657 TR897.7 B434 2013 Open Access Book Book
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Summary

Summary

As animation software becomes more advanced and graphics become more refined, the opportunity to create informative detail becomes more achievable in your characters. You can't give every character the same facial contours anymore. Today's graphic engines and hi-definition screens enhance detail, and the features in your character can make or break the believability of your game or movie.

Face It provides you with the resources that you need to ensure an accurate character model. By examining the skulls of people of different ages, ethnicities, and geographical areas, authors Patricia Beckmann-Wells and Scott Wells showcase the intricacies of the human head and face, and show you how to apply that to your models. Whether it be a Caucasion women in her 50s or an African man in his late 20s, you'll know how to properly shape a forehead, an eye socket, and even cheekbones to ensure the 100% accuracy of your 3D character.


Author Notes

Dr. Patricia Beckmann Wells, EdD., founder of Bunsella Studios, former head of training and artist development at both Dreamworks SKG and Walt Disney Feature Animation Studios.

Scott Wells, Senior Character Artist, Treyarch/Activision (Call of Duty: Black Ops II)


Table of Contents

Educational textbook centred on anatomy as it applies to ethnic diversity in the human race
Book will feature a large collection of reference images on human anatomy and its application to fine and digital arts
Chapter 1 Human migration and the origination of Man
Synopsis: Basic comparative morphology of ethnic diversity in skulls as they affect the shape of the human nose and mouth
Chapter 2 Anatomy of the human skull, ears, eyes, nose and mouth
Synopsis: Basic deconstruction of the human head analysing bone, cartilage, skin and vessel construct
Analyse anomalies and abnormalities that can alter construct, to include such variations as broken noses, birth defects, tumours, and disease
Basic anatomical terminology introduced
3d tutorial - Shaping basic skull shapes in deference to anatomical distinctions in 3d software
Chapter 3 Maturation process of the human head and features
Synopsis: Examine the maturing of the eyes, ears,nose and mouth from youth to old age
3d tutorial - creating skin wrinkles in 3d software
Chapter 4 Ethnic variations of the male human head and features
Synopsis: Examination of cultural diversity and the human nose and mouth
Examine European Caucasion, Asian Pacific rim, Indian, American Indian, Latin American and African noses
Examine female versus male nose
3d tutorial - Creating typical male Asian eye
How to use photo reference, measurements, and software
Chapter 5 Ethnic variations of the female human nose and mouth
Synopsis: Examination of cultural diversity and the human nose and mouth
Examine European Caucasion, Asian Pacific rim, Indian, American Indian, Latin American and African noses
3d tutorial - Creating typical female African ear
How to use photo reference, measurements and software
Chapter 6 Constructing the human head and features in clay
Synopsis: Analyse the basic construction of the human head and features in clay
Example: Measurement of the human nose from classic distance points on the human head
Techniques in clay construction as they pertain to 3d software's and readability
Artist feature - Lead game artist demonstrates clay head construction vs. digital head construction
Chapter 7 Conclusion
Synopsis: Personal portfolio work and interviews from leading game and feature film modellers in the clay and 3d applied arts